Tweak engine sounds
parent
07a318c327
commit
6281358f47
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@ -1,10 +1,13 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://vehicles/buggy.gd" type="Script" id=1]
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[ext_resource path="res://assets/beetlecar.glb" type="PackedScene" id=2]
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[sub_resource type="Curve" id=3]
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_data = [ Vector2( 0, 0 ), 0.0, 1.32264, 0, 1, Vector2( 0.481132, 0.636364 ), 1.32264, 0.0, 1, 0, Vector2( 0.877358, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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_data = [ Vector2( 0, 0 ), 0.0, 2.58337, 0, 1, Vector2( 0.221698, 0.572727 ), 2.58337, 0.0, 1, 0, Vector2( 0.830189, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Curve" id=4]
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_data = [ Vector2( 0, 0.492045 ), 0.0, 0.0, 0, 0, Vector2( 0.15566, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.212264, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.29717, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.410377, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.481132, 0.701136 ), 0.0, 0.0, 0, 0, Vector2( 0.566038, 0.282955 ), 0.0, 0.0, 0, 0, Vector2( 0.589623, 0.6375 ), 0.0, 0.0, 0, 0, Vector2( 0.660377, 0.373864 ), 0.0, 0.0, 0, 0, Vector2( 0.669811, 0.5375 ), 0.0, 0.0, 0, 0, Vector2( 0.764151, 0.0284091 ), 0.0, 0.0, 0, 0, Vector2( 0.811321, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.938679, 0 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.417676, 0.42291, 1.58775 )
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@ -15,10 +18,12 @@ mix_rate = 5500.0
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[node name="beetlecar" instance=ExtResource( 2 )]
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mass = 140.0
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script = ExtResource( 1 )
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BASE_ENGINE_PITCH = 0.2
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gear_ratios = [ 2.24, 2.0, 1.89, 1.67, 1.44, 1.23 ]
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final_drive = 5.6
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max_rpm = 8000.0
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power_curve = SubResource( 3 )
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sound_curve = SubResource( 4 )
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[node name="rear_right" parent="." index="0"]
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use_as_traction = true
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@ -14,6 +14,7 @@ export (float) var MAX_ENGINE_FORCE = 85.0
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export (float) var MAX_BRAKE_FORCE = 50.0
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export (float) var THROTTLE_POWER = 6000.0
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export (float) var MAX_RPM_LOSS_PS = 3000.0
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export (float) var BASE_ENGINE_PITCH = 0.5
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export (Array) var gear_ratios = [ 3.4, 2.5, 2.0, 1.5, 1.25 ]
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export (float) var reverse_ratio = -3
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@ -22,6 +23,7 @@ export (float) var max_rpm = 3500
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export (float) var min_rpm = 900
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export (float) var gear_switch_time = 0.2
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export (Curve) var power_curve = null
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export (Curve) var sound_curve = null
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var clutch_position: float = 0.0
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var rpm = 0
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@ -96,7 +98,7 @@ func _physics_process(delta: float):
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else:
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rpm = _lerp_rpm(rpm, min_rpm, delta, delta)
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if _has_traction():
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rpm += throttle * delta * clutch_position * THROTTLE_POWER
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rpm += throttle * delta * (max(clutch_position, 1 if gear == 0 else 0)) * THROTTLE_POWER
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else:
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rpm += throttle * delta * THROTTLE_POWER
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rpm = clamp(rpm, 0, max_rpm)
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@ -134,10 +136,15 @@ func _physics_process(delta: float):
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steering = steering_input * lerp(max_steer_angle_rad, speed_steer_angle_rad, steer_speed_factor)
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func _generate_engine_sound(rpm_factor):
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engine_sound_player.pitch_scale = 0.5 + rpm_factor
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engine_sound_player.pitch_scale = BASE_ENGINE_PITCH + rpm_factor
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var to_fill = engine_sound_playback.get_frames_available()
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var factor = rpm_factor
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if to_fill <= 0:
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return
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var fill_segment = 1.0 / to_fill
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var fill_percent = 0.0
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while to_fill > 0:
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engine_sound_playback.push_frame(Vector2(1.0, 1.0) * factor)
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factor += cos(factor) * sin(factor) * (1 + to_fill % 2)
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factor += cos(factor) * sin(factor) * (1 + to_fill % 2) * (sound_curve.interpolate_baked(fill_percent) * 2 - 0.5)
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to_fill -= 1
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fill_percent += fill_segment
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@ -1,10 +1,13 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://assets/basic_buggy.glb" type="PackedScene" id=1]
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[ext_resource path="res://vehicles/buggy.gd" type="Script" id=3]
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[sub_resource type="Curve" id=2]
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_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.259434, 0.463636 ), 0.0, 0.0, 0, 0, Vector2( 0.59434, 0.872727 ), 0.0, 0.0, 0, 0, Vector2( 0.900943, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.0660377, 0.243255 ), 0.0, 0.0, 0, 0, Vector2( 0.240566, 0.315982 ), 0.0, 0.0, 0, 0, Vector2( 0.429245, 0.925073 ), 0.0, 0.0, 0, 0, Vector2( 0.900943, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="Curve" id=4]
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_data = [ Vector2( 0, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.0849057, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.15566, 0.746591 ), 0.0, 0.0, 0, 0, Vector2( 0.349057, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.382075, 0 ), 0.0, 0.0, 0, 0, Vector2( 0.400943, 1 ), 0.0, 0.0, 0, 0, Vector2( 0.438679, 0 ), 0.0, 0.0, 0, 0, Vector2( 1, 1 ), 0.0, 0.0, 0, 0 ]
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[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.521885, 0.334919, 1.78849 )
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@ -15,7 +18,9 @@ mix_rate = 5500.0
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[node name="buggy" instance=ExtResource( 1 )]
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mass = 150.0
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script = ExtResource( 3 )
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BASE_ENGINE_PITCH = 0.95
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power_curve = SubResource( 2 )
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sound_curve = SubResource( 4 )
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[node name="front_left" parent="." index="1"]
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use_as_traction = true
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