Separate macos deployment to run on mac

soundtrack
Ensar Sarajčić 2021-11-17 20:47:39 +01:00
parent e36adc0e77
commit 989dd9e2a8
1 changed files with 30 additions and 1 deletions

View File

@ -12,7 +12,7 @@ jobs:
export: export:
strategy: strategy:
matrix: matrix:
target: [[windows, Windows Desktop], [linux, Linux/X11], [mac, Mac OSX], [html, HTML5]] target: [[windows, Windows Desktop], [linux, Linux/X11], [html, HTML5]]
runs-on: ubuntu-latest runs-on: ubuntu-latest
container: container:
image: barichello/godot-ci:3.4 image: barichello/godot-ci:3.4
@ -38,3 +38,32 @@ jobs:
BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }} BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
run: | run: |
butler push ./build/$EXPORT_DIR_NAME $ITCHIO_USERNAME/$ITCHIO_GAME:$EXPORT_DIR_NAME butler push ./build/$EXPORT_DIR_NAME $ITCHIO_USERNAME/$ITCHIO_GAME:$EXPORT_DIR_NAME
export-mac:
runs-on: mac-latest
steps:
- name: Checkout
uses: actions/checkout@v2
- name: Install godot
run: brew install --cask godot
- name: Install butler
run: brew install --cask butler
- name: Setup export templates
run: |
mkdir -v -p ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Build game
env:
EXPORT_DIR_NAME: ${{ matrix.target[0] }}
EXPORT_TARGET_NAME: ${{ matrix.target[1] }}
run: |
mkdir -v -p build/$EXPORT_DIR_NAME
godot -v --export "$EXPORT_TARGET_NAME"
- name: Itch.io deploy
env:
EXPORT_DIR_NAME: ${{ matrix.target[0] }}
ITCHIO_USERNAME: ${{ secrets.ITCHIO_USERNAME }}
ITCHIO_GAME: ${{ secrets.ITCHIO_GAME }}
BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
run: |
butler push ./build/$EXPORT_DIR_NAME $ITCHIO_USERNAME/$ITCHIO_GAME:$EXPORT_DIR_NAME