Fix scarab texture rendering issues
parent
cbb70b89b6
commit
4b1bc9888d
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@ -43,7 +43,7 @@ points = PoolVector3Array( 0, -0.143305, -9.98867, 0, 0.142717, -9.98867, 0.9777
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[node name="Track" parent="." index="1"]
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[node name="Track" parent="." index="1"]
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track_path = NodePath("../Path")
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track_path = NodePath("../Path")
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checkpoint_count = 25
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checkpoint_count = 25
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checkpoint_polygon = PoolVector2Array( -10, -0.1, -4, 10, 4, 10, 10, -0.1 )
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checkpoint_polygon = PoolVector2Array( -10, -0.1, -4, 15, 4, 15, 10, -0.1 )
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[node name="StaticBody" type="StaticBody" parent="." index="2"]
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[node name="StaticBody" type="StaticBody" parent="." index="2"]
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transform = Transform( 99.9785, 0, 0, 0, 99.9785, 0, 0, 0, 99.9785, 0, 0, 0 )
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transform = Transform( 99.9785, 0, 0, 0, 99.9785, 0, 0, 0, 99.9785, 0, 0, 0 )
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@ -65,7 +65,7 @@ material_override = SubResource( 22 )
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[node name="CSGPolygon" type="CSGPolygon" parent="Path/CSGCombiner" index="0"]
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[node name="CSGPolygon" type="CSGPolygon" parent="Path/CSGCombiner" index="0"]
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invert_faces = true
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invert_faces = true
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polygon = PoolVector2Array( -5, 0, -5, 1, 5, 1, 5, 0 )
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polygon = PoolVector2Array( -5, 0.01, -5, 1, 5, 1, 5, 0.01 )
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mode = 2
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mode = 2
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path_node = NodePath("../..")
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path_node = NodePath("../..")
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path_interval_type = 0
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path_interval_type = 0
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