bugged-racing/menu/components/alerter.gd

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GDScript
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extends Node
func show_simple_alert(text: String, title: String = "Alert") -> void:
var dialog = AcceptDialog.new()
dialog.dialog_text = text
dialog.window_title = title
dialog.connect("modal_closed", dialog, "queue_free")
var scene_tree = Engine.get_main_loop()
scene_tree.current_scene.add_child(dialog)
dialog.popup_centered()
func create_simple_alert(text: String, title: String = "Alert") -> AcceptDialog:
var dialog = AcceptDialog.new()
dialog.dialog_text = text
dialog.window_title = title
dialog.connect("modal_closed", dialog, "queue_free")
return dialog