Add automatic transmission mode

soundtrack
Ensar Sarajčić 2021-11-19 18:40:35 +01:00
parent d748145156
commit 1a408468b1
2 changed files with 43 additions and 14 deletions

View File

@ -2,4 +2,4 @@ extends Node
var debug: bool = false
var auto_clutch: bool = false
var automatic_transmission: bool = false
var automatic_transmission: bool = true

View File

@ -28,6 +28,9 @@ export(float) var gear_switch_time = 0.2
export(Curve) var power_curve = null
export(Curve) var sound_curve = null
export(float) var automatic_gear_up_threshold = 0.8
export(float) var automatic_gear_down_threshold = 0.3
var clutch_position: float = 0.0
var rpm = 0
var gear = 1
@ -81,17 +84,25 @@ func _get_gear_ratio():
func _handle_gear_switch(delta: float):
if gear_timer > 0:
gear_timer = max(0, gear_timer - delta)
if clutch_position > 0.8 or GlobalSettings.auto_clutch:
if clutch_position > 0.8 or GlobalSettings.auto_clutch or GlobalSettings.automatic_transmission:
if Input.is_action_just_pressed("gear_up"):
if gear + 1 <= gear_ratios.size():
gear += 1
gear_timer = gear_switch_time * (2 - clutch_position)
emit_signal("gear_updated", gear)
_gear_up()
if Input.is_action_just_pressed("gear_down"):
if gear - 1 >= -1:
gear -= 1
gear_timer = gear_switch_time * (2 - clutch_position)
emit_signal("gear_updated", gear)
_gear_down()
func _gear_up():
if gear + 1 <= gear_ratios.size():
gear += 1
gear_timer = gear_switch_time * (2 - clutch_position)
emit_signal("gear_updated", gear)
func _gear_down():
if gear - 1 >= -1:
gear -= 1
gear_timer = gear_switch_time * (2 - clutch_position)
emit_signal("gear_updated", gear)
func _has_traction():
@ -123,14 +134,27 @@ func _physics_process(delta: float):
clutch_position = Input.get_action_strength("clutch")
_handle_gear_switch(delta)
var throttle = Input.get_action_strength("throttle")
if GlobalSettings.auto_clutch:
var brake_input = Input.get_action_strength("brake")
var wheel_rpm = traction_wheels[0].get_rpm()
var speed = wheel_rpm * 2.0 * PI * rrwheel.wheel_radius / 60.0 * 3600.0 / 1000.0
if GlobalSettings.automatic_transmission and gear == -1:
var swap = throttle
throttle = brake_input
brake_input = swap
if GlobalSettings.automatic_transmission and speed >= 0 and speed < 1 and gear == 1 and brake_input > 0.1:
_gear_down()
_gear_down()
if GlobalSettings.auto_clutch or GlobalSettings.automatic_transmission:
clutch_position = 1 - min(rpm, 900) / 900.0
if gear_timer > 0:
clutch_position = 1
throttle = 0
var wheel_rpm = traction_wheels[0].get_rpm()
var final_rpm = abs(wheel_rpm) * final_drive
var transmission_rpm = final_rpm * abs(_get_gear_ratio())
@ -154,14 +178,19 @@ func _physics_process(delta: float):
var final_input = transmission_input * final_drive
brake = Input.get_action_strength("brake") * max_brake_force
brake = brake_input * max_brake_force
engine_force = throttle * final_input * max_engine_force
var handbrake = Input.get_action_strength("handbrake")
rrwheel.brake = handbrake * max_brake_force
rlwheel.brake = handbrake * max_brake_force
var speed = wheel_rpm * 2.0 * PI * rrwheel.wheel_radius / 60.0 * 3600.0 / 1000.0
if GlobalSettings.automatic_transmission and rpm_factor > automatic_gear_up_threshold:
_gear_up()
elif GlobalSettings.automatic_transmission and rpm_factor < automatic_gear_down_threshold:
if gear > 1:
_gear_down()
emit_signal("speed_updated", speed, speed / expected_max_speed)
emit_signal("rpm_updated", rpm, rpm_factor)