2021-11-13 22:06:38 +00:00
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extends PopupDialog
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed("ui_cancel"):
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if get_tree().paused:
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hide()
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get_tree().paused = false
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else:
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show()
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get_tree().paused = true
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2021-11-18 19:44:42 +00:00
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2021-11-13 22:06:38 +00:00
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func _on_ContinueButton_pressed():
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hide()
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get_tree().paused = false
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2021-11-18 19:44:42 +00:00
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2021-11-13 22:06:38 +00:00
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func _on_ExitButton_pressed():
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get_tree().paused = false
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get_tree().change_scene("res://scenes/menu/main_menu.tscn")
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get_tree().root.get_child(get_tree().root.get_child_count() - 1).queue_free()
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