40 lines
1.1 KiB
GDScript
40 lines
1.1 KiB
GDScript
|
extends VehicleBody
|
||
|
|
||
|
const STEER_SPEED = 1.5
|
||
|
const STEER_LIMIT = 0.4
|
||
|
|
||
|
var steer_target = 0
|
||
|
|
||
|
export var engine_force_value = 40
|
||
|
|
||
|
func _physics_process(delta):
|
||
|
var fwd_mps = transform.basis.xform_inv(linear_velocity).x
|
||
|
|
||
|
steer_target = Input.get_action_strength("ui_left") - Input.get_action_strength("ui_right")
|
||
|
steer_target *= STEER_LIMIT
|
||
|
|
||
|
if Input.is_action_pressed("ui_up"):
|
||
|
# Increase engine force at low speeds to make the initial acceleration faster.
|
||
|
var speed = linear_velocity.length()
|
||
|
if speed < 5 and speed != 0:
|
||
|
engine_force = clamp(engine_force_value * 5 / speed, 0, 100)
|
||
|
else:
|
||
|
engine_force = engine_force_value
|
||
|
else:
|
||
|
engine_force = 0
|
||
|
|
||
|
if Input.is_action_pressed("ui_down"):
|
||
|
# Increase engine force at low speeds to make the initial acceleration faster.
|
||
|
if fwd_mps >= -1:
|
||
|
var speed = linear_velocity.length()
|
||
|
if speed < 5 and speed != 0:
|
||
|
engine_force = -clamp(engine_force_value * 5 / speed, 0, 100)
|
||
|
else:
|
||
|
engine_force = -engine_force_value
|
||
|
else:
|
||
|
brake = 1
|
||
|
else:
|
||
|
brake = 0.0
|
||
|
|
||
|
steering = move_toward(steering, steer_target, STEER_SPEED * delta)
|