Fix keyboard navigation in menus

soundtrack
Ensar Sarajčić 2021-11-14 22:54:55 +01:00
parent 4c163082ca
commit 2065979de9
5 changed files with 46 additions and 0 deletions

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Width:  |  Height:  |  Size: 393 KiB

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/bugged-racing-cover.png-c3944339a70305f9e6894e4c340997dc.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/bugged-racing-cover.png"
dest_files=[ "res://.import/bugged-racing-cover.png-c3944339a70305f9e6894e4c340997dc.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -22,8 +22,13 @@ _global_script_class_icons={
config/name="bugged-racing" config/name="bugged-racing"
run/main_scene="res://scenes/menu/main_menu.tscn" run/main_scene="res://scenes/menu/main_menu.tscn"
boot_splash/image="res://assets/bugged-racing-cover.png"
config/icon="res://icon.png" config/icon="res://icon.png"
[gui]
theme/use_hidpi=true
[input] [input]
throttle={ throttle={

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@ -1,5 +1,8 @@
extends Panel extends Panel
func _ready() -> void:
$MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/StartButton.grab_focus()
func _on_StartButton_pressed() -> void: func _on_StartButton_pressed() -> void:
get_tree().change_scene("res://scenes/menu/start_menu.tscn") get_tree().change_scene("res://scenes/menu/start_menu.tscn")

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@ -5,6 +5,9 @@ const beetle = preload("res://vehicles/beetlecar.tscn")
const test_scene = preload("res://scenes/test_level.tscn") const test_scene = preload("res://scenes/test_level.tscn")
const gui_scene = preload("res://player/gui.tscn") const gui_scene = preload("res://player/gui.tscn")
func _ready() -> void:
$MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/BuggyButton.grab_focus()
func _on_BuggyButton_pressed() -> void: func _on_BuggyButton_pressed() -> void:
_start_with_vehicle(buggy.instance()) _start_with_vehicle(buggy.instance())