Add more lighting to levels
parent
f5e273440b
commit
4cbb234b8e
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@ -152,4 +152,13 @@ material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="1"]
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shape = SubResource( 11 )
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[node name="OmniLight" type="OmniLight" parent="." index="6"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 152.638, 0 )
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light_energy = 2.0
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light_indirect_energy = 9.073
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light_specular = 0.0
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shadow_bias = 5.0
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shadow_contact = 10.0
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omni_range = 386.504
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[connection signal="body_entered" from="ResetArea" to="." method="_on_ResetArea_body_entered"]
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@ -219,4 +219,9 @@ transform = Transform( 10.1959, 0, 0, 0, 0.278844, 0, 0, 0, 10.1959, -0.0041151,
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mesh = SubResource( 22 )
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material/0 = null
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[node name="DirectionalLight" type="DirectionalLight" parent="." index="8"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 114.863, 0 )
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light_energy = 10.0
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shadow_enabled = true
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[connection signal="body_entered" from="ResetArea" to="." method="_on_ResetArea_body_entered"]
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@ -69,7 +69,7 @@ polygon = PoolVector2Array( -5, 0.01, -5, 1, 5, 1, 5, 0.01 )
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mode = 2
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path_node = NodePath("../..")
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path_interval_type = 0
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path_interval = 1.0
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path_interval = 5.0
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path_simplify_angle = 0.0
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path_rotation = 2
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path_local = true
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@ -81,6 +81,7 @@ material = SubResource( 22 )
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[node name="CSGBox" type="CSGBox" parent="Path/CSGCombiner" index="1"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0 )
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operation = 2
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snap = 0.1
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width = 589.656
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height = 19.4136
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depth = 443.585
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@ -202,3 +203,8 @@ radius = 4.51348
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height = 16.3311
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sides = 20
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material = SubResource( 22 )
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[node name="DirectionalLight" type="DirectionalLight" parent="." index="13"]
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transform = Transform( 0.851306, 0, -0.52467, 0, 1, 0, 0.52467, 0, 0.851306, 0, 35.584, 0 )
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light_energy = 5.0
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shadow_enabled = true
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@ -86,3 +86,5 @@ path_local = true
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path_continuous_u = true
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path_u_distance = 1.0
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path_joined = true
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[node name="DirectionalLight" type="DirectionalLight" parent="." index="4"]
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