Fix keyboard navigation in menus
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4c163082ca
commit
2065979de9
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/bugged-racing-cover.png-c3944339a70305f9e6894e4c340997dc.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/bugged-racing-cover.png"
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dest_files=[ "res://.import/bugged-racing-cover.png-c3944339a70305f9e6894e4c340997dc.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -22,8 +22,13 @@ _global_script_class_icons={
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config/name="bugged-racing"
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config/name="bugged-racing"
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run/main_scene="res://scenes/menu/main_menu.tscn"
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run/main_scene="res://scenes/menu/main_menu.tscn"
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boot_splash/image="res://assets/bugged-racing-cover.png"
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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[gui]
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theme/use_hidpi=true
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[input]
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[input]
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throttle={
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throttle={
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@ -1,5 +1,8 @@
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extends Panel
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extends Panel
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func _ready() -> void:
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$MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/StartButton.grab_focus()
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func _on_StartButton_pressed() -> void:
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func _on_StartButton_pressed() -> void:
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get_tree().change_scene("res://scenes/menu/start_menu.tscn")
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get_tree().change_scene("res://scenes/menu/start_menu.tscn")
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@ -5,6 +5,9 @@ const beetle = preload("res://vehicles/beetlecar.tscn")
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const test_scene = preload("res://scenes/test_level.tscn")
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const test_scene = preload("res://scenes/test_level.tscn")
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const gui_scene = preload("res://player/gui.tscn")
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const gui_scene = preload("res://player/gui.tscn")
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func _ready() -> void:
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$MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/BuggyButton.grab_focus()
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func _on_BuggyButton_pressed() -> void:
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func _on_BuggyButton_pressed() -> void:
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_start_with_vehicle(buggy.instance())
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_start_with_vehicle(buggy.instance())
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