Add basic downforce and drag
parent
af62cdbafe
commit
0a71908bc9
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@ -49,10 +49,12 @@ rings = 3
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mass = 850.0
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script = ExtResource( 1 )
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max_steer_input = 35.0
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max_engine_force = 400.0
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max_engine_force = 450.0
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max_brake_force = 90.0
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base_engine_pitch = 0.38
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expected_max_speed = 170.0
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drag_factor = 1.55
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downforce_factor = -0.2
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gear_ratios = [ 2.99, 2.5, 1.98, 1.56, 1.32, 1.12 ]
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final_drive = 4.0
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max_rpm = 8000.0
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@ -52,6 +52,8 @@ max_brake_force = 220.0
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throttle_power = 10000.0
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max_rpm_loss_ps = 4000.0
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base_engine_pitch = 0.45
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drag_factor = 1.65
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downforce_factor = 1.1
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gear_ratios = [ 3.8, 2.7, 2.2, 1.75, 1.4, 1.2 ]
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power_curve = SubResource( 2 )
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sound_curve = SubResource( 4 )
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@ -60,6 +60,8 @@ max_brake_force = 230.0
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throttle_power = 8000.0
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max_rpm_loss_ps = 2200.0
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base_engine_pitch = 0.65
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drag_factor = 0.85
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downforce_factor = 1.8
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gear_ratios = [ 3.5, 2.95, 2.64, 2.0, 1.67, 1.42 ]
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final_drive = 4.36
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max_rpm = 9000.0
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@ -82,9 +84,9 @@ use_as_steering = true
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wheel_radius = 0.35
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wheel_rest_length = 0.45
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wheel_friction_slip = 7.0
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suspension_travel = 0.45
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suspension_travel = 0.3
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suspension_stiffness = 12.0
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suspension_max_force = 7000.0
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suspension_max_force = 9000.0
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damping_compression = 0.9
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damping_relaxation = 0.92
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@ -113,9 +115,9 @@ use_as_steering = true
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wheel_radius = 0.35
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wheel_rest_length = 0.45
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wheel_friction_slip = 7.0
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suspension_travel = 0.45
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suspension_travel = 0.3
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suspension_stiffness = 12.0
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suspension_max_force = 7000.0
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suspension_max_force = 9000.0
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damping_compression = 0.9
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damping_relaxation = 0.92
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@ -21,6 +21,9 @@ export(float) var max_rpm_loss_ps = 3000.0
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export(float) var base_engine_pitch = 0.5
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export(float) var expected_max_speed = 200
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export(float) var drag_factor = 1.0
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export(float) var downforce_factor = 1.0
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export(Array) var gear_ratios = [3.4, 2.5, 2.0, 1.5, 1.25]
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export(float) var reverse_ratio = -3
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export(float) var final_drive = 3.45
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@ -201,6 +204,11 @@ func _physics_process(delta: float):
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if throttle == 0.0 and linear_velocity.length() < 1:
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clutch_position = 1
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apply_central_impulse(linear_velocity * -1 * drag_factor)
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apply_central_impulse(
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linear_velocity.length() * -1 * global_transform.basis.y * downforce_factor
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)
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if gear_timer > 0:
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clutch_position = 1
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throttle = 0
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