2022-01-24 19:04:29 +00:00
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extends Camera
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func reset() -> void:
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rotation = Vector3.ZERO
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rotate(Vector3.UP, deg2rad(180))
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2022-01-24 19:55:21 +00:00
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fov = GlobalSettings.camera_fov
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translation = Vector3.ZERO
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translate(
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Vector3(
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GlobalSettings.camera_move_right - GlobalSettings.camera_move_left,
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GlobalSettings.camera_move_up - GlobalSettings.camera_move_down,
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GlobalSettings.camera_move_backward - GlobalSettings.camera_move_forward
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)
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)
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2022-01-24 19:04:29 +00:00
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func update_rotation(horizontal: float, vertical: float) -> void:
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rotate(Vector3.DOWN, horizontal * deg2rad(90))
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rotate(Vector3.LEFT, vertical * deg2rad(90))
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