Add vehicle sounds and adjust RPM

soundtrack
Ensar Sarajčić 2021-11-08 19:53:23 +01:00
parent 84cb8ebee8
commit 479522d292
4 changed files with 46 additions and 14 deletions

View File

@ -35,7 +35,6 @@ shape = SubResource( 3 )
[node name="buggy" parent="." instance=ExtResource( 1 )]
transform = Transform( 1.00456, 0, 0, 0, 1.00456, 0, 0, 0, 1.00456, -38.0928, 1.38435, -0.0872202 )
mass = 250.0
STEER_SPEED = 1.5
[node name="camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.88022, 23.0639 )

View File

@ -14,19 +14,28 @@ export (Curve) var steer_curve = null
var steer_target = 0.0
var steer_angle = 0.0
export (float) var MAX_ENGINE_FORCE = 50.0
export (float) var MAX_ENGINE_FORCE = 85.0
export (float) var MAX_BRAKE_FORCE = 50.0
export (float) var THROTTLE_POWER = 10000.0
export (float) var THROTTLE_POWER = 6000.0
export (float) var MAX_RPM_LOSS_PS = 3000.0
export (Array) var gear_ratios = [ 6, 5, 4, 3, 2, 1.0 ]
export (float) var reverse_ratio = -6.0
export (float) var final_drive = 3.38
export (float) var max_rpm = 7000
export (Array) var gear_ratios = [ 3.4, 2.5, 2.0, 1.5, 1.25 ]
export (float) var reverse_ratio = -3
export (float) var final_drive = 3.45
export (float) var max_rpm = 3500
export (float) var min_rpm = 900
export (float) var gear_switch_time = 0.2
export (Curve) var power_curve = null
var idle_sound_start: float = 0.5
var idle_sound_end: float = 1
var throttle_sound_start: float = 2.5
var throttle_sound_end: float = 3.5
var sound_time_left: float = 0.0
var clutch_position: float = 0.0
var rpm = 0
var gear = 1
@ -38,6 +47,9 @@ onready var flwheel: VehicleWheel = $front_left
onready var rrwheel: VehicleWheel = $rear_right
onready var rlwheel: VehicleWheel = $rear_left
onready var engine_sound_player: AudioStreamPlayer3D = $engine_sound_player
onready var engine_sound_playback: AudioStreamPlayback = $engine_sound_player.get_stream_playback()
var traction_wheels: Array
func _ready():
@ -45,6 +57,9 @@ func _ready():
if wheel.use_as_traction:
traction_wheels.append(wheel)
_generate_engine_sound(0)
engine_sound_player.play()
func _get_gear_ratio():
if gear == 0:
return 0
@ -90,9 +105,9 @@ func _physics_process(delta: float):
if gear != 0:
rpm = lerp(rpm, transmission_rpm, delta * (1 - clutch_position))
rpm = _lerp_rpm(rpm, min_rpm, delta, delta * clutch_position * 3)
rpm = _lerp_rpm(rpm, min_rpm, delta, delta * clutch_position)
else:
rpm = _lerp_rpm(rpm, min_rpm, delta, delta * 3)
rpm = _lerp_rpm(rpm, min_rpm, delta, delta)
if _has_traction():
rpm += throttle * delta * clutch_position * THROTTLE_POWER
else:
@ -101,6 +116,8 @@ func _physics_process(delta: float):
var rpm_factor = clamp(rpm / max_rpm, 0.0, 1.0)
var power_factor = power_curve.interpolate_baked(rpm_factor)
_generate_engine_sound(rpm_factor)
# Transfer to transmission
var transmission_input = power_factor * (1 - clutch_position) * _get_gear_ratio()
@ -114,7 +131,7 @@ func _physics_process(delta: float):
rlwheel.brake = handbrake * MAX_BRAKE_FORCE / 2
var speed = wheel_rpm * 2.0 * PI * rrwheel.wheel_radius / 60.0 * 3600.0 / 1000.0
$Info.text = "Gear: %d, KPH: %.0f, RPM: %.0f, TRPM: %.0f, Engine force: %.0f" % [ gear, speed, rpm, transmission_rpm, engine_force ]
$Info.text = "Gear: %d, KPH: %.0f, RPM: %.0f, WheelRPM: %.0f, FinalRPM: %.0f, TRPM: %.0f, Engine force: %.0f" % [ gear, speed, rpm, wheel_rpm, final_rpm, transmission_rpm, engine_force ]
var steering_input = Input.get_action_strength("steer_left") - Input.get_action_strength("steer_right")
if abs(steering_input) < 0.05:
@ -129,3 +146,12 @@ func _physics_process(delta: float):
steer_angle = steering_input * lerp(max_steer_angle_rad, speed_steer_angle_rad, steer_speed_factor)
steering = steer_angle
func _generate_engine_sound(rpm_factor):
engine_sound_player.pitch_scale = 0.5 + rpm_factor
var to_fill = engine_sound_playback.get_frames_available()
var factor = rpm_factor
while to_fill > 0:
engine_sound_playback.push_frame(Vector2(1.0, 1.0) * factor)
factor += cos(factor) * sin(factor)
to_fill -= 1

View File

@ -1,17 +1,20 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/basic_buggy.glb" type="PackedScene" id=1]
[ext_resource path="res://vehicles/buggy.gd" type="Script" id=3]
[sub_resource type="Curve" id=2]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.910377, 0.990909 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.259434, 0.463636 ), 0.0, 0.0, 0, 0, Vector2( 0.59434, 0.872727 ), 0.0, 0.0, 0, 0, Vector2( 0.900943, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.521885, 0.334919, 1.78849 )
[sub_resource type="AudioStreamGenerator" id=3]
mix_rate = 5500.0
[node name="buggy" instance=ExtResource( 1 )]
mass = 150.0
script = ExtResource( 3 )
STEER_SPEED = 1.5
power_curve = SubResource( 2 )
[node name="chassis" parent="." index="0"]
@ -57,3 +60,8 @@ margin_bottom = 14.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="engine_sound_player" type="AudioStreamPlayer3D" parent="." index="8"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.14201, 0.968668 )
stream = SubResource( 3 )
unit_db = 14.0

View File

@ -8,7 +8,6 @@
data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
[node name="buggy" instance=ExtResource( 1 )]
STEER_SPEED = 1.5
[node name="Camera" type="Camera" parent="." index="7"]
transform = Transform( -0.0903024, 0, -0.995914, 0, 1, 0, 0.995914, 0, -0.0903024, -3.4904, 1.22508, 0 )