2021-11-12 23:03:35 +00:00
|
|
|
extends Panel
|
|
|
|
|
2021-11-18 23:36:05 +00:00
|
|
|
const BUGGY = preload("res://vehicles/buggy.tscn")
|
|
|
|
const BEETLE = preload("res://vehicles/beetlecar.tscn")
|
|
|
|
const BUGMOBILE = preload("res://vehicles/bugmobile.tscn")
|
|
|
|
const TEST_SCENE = preload("res://scenes/test_level.tscn")
|
|
|
|
const INFINITE_LOOP_SCENE = preload("res://scenes/infinite_loop_track_level.tscn")
|
2021-11-20 19:26:24 +00:00
|
|
|
const ROUNDING_ERROR = preload("res://scenes/rounding_error_track_level.tscn")
|
2021-11-18 23:36:05 +00:00
|
|
|
const GUI_SCENE = preload("res://player/gui.tscn")
|
2021-11-12 23:03:35 +00:00
|
|
|
|
2021-11-18 23:36:05 +00:00
|
|
|
var vehicles = [BEETLE, BUGGY, BUGMOBILE]
|
2021-11-20 19:26:24 +00:00
|
|
|
var tracks = [TEST_SCENE, INFINITE_LOOP_SCENE, ROUNDING_ERROR]
|
2021-11-18 23:36:05 +00:00
|
|
|
|
|
|
|
# gdlint: ignore=max-line-length
|
2021-11-18 19:44:42 +00:00
|
|
|
onready var vehicle_selector = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/VehicleSelector
|
2021-11-18 23:36:05 +00:00
|
|
|
# gdlint: ignore=max-line-length
|
2021-11-18 19:44:42 +00:00
|
|
|
onready var track_selector = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/TrackSelector
|
|
|
|
|
2021-11-14 21:54:55 +00:00
|
|
|
|
2021-11-18 19:44:42 +00:00
|
|
|
func _ready() -> void:
|
|
|
|
vehicle_selector.grab_focus()
|
|
|
|
vehicle_selector.add_item("Beetlecar")
|
|
|
|
vehicle_selector.add_item("Buggy")
|
|
|
|
vehicle_selector.add_item("Bugmobile")
|
2021-11-12 23:03:35 +00:00
|
|
|
|
2021-11-18 19:44:42 +00:00
|
|
|
track_selector.add_item("Test track")
|
2021-11-18 20:58:24 +00:00
|
|
|
track_selector.add_item("Infinite Loop")
|
2021-11-20 19:26:24 +00:00
|
|
|
track_selector.add_item("Rounding Error")
|
2021-11-12 23:03:35 +00:00
|
|
|
|
2021-11-18 23:36:05 +00:00
|
|
|
|
2021-11-18 19:44:42 +00:00
|
|
|
func _on_StartButton_pressed() -> void:
|
|
|
|
if vehicle_selector.get_selected_id() < 0:
|
|
|
|
return
|
|
|
|
if track_selector.get_selected_id() < 0:
|
|
|
|
return
|
|
|
|
var vehicle = vehicles[vehicle_selector.get_selected_id()]
|
|
|
|
var track = tracks[track_selector.get_selected_id()]
|
|
|
|
_start_track_with_vehicle(track.instance(), vehicle.instance())
|
2021-11-16 17:48:41 +00:00
|
|
|
|
2021-11-18 23:36:05 +00:00
|
|
|
|
2021-11-18 19:44:42 +00:00
|
|
|
func _start_track_with_vehicle(track: Node, vehicle: Node) -> void:
|
2021-11-18 23:36:05 +00:00
|
|
|
var gui = GUI_SCENE.instance()
|
2021-11-13 22:55:18 +00:00
|
|
|
vehicle.connect("speed_updated", gui, "update_speed")
|
|
|
|
vehicle.connect("rpm_updated", gui, "update_rpm")
|
|
|
|
vehicle.connect("gear_updated", gui, "update_gear")
|
2021-11-18 19:44:42 +00:00
|
|
|
track.call_deferred("spawn_player", vehicle, gui)
|
|
|
|
get_tree().root.call_deferred("add_child", track)
|
2021-11-12 23:03:35 +00:00
|
|
|
queue_free()
|
|
|
|
|
2021-11-18 23:36:05 +00:00
|
|
|
|
2021-11-12 23:03:35 +00:00
|
|
|
func _on_BackButton_pressed() -> void:
|
2021-11-18 19:48:47 +00:00
|
|
|
get_tree().change_scene("res://menu/main_menu.tscn")
|