Add vehicle sounds and adjust RPM
parent
84cb8ebee8
commit
479522d292
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@ -35,7 +35,6 @@ shape = SubResource( 3 )
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[node name="buggy" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1.00456, 0, 0, 0, 1.00456, 0, 0, 0, 1.00456, -38.0928, 1.38435, -0.0872202 )
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mass = 250.0
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STEER_SPEED = 1.5
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[node name="camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.88022, 23.0639 )
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@ -14,19 +14,28 @@ export (Curve) var steer_curve = null
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var steer_target = 0.0
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var steer_angle = 0.0
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export (float) var MAX_ENGINE_FORCE = 50.0
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export (float) var MAX_ENGINE_FORCE = 85.0
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export (float) var MAX_BRAKE_FORCE = 50.0
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export (float) var THROTTLE_POWER = 10000.0
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export (float) var THROTTLE_POWER = 6000.0
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export (float) var MAX_RPM_LOSS_PS = 3000.0
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export (Array) var gear_ratios = [ 6, 5, 4, 3, 2, 1.0 ]
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export (float) var reverse_ratio = -6.0
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export (float) var final_drive = 3.38
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export (float) var max_rpm = 7000
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export (Array) var gear_ratios = [ 3.4, 2.5, 2.0, 1.5, 1.25 ]
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export (float) var reverse_ratio = -3
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export (float) var final_drive = 3.45
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export (float) var max_rpm = 3500
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export (float) var min_rpm = 900
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export (float) var gear_switch_time = 0.2
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export (Curve) var power_curve = null
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var idle_sound_start: float = 0.5
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var idle_sound_end: float = 1
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var throttle_sound_start: float = 2.5
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var throttle_sound_end: float = 3.5
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var sound_time_left: float = 0.0
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var clutch_position: float = 0.0
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var rpm = 0
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var gear = 1
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@ -38,6 +47,9 @@ onready var flwheel: VehicleWheel = $front_left
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onready var rrwheel: VehicleWheel = $rear_right
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onready var rlwheel: VehicleWheel = $rear_left
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onready var engine_sound_player: AudioStreamPlayer3D = $engine_sound_player
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onready var engine_sound_playback: AudioStreamPlayback = $engine_sound_player.get_stream_playback()
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var traction_wheels: Array
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func _ready():
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@ -45,6 +57,9 @@ func _ready():
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if wheel.use_as_traction:
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traction_wheels.append(wheel)
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_generate_engine_sound(0)
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engine_sound_player.play()
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func _get_gear_ratio():
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if gear == 0:
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return 0
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@ -90,9 +105,9 @@ func _physics_process(delta: float):
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if gear != 0:
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rpm = lerp(rpm, transmission_rpm, delta * (1 - clutch_position))
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rpm = _lerp_rpm(rpm, min_rpm, delta, delta * clutch_position * 3)
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rpm = _lerp_rpm(rpm, min_rpm, delta, delta * clutch_position)
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else:
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rpm = _lerp_rpm(rpm, min_rpm, delta, delta * 3)
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rpm = _lerp_rpm(rpm, min_rpm, delta, delta)
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if _has_traction():
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rpm += throttle * delta * clutch_position * THROTTLE_POWER
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else:
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@ -101,6 +116,8 @@ func _physics_process(delta: float):
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var rpm_factor = clamp(rpm / max_rpm, 0.0, 1.0)
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var power_factor = power_curve.interpolate_baked(rpm_factor)
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_generate_engine_sound(rpm_factor)
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# Transfer to transmission
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var transmission_input = power_factor * (1 - clutch_position) * _get_gear_ratio()
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@ -114,7 +131,7 @@ func _physics_process(delta: float):
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rlwheel.brake = handbrake * MAX_BRAKE_FORCE / 2
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var speed = wheel_rpm * 2.0 * PI * rrwheel.wheel_radius / 60.0 * 3600.0 / 1000.0
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$Info.text = "Gear: %d, KPH: %.0f, RPM: %.0f, TRPM: %.0f, Engine force: %.0f" % [ gear, speed, rpm, transmission_rpm, engine_force ]
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$Info.text = "Gear: %d, KPH: %.0f, RPM: %.0f, WheelRPM: %.0f, FinalRPM: %.0f, TRPM: %.0f, Engine force: %.0f" % [ gear, speed, rpm, wheel_rpm, final_rpm, transmission_rpm, engine_force ]
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var steering_input = Input.get_action_strength("steer_left") - Input.get_action_strength("steer_right")
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if abs(steering_input) < 0.05:
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@ -129,3 +146,12 @@ func _physics_process(delta: float):
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steer_angle = steering_input * lerp(max_steer_angle_rad, speed_steer_angle_rad, steer_speed_factor)
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steering = steer_angle
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func _generate_engine_sound(rpm_factor):
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engine_sound_player.pitch_scale = 0.5 + rpm_factor
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var to_fill = engine_sound_playback.get_frames_available()
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var factor = rpm_factor
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while to_fill > 0:
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engine_sound_playback.push_frame(Vector2(1.0, 1.0) * factor)
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factor += cos(factor) * sin(factor)
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to_fill -= 1
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@ -1,17 +1,20 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://assets/basic_buggy.glb" type="PackedScene" id=1]
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[ext_resource path="res://vehicles/buggy.gd" type="Script" id=3]
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[sub_resource type="Curve" id=2]
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_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.910377, 0.990909 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.259434, 0.463636 ), 0.0, 0.0, 0, 0, Vector2( 0.59434, 0.872727 ), 0.0, 0.0, 0, 0, Vector2( 0.900943, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.521885, 0.334919, 1.78849 )
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[sub_resource type="AudioStreamGenerator" id=3]
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mix_rate = 5500.0
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[node name="buggy" instance=ExtResource( 1 )]
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mass = 150.0
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script = ExtResource( 3 )
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STEER_SPEED = 1.5
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power_curve = SubResource( 2 )
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[node name="chassis" parent="." index="0"]
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@ -57,3 +60,8 @@ margin_bottom = 14.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="engine_sound_player" type="AudioStreamPlayer3D" parent="." index="8"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.14201, 0.968668 )
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stream = SubResource( 3 )
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unit_db = 14.0
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@ -8,7 +8,6 @@
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data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
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[node name="buggy" instance=ExtResource( 1 )]
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STEER_SPEED = 1.5
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[node name="Camera" type="Camera" parent="." index="7"]
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transform = Transform( -0.0903024, 0, -0.995914, 0, 1, 0, 0.995914, 0, -0.0903024, -3.4904, 1.22508, 0 )
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