Add linter and formatter

soundtrack
Ensar Sarajčić 2021-11-19 00:36:05 +01:00
parent f7bd4f6880
commit 6ea264842b
13 changed files with 110 additions and 55 deletions

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@ -1,19 +1,26 @@
extends Panel extends Panel
func _ready() -> void: func _ready() -> void:
# gdlint: ignore=max-line-length
$MarginContainer/VSplitContainer/VSplitContainer/CenterContainer/VBoxContainer/StartButton.grab_focus() $MarginContainer/VSplitContainer/VSplitContainer/CenterContainer/VBoxContainer/StartButton.grab_focus()
func _on_StartButton_pressed() -> void: func _on_StartButton_pressed() -> void:
get_tree().change_scene("res://menu/start_menu.tscn") get_tree().change_scene("res://menu/start_menu.tscn")
func _on_ExitButton_pressed() -> void: func _on_ExitButton_pressed() -> void:
get_tree().quit() get_tree().quit()
func _on_SettingsButton_pressed() -> void: func _on_SettingsButton_pressed() -> void:
get_tree().change_scene("res://menu/settings_menu.tscn") get_tree().change_scene("res://menu/settings_menu.tscn")
func _on_AboutButton_pressed() -> void: func _on_AboutButton_pressed() -> void:
get_tree().change_scene("res://menu/about.tscn") get_tree().change_scene("res://menu/about.tscn")
func _on_GodotButton_pressed() -> void: func _on_GodotButton_pressed() -> void:
OS.shell_open("https://godotengine.org") OS.shell_open("https://godotengine.org")

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@ -4,15 +4,24 @@ onready var master_bus := AudioServer.get_bus_index("Master")
onready var sound_bus := AudioServer.get_bus_index("Sound") onready var sound_bus := AudioServer.get_bus_index("Sound")
onready var music_bus := AudioServer.get_bus_index("Music") onready var music_bus := AudioServer.get_bus_index("Music")
# gdlint: ignore=max-line-length
onready var master_slider: HSlider = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/MasterSlider onready var master_slider: HSlider = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/MasterSlider
# gdlint: ignore=max-line-length
onready var sound_slider: HSlider = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/SoundEffectsSlider onready var sound_slider: HSlider = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/SoundEffectsSlider
# gdlint: ignore=max-line-length
onready var music_slider: HSlider = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/MusicSlider onready var music_slider: HSlider = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/MusicSlider
# gdlint: ignore=max-line-length
onready var auto_clutch_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/AutoClutchCheckBox onready var auto_clutch_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/AutoClutchCheckBox
# gdlint: ignore=max-line-length
onready var automatic_transmission_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/AutomaticTransmissionCheckBox onready var automatic_transmission_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/AutomaticTransmissionCheckBox
# gdlint: ignore=max-line-length
onready var debug_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/DebugModeCheckBox onready var debug_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/DebugModeCheckBox
# gdlint: ignore=max-line-length
onready var fullscreen_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/FullscreenCheckBox onready var fullscreen_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/FullscreenCheckBox
# gdlint: ignore=max-line-length
onready var borderless_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/BorderlessCheckBox onready var borderless_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/BorderlessCheckBox
func _ready() -> void: func _ready() -> void:
master_slider.value = db2linear(AudioServer.get_bus_volume_db(master_bus)) master_slider.value = db2linear(AudioServer.get_bus_volume_db(master_bus))
sound_slider.value = db2linear(AudioServer.get_bus_volume_db(sound_bus)) sound_slider.value = db2linear(AudioServer.get_bus_volume_db(sound_bus))

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@ -1,17 +1,20 @@
extends Panel extends Panel
const buggy = preload("res://vehicles/buggy.tscn") const BUGGY = preload("res://vehicles/buggy.tscn")
const beetle = preload("res://vehicles/beetlecar.tscn") const BEETLE = preload("res://vehicles/beetlecar.tscn")
const bugmobile = preload("res://vehicles/bugmobile.tscn") const BUGMOBILE = preload("res://vehicles/bugmobile.tscn")
const test_scene = preload("res://scenes/test_level.tscn") const TEST_SCENE = preload("res://scenes/test_level.tscn")
const infinite_loop_scene = preload("res://scenes/infinite_loop_track_level.tscn") const INFINITE_LOOP_SCENE = preload("res://scenes/infinite_loop_track_level.tscn")
const gui_scene = preload("res://player/gui.tscn") const GUI_SCENE = preload("res://player/gui.tscn")
var vehicles = [BEETLE, BUGGY, BUGMOBILE]
var tracks = [TEST_SCENE, INFINITE_LOOP_SCENE]
# gdlint: ignore=max-line-length
onready var vehicle_selector = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/VehicleSelector onready var vehicle_selector = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/VehicleSelector
# gdlint: ignore=max-line-length
onready var track_selector = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/TrackSelector onready var track_selector = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/TrackSelector
var vehicles = [beetle, buggy, bugmobile]
var tracks = [test_scene, infinite_loop_scene]
func _ready() -> void: func _ready() -> void:
vehicle_selector.grab_focus() vehicle_selector.grab_focus()
@ -22,6 +25,7 @@ func _ready() -> void:
track_selector.add_item("Test track") track_selector.add_item("Test track")
track_selector.add_item("Infinite Loop") track_selector.add_item("Infinite Loop")
func _on_StartButton_pressed() -> void: func _on_StartButton_pressed() -> void:
if vehicle_selector.get_selected_id() < 0: if vehicle_selector.get_selected_id() < 0:
return return
@ -31,8 +35,9 @@ func _on_StartButton_pressed() -> void:
var track = tracks[track_selector.get_selected_id()] var track = tracks[track_selector.get_selected_id()]
_start_track_with_vehicle(track.instance(), vehicle.instance()) _start_track_with_vehicle(track.instance(), vehicle.instance())
func _start_track_with_vehicle(track: Node, vehicle: Node) -> void: func _start_track_with_vehicle(track: Node, vehicle: Node) -> void:
var gui = gui_scene.instance() var gui = GUI_SCENE.instance()
vehicle.connect("speed_updated", gui, "update_speed") vehicle.connect("speed_updated", gui, "update_speed")
vehicle.connect("rpm_updated", gui, "update_rpm") vehicle.connect("rpm_updated", gui, "update_rpm")
vehicle.connect("gear_updated", gui, "update_gear") vehicle.connect("gear_updated", gui, "update_gear")
@ -40,5 +45,6 @@ func _start_track_with_vehicle(track: Node, vehicle: Node) -> void:
get_tree().root.call_deferred("add_child", track) get_tree().root.call_deferred("add_child", track)
queue_free() queue_free()
func _on_BackButton_pressed() -> void: func _on_BackButton_pressed() -> void:
get_tree().change_scene("res://menu/main_menu.tscn") get_tree().change_scene("res://menu/main_menu.tscn")

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@ -7,18 +7,20 @@ export var target_height: float = 2.0
var follow_target: Node = null var follow_target: Node = null
var last_lookat: Vector3 var last_lookat: Vector3
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
follow_target = get_node(follow_target_path) follow_target = get_node(follow_target_path)
last_lookat = follow_target.global_transform.origin last_lookat = follow_target.global_transform.origin
func _physics_process(delta): func _physics_process(delta):
var delta_v = global_transform.origin - follow_target.global_transform.origin var delta_v = global_transform.origin - follow_target.global_transform.origin
var target_pos = global_transform.origin var target_pos = global_transform.origin
delta_v.y = 0.0 delta_v.y = 0.0
if (delta_v.length() > target_distance): if delta_v.length() > target_distance:
delta_v = delta_v.normalized() * target_distance delta_v = delta_v.normalized() * target_distance
delta_v.y = target_height delta_v.y = target_height
target_pos = follow_target.global_transform.origin + delta_v target_pos = follow_target.global_transform.origin + delta_v
@ -27,6 +29,8 @@ func _physics_process(delta):
global_transform.origin = global_transform.origin.linear_interpolate(target_pos, delta * 20.0) global_transform.origin = global_transform.origin.linear_interpolate(target_pos, delta * 20.0)
last_lookat = last_lookat.linear_interpolate(follow_target.global_transform.origin, delta * 20.0) last_lookat = last_lookat.linear_interpolate(
follow_target.global_transform.origin, delta * 20.0
)
look_at(last_lookat, Vector3(0.0, 1.0, 0.0)) look_at(last_lookat, Vector3(0.0, 1.0, 0.0))

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@ -1,5 +1,7 @@
extends MarginContainer extends MarginContainer
var min_rotation = -85
var max_rotation = 75
onready var rpm_needle = $HBoxContainer/RPMGauge/RPMNeedle onready var rpm_needle = $HBoxContainer/RPMGauge/RPMNeedle
onready var rpm_label = $HBoxContainer/RPMGauge/Panel/RPMLabel onready var rpm_label = $HBoxContainer/RPMGauge/Panel/RPMLabel
@ -7,20 +9,21 @@ onready var speed_needle = $HBoxContainer/SpeedGauge/SpeedNeedle
onready var speed_label = $HBoxContainer/SpeedGauge/Panel/SpeedLabel onready var speed_label = $HBoxContainer/SpeedGauge/Panel/SpeedLabel
onready var gear_label = $HBoxContainer/GearLabel onready var gear_label = $HBoxContainer/GearLabel
var min_rotation = -85
var max_rotation = 75
func _get_rotation(percent: float) -> float: func _get_rotation(percent: float) -> float:
return min_rotation + (max_rotation - min_rotation) * percent return min_rotation + (max_rotation - min_rotation) * percent
func update_speed(speed: int, speed_percent: float) -> void: func update_speed(speed: int, speed_percent: float) -> void:
speed_needle.rect_rotation = _get_rotation(speed_percent) speed_needle.rect_rotation = _get_rotation(speed_percent)
speed_label.text = str(speed) speed_label.text = str(speed)
func update_rpm(rpm: int, rpm_percent: float) -> void: func update_rpm(rpm: int, rpm_percent: float) -> void:
rpm_needle.rect_rotation = _get_rotation(rpm_percent) rpm_needle.rect_rotation = _get_rotation(rpm_percent)
rpm_label.text = str(rpm) rpm_label.text = str(rpm)
func update_gear(gear: int) -> void: func update_gear(gear: int) -> void:
if gear == -1: if gear == -1:
gear_label.text = "R" gear_label.text = "R"

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@ -1,18 +1,20 @@
class_name BaseTrackLevel class_name BaseTrackLevel
extends Spatial extends Spatial
const camera = preload("res://player/camera.tscn") const CAMERA = preload("res://player/CAMERA.tscn")
onready var spawn_point = $PlayerSpawnLocation
onready var track = $Track
var player_node: Node var player_node: Node
var gui: Node var gui: Node
onready var spawn_point = $PlayerSpawnLocation
onready var track = $Track
func _ready() -> void: func _ready() -> void:
player_node.global_transform = spawn_point.global_transform player_node.global_transform = spawn_point.global_transform
add_child(player_node) add_child(player_node)
add_child(gui) add_child(gui)
var player_camera = camera.instance() var player_camera = CAMERA.instance()
player_camera.global_transform = spawn_point.global_transform player_camera.global_transform = spawn_point.global_transform
player_camera.global_transform.origin -= spawn_point.global_transform.basis.z * 1000 player_camera.global_transform.origin -= spawn_point.global_transform.basis.z * 1000
player_camera.follow_target_path = player_node.get_path() player_camera.follow_target_path = player_node.get_path()

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@ -6,6 +6,7 @@ onready var time_value = $VBoxContainer/HBoxContainer/TimeValue
onready var best_time_value = $VBoxContainer/HBoxContainer/BestTimeValue onready var best_time_value = $VBoxContainer/HBoxContainer/BestTimeValue
onready var wrong_way_label = $VBoxContainer/WrongWayLabel onready var wrong_way_label = $VBoxContainer/WrongWayLabel
func _ready() -> void: func _ready() -> void:
time_value.text = "NaN" time_value.text = "NaN"
best_time_value.text = "NaN" best_time_value.text = "NaN"

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@ -3,24 +3,27 @@ extends Spatial
signal time_updated(new_time) signal time_updated(new_time)
signal lap_complete(lap_time) signal lap_complete(lap_time)
signal wrong_way() signal wrong_way
export(NodePath) var track_path = null export(NodePath) var track_path = null
export(int, 10, 50) var checkpoint_count = 20 export(int, 10, 50) var checkpoint_count = 20
export(Vector2) var checkpoint_dim = Vector2(20, 15) export(Vector2) var checkpoint_dim = Vector2(20, 15)
export(Material) var debug_material = null export(Material) var debug_material = null
onready var checkpoints = $Checkpoints
onready var path: Path = get_node(track_path)
var furthest_checkpoint = -1 var furthest_checkpoint = -1
var last_checkpoint = -1 var last_checkpoint = -1
var start_time = 0 var start_time = 0
var current_time = 0 var current_time = 0
onready var checkpoints = $Checkpoints
onready var path: Path = get_node(track_path)
func get_last_checkpoint() -> Node: func get_last_checkpoint() -> Node:
return checkpoints.get_child(max(0, last_checkpoint)) return checkpoints.get_child(max(0, last_checkpoint))
func _ready() -> void: func _ready() -> void:
start_time = OS.get_ticks_msec() start_time = OS.get_ticks_msec()
var length = path.curve.get_baked_length() var length = path.curve.get_baked_length()
@ -46,13 +49,12 @@ func _ready() -> void:
checkpoints.global_transform.origin = path.global_transform.origin checkpoints.global_transform.origin = path.global_transform.origin
func _process(delta: float) -> void: func _process(_delta: float) -> void:
_update_time() _update_time()
func _on_body_entered_area(body: Node, area: Area) -> void: func _on_body_entered_area(body: Node, area: Area) -> void:
if body.get_groups().has("car"): if body.get_groups().has("car"):
if area.get_index() < last_checkpoint || abs(area.get_index() - last_checkpoint) > 1: if area.get_index() < last_checkpoint || abs(area.get_index() - last_checkpoint) > 1:
emit_signal("wrong_way") emit_signal("wrong_way")
@ -77,6 +79,7 @@ func _build_checkpoint_collision():
collision.shape = shape collision.shape = shape
return collision return collision
func _update_time(): func _update_time():
current_time = OS.get_ticks_msec() - start_time current_time = OS.get_ticks_msec() - start_time
emit_signal("time_updated", current_time) emit_signal("time_updated", current_time)

10
scripts/devsetup 100755
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@ -0,0 +1,10 @@
#!/bin/bash
echo "Checking for gdtoolkit"
(type gdformat > /dev/null 2>&1 || pip install gdtoolkit || echo "Can't install gdtoolkit. Try to install it manually!" && exit 1)
echo "Gdtoolkit ready!"
echo "Preparing pre-commit hook"
cp scripts/pre-commit .git/hooks/pre-commit
chmod +x .git/hooks/pre-commit
echo "Pre-commit hook ready"

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@ -0,0 +1,5 @@
#!/bin/bash
set -e
gdformat . && gdlint .

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@ -1,6 +1,5 @@
extends Node extends Node
var debug: bool = false var debug: bool = false
var auto_clutch: bool = false var auto_clutch: bool = false
var automatic_transmission: bool = false var automatic_transmission: bool = false

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@ -4,10 +4,12 @@ extends Particles
onready var sound_player: AudioStreamPlayer3D = $tire_sound_player onready var sound_player: AudioStreamPlayer3D = $tire_sound_player
onready var sound_playback: AudioStreamPlayback = $tire_sound_player.get_stream_playback() onready var sound_playback: AudioStreamPlayback = $tire_sound_player.get_stream_playback()
func _ready() -> void: func _ready() -> void:
_update_sound(1) _update_sound(1)
# sound_player.play() # sound_player.play()
func update(skidinfo: float) -> void: func update(skidinfo: float) -> void:
_update_sound(skidinfo) _update_sound(skidinfo)
if skidinfo < 0.5: if skidinfo < 0.5:
@ -15,6 +17,7 @@ func update(skidinfo: float) -> void:
else: else:
emitting = false emitting = false
func _update_sound(skidinfo: float) -> void: func _update_sound(skidinfo: float) -> void:
sound_player.pitch_scale = 1 + (1 - skidinfo) sound_player.pitch_scale = 1 + (1 - skidinfo)
var to_fill = sound_playback.get_frames_available() var to_fill = sound_playback.get_frames_available()

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@ -5,22 +5,19 @@ signal speed_updated(speed_kph, speed_percent)
signal rpm_updated(rpm, rpm_percent) signal rpm_updated(rpm, rpm_percent)
signal gear_updated(gear) signal gear_updated(gear)
export(float) var MAX_STEER_ANGLE = 25 export(float) var max_steer_angle = 25
export(float) var SPEED_STEER_ANGLE = 10 export(float) var speed_steer_angle = 10
export(float) var MAX_STEER_SPEED = 100.0 export(float) var max_steer_speed = 100.0
export(float) var MAX_STEER_INPUT = 80.0 export(float) var max_steer_input = 80.0
onready var max_steer_angle_rad: float = deg2rad(MAX_STEER_ANGLE)
onready var speed_steer_angle_rad: float = deg2rad(SPEED_STEER_ANGLE)
onready var max_steer_input_rad: float = deg2rad(MAX_STEER_INPUT)
export(Curve) var steer_curve = null export(Curve) var steer_curve = null
export(float) var MAX_ENGINE_FORCE = 85.0 export(float) var max_engine_force = 85.0
export(float) var MAX_BRAKE_FORCE = 50.0 export(float) var max_brake_force = 50.0
export(float) var THROTTLE_POWER = 6000.0 export(float) var throttle_power = 6000.0
export(float) var MAX_RPM_LOSS_PS = 3000.0 export(float) var max_rpm_loss_ps = 3000.0
export(float) var BASE_ENGINE_PITCH = 0.5 export(float) var base_engine_pitch = 0.5
export(float) var EXPECTED_MAX_SPEED = 200 export(float) var expected_max_speed = 200
export(Array) var gear_ratios = [3.4, 2.5, 2.0, 1.5, 1.25] export(Array) var gear_ratios = [3.4, 2.5, 2.0, 1.5, 1.25]
export(float) var reverse_ratio = -3 export(float) var reverse_ratio = -3
@ -37,6 +34,9 @@ var gear = 1
var gear_timer = 0 var gear_timer = 0
var traction_wheels: Array
var reset_transform: Transform = Transform.IDENTITY
onready var frwheel: VehicleWheel = $front_right onready var frwheel: VehicleWheel = $front_right
onready var flwheel: VehicleWheel = $front_left onready var flwheel: VehicleWheel = $front_left
onready var rrwheel: VehicleWheel = $rear_right onready var rrwheel: VehicleWheel = $rear_right
@ -49,8 +49,9 @@ onready var rlsmoke: TireSmoke = $rl_tire_smoke
onready var engine_sound_player: AudioStreamPlayer3D = $engine_sound_player onready var engine_sound_player: AudioStreamPlayer3D = $engine_sound_player
onready var engine_sound_playback: AudioStreamPlayback = $engine_sound_player.get_stream_playback() onready var engine_sound_playback: AudioStreamPlayback = $engine_sound_player.get_stream_playback()
var traction_wheels: Array onready var max_steer_angle_rad: float = deg2rad(max_steer_angle)
var reset_transform: Transform = Transform.IDENTITY onready var speed_steer_angle_rad: float = deg2rad(speed_steer_angle)
onready var max_steer_input_rad: float = deg2rad(max_steer_input)
func _ready(): func _ready():
@ -61,11 +62,13 @@ func _ready():
_generate_engine_sound(0) _generate_engine_sound(0)
engine_sound_player.play() engine_sound_player.play()
func _integrate_forces(state: PhysicsDirectBodyState) -> void: func _integrate_forces(state: PhysicsDirectBodyState) -> void:
if reset_transform != Transform.IDENTITY: if reset_transform != Transform.IDENTITY:
state.set_transform(reset_transform) state.set_transform(reset_transform)
reset_transform = Transform.IDENTITY reset_transform = Transform.IDENTITY
func _get_gear_ratio(): func _get_gear_ratio():
if gear == 0: if gear == 0:
return 0 return 0
@ -107,9 +110,9 @@ func _update_wheels_smoke():
func _lerp_rpm(from, to, delta, factor): func _lerp_rpm(from, to, delta, factor):
var new_val = lerp(from, to, factor) var new_val = lerp(from, to, factor)
if abs(from - new_val) > MAX_RPM_LOSS_PS * delta: if abs(from - new_val) > max_rpm_loss_ps * delta:
var new_factor = inverse_lerp( var new_factor = inverse_lerp(
from, to, from - sign(from - new_val) * MAX_RPM_LOSS_PS * delta from, to, from - sign(from - new_val) * max_rpm_loss_ps * delta
) )
new_val = lerp(from, to, new_factor) new_val = lerp(from, to, new_factor)
return new_val return new_val
@ -134,9 +137,9 @@ func _physics_process(delta: float):
else: else:
rpm = _lerp_rpm(rpm, min_rpm, delta, delta) rpm = _lerp_rpm(rpm, min_rpm, delta, delta)
if _has_traction(): if _has_traction():
rpm += throttle * delta * (max(clutch_position, 1 if gear == 0 else 0)) * THROTTLE_POWER rpm += throttle * delta * (max(clutch_position, 1 if gear == 0 else 0)) * throttle_power
else: else:
rpm += throttle * delta * THROTTLE_POWER rpm += throttle * delta * throttle_power
rpm = clamp(rpm, 0, max_rpm) rpm = clamp(rpm, 0, max_rpm)
var rpm_factor = clamp(rpm / max_rpm, 0.0, 1.0) var rpm_factor = clamp(rpm / max_rpm, 0.0, 1.0)
var power_factor = power_curve.interpolate_baked(rpm_factor) var power_factor = power_curve.interpolate_baked(rpm_factor)
@ -148,15 +151,15 @@ func _physics_process(delta: float):
var final_input = transmission_input * final_drive var final_input = transmission_input * final_drive
brake = Input.get_action_strength("brake") * MAX_BRAKE_FORCE brake = Input.get_action_strength("brake") * max_brake_force
engine_force = throttle * final_input * MAX_ENGINE_FORCE engine_force = throttle * final_input * max_engine_force
var handbrake = Input.get_action_strength("handbrake") var handbrake = Input.get_action_strength("handbrake")
rrwheel.brake = handbrake * MAX_BRAKE_FORCE rrwheel.brake = handbrake * max_brake_force
rlwheel.brake = handbrake * MAX_BRAKE_FORCE rlwheel.brake = handbrake * max_brake_force
var speed = wheel_rpm * 2.0 * PI * rrwheel.wheel_radius / 60.0 * 3600.0 / 1000.0 var speed = wheel_rpm * 2.0 * PI * rrwheel.wheel_radius / 60.0 * 3600.0 / 1000.0
emit_signal("speed_updated", speed, speed / EXPECTED_MAX_SPEED) emit_signal("speed_updated", speed, speed / expected_max_speed)
emit_signal("rpm_updated", rpm, rpm_factor) emit_signal("rpm_updated", rpm, rpm_factor)
var steering_input = ( var steering_input = (
@ -171,13 +174,13 @@ func _physics_process(delta: float):
else: else:
steering_input = steer_curve.interpolate_baked(steering_input) steering_input = steer_curve.interpolate_baked(steering_input)
var steer_speed_factor = clamp(speed / MAX_STEER_SPEED, 0.0, 1.0) var steer_speed_factor = clamp(speed / max_steer_speed, 0.0, 1.0)
steering = steering_input * lerp(max_steer_angle_rad, speed_steer_angle_rad, steer_speed_factor) steering = steering_input * lerp(max_steer_angle_rad, speed_steer_angle_rad, steer_speed_factor)
func _generate_engine_sound(rpm_factor): func _generate_engine_sound(rpm_factor):
engine_sound_player.pitch_scale = BASE_ENGINE_PITCH + 2 * rpm_factor engine_sound_player.pitch_scale = base_engine_pitch + 2 * rpm_factor
var to_fill = engine_sound_playback.get_frames_available() var to_fill = engine_sound_playback.get_frames_available()
var factor = rpm_factor var factor = rpm_factor
if to_fill <= 0: if to_fill <= 0: