Add different cameras
parent
618bfc1c61
commit
15d2c83ffc
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@ -0,0 +1,43 @@
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class_name CameraController
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extends Reference
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const FOLLOW_CAMERA = preload("res://player/cameras/follow_camera.tscn")
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const STATIC_CAMERA = preload("res://player/cameras/static_camera.tscn")
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var _cameras = []
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func attach_cameras_to(player_node: BuggedVehicle) -> void:
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var cockpit_camera = STATIC_CAMERA.instance()
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player_node.get_cockpit_position().add_child(cockpit_camera)
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cockpit_camera.rotate(Vector3.UP, deg2rad(180))
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var follow_camera = FOLLOW_CAMERA.instance()
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follow_camera.global_transform = player_node.global_transform.translated(
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-player_node.global_transform.basis.z * 100
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)
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follow_camera.follow_target_path = player_node.get_path()
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player_node.get_parent().add_child(follow_camera)
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var bumpera_camera = STATIC_CAMERA.instance()
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player_node.get_bumper_position().add_child(bumpera_camera)
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bumpera_camera.rotate(Vector3.UP, deg2rad(180))
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var hood_camera = STATIC_CAMERA.instance()
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player_node.get_hood_position().add_child(hood_camera)
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hood_camera.rotate(Vector3.UP, deg2rad(180))
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var static_follow_camera = STATIC_CAMERA.instance()
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player_node.get_static_follow_position().add_child(static_follow_camera)
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static_follow_camera.rotate(Vector3.UP, deg2rad(180))
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_cameras = [follow_camera, cockpit_camera, hood_camera, bumpera_camera, static_follow_camera]
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select_camera(GlobalSettings.selected_camera)
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func select_camera(camera_index: int) -> void:
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var select_index = camera_index
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if camera_index < 0 or camera_index >= _cameras.size():
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select_index = 0
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GlobalSettings.selected_camera = select_index
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_cameras[select_index].current = true
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func next_camera() -> void:
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select_camera(GlobalSettings.selected_camera + 1)
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@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://player/camera.gd" type="Script" id=1]
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[ext_resource path="res://player/cameras/follow_camera.gd" type="Script" id=1]
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[node name="camera" type="Camera"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.88022, 23.0639 )
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@ -0,0 +1,4 @@
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[gd_scene format=2]
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[node name="camera" type="Camera"]
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far = 1000.0
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@ -19,6 +19,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://vehicles/vehicle.gd"
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}, {
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"base": "Reference",
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"class": "CameraController",
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"language": "GDScript",
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"path": "res://player/cameras/camera_controller.gd"
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}, {
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"base": "Particles",
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"class": "TireSmoke",
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"language": "GDScript",
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@ -32,6 +37,7 @@ _global_script_classes=[ {
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_global_script_class_icons={
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"BaseTrackLevel": "",
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"BuggedVehicle": "",
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"CameraController": "",
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"TireSmoke": "",
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"Track": ""
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}
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@ -124,6 +130,12 @@ reset_vehicle={
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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next_camera={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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[physics]
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@ -1,10 +1,11 @@
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class_name BaseTrackLevel
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extends Spatial
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const CAMERA = preload("res://player/camera.tscn")
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const CAMERA_CONTROLLER = preload("res://player/cameras/camera_controller.gd")
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var player_node: Node
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var player_node: BuggedVehicle
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var gui: Node
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var camera_controller: CameraController
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onready var track = $Track
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@ -13,15 +14,11 @@ func _ready() -> void:
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reset_player_to(track.get_furthest_checkpoint(), player_node)
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add_child(player_node)
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add_child(gui)
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var player_camera = CAMERA.instance()
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player_camera.global_transform = player_node.global_transform.translated(
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-player_node.global_transform.basis.z * 100
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)
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player_camera.follow_target_path = player_node.get_path()
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add_child(player_camera)
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camera_controller = CAMERA_CONTROLLER.new()
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camera_controller.attach_cameras_to(player_node)
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func spawn_player(player_node: Node, gui: Node) -> void:
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func spawn_player(player_node: BuggedVehicle, gui: Node) -> void:
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self.player_node = player_node
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self.gui = gui
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@ -40,6 +37,9 @@ func _process(_delta: float) -> void:
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if Input.is_action_just_released("reset_vehicle"):
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reset_player_to(track.get_furthest_checkpoint(), player_node)
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if Input.is_action_just_released("next_camera"):
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camera_controller.next_camera()
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func _on_ResetArea_body_entered(body: Node) -> void:
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if body.get_groups().has("car"):
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@ -2,3 +2,4 @@ extends Node
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var auto_clutch: bool = false
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var automatic_transmission: bool = true
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var selected_camera: int = 0
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@ -139,3 +139,15 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.621508, 0.0502438, 1.19336
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[node name="fl_tire_smoke" parent="." index="12" instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, 1, -1.50996e-07, 0, 1.50996e-07, 1, 0.621506, 0.0502438, 1.19336 )
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[node name="cockpit" type="Position3D" parent="." index="13"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.159514, 0.993516, 0.421211 )
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[node name="hood" type="Position3D" parent="." index="14"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.01256, 0.87905 )
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[node name="bumper" type="Position3D" parent="." index="15"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.535274, 1.89154 )
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[node name="static_follow" type="Position3D" parent="." index="16"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.59115, -3.01375 )
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@ -139,3 +139,15 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.950753, -0.0380455, -1.41438
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[node name="rr_tire_smoke" parent="." index="12" instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, -1.50996e-07, 0, 1.50996e-07, 1, -0.950755, -0.038045, -1.41438 )
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[node name="cockpit" type="Position3D" parent="." index="13"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.36101, 0 )
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[node name="hood" type="Position3D" parent="." index="14"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31056, 0.894584 )
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[node name="bumper" type="Position3D" parent="." index="15"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.811448, 1.79879 )
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[node name="static_follow" type="Position3D" parent="." index="16"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.15146, -4.84184 )
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@ -138,3 +138,15 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.18159, 0.117865, -1.93644 )
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[node name="rr_tire_smoke" parent="." index="12" instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, -1.50996e-07, 0, 1.50996e-07, 1, -1.02536, 0.101852, -1.93766 )
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[node name="cockpit" type="Position3D" parent="." index="13"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.265389, 1.1411, 0.337731 )
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[node name="hood" type="Position3D" parent="." index="14"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.00873, 0.756477 )
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[node name="bumper" type="Position3D" parent="." index="15"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.605405, 1.5324 )
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[node name="static_follow" type="Position3D" parent="." index="16"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.88984, -4.78212 )
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@ -47,6 +47,11 @@ onready var flsmoke: TireSmoke = $fl_tire_smoke
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onready var rrsmoke: TireSmoke = $rr_tire_smoke
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onready var rlsmoke: TireSmoke = $rl_tire_smoke
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onready var cockpit: Position3D = $cockpit
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onready var hood: Position3D = $hood
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onready var bumper: Position3D = $bumper
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onready var static_follow: Position3D = $static_follow
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onready var engine_sound_player: AudioStreamPlayer3D = $engine_sound_player
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onready var engine_sound_playback: AudioStreamPlayback = $engine_sound_player.get_stream_playback()
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engine_sound_player.play()
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func get_cockpit_position() -> Node:
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return cockpit
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func get_hood_position() -> Node:
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return hood
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func get_bumper_position() -> Node:
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return bumper
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func get_static_follow_position() -> Node:
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return static_follow
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func _integrate_forces(state: PhysicsDirectBodyState) -> void:
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if reset_transform != Transform.IDENTITY:
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state.linear_velocity = Vector3.ZERO
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