Add deployment workflow
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name: "Deploy to Itch.io"
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on:
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push:
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branches: [ main ]
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workflow_dispatch:
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env:
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GODOT_VERSION: 3.4
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jobs:
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export:
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strategy:
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matrix:
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target: [[windows, Windows Desktop], [linux, Linux/X11], [mac, Mac OSX], [html, HTML5]]
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runs-on: ubuntu-latest
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container:
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image: barichello/godot-ci:3.4
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Setup export templates
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run: |
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Build game
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env:
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EXPORT_DIR_NAME: ${{ matrix.target[0] }}
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EXPORT_TARGET_NAME: ${{ matrix.target[1] }}
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run: |
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mkdir -v -p build/$EXPORT_DIR_NAME
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godot -v --export "$EXPORT_TARGET_NAME"
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- name: Itch.io deploy
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env:
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EXPORT_DIR_NAME: ${{ matrix.target[0] }}
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run: |
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butler push ./build/$EXPORT_DIR_NAME $ITCHIO_USERNAME/$ITCHIO_GAME:$EXPORT_DIR_NAME
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@ -42,7 +42,7 @@ custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter=""
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include_filter=""
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exclude_filter=""
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exclude_filter=""
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export_path="build/macos/bugged-racing.zip"
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export_path="build/mac/bugged-racing.zip"
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script_export_mode=1
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script_export_mode=1
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script_encryption_key=""
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script_encryption_key=""
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