Separate macos deployment to run on mac
parent
e36adc0e77
commit
989dd9e2a8
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@ -12,7 +12,7 @@ jobs:
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export:
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export:
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strategy:
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strategy:
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matrix:
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matrix:
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target: [[windows, Windows Desktop], [linux, Linux/X11], [mac, Mac OSX], [html, HTML5]]
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target: [[windows, Windows Desktop], [linux, Linux/X11], [html, HTML5]]
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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container:
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container:
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image: barichello/godot-ci:3.4
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image: barichello/godot-ci:3.4
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@ -38,3 +38,32 @@ jobs:
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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run: |
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run: |
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butler push ./build/$EXPORT_DIR_NAME $ITCHIO_USERNAME/$ITCHIO_GAME:$EXPORT_DIR_NAME
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butler push ./build/$EXPORT_DIR_NAME $ITCHIO_USERNAME/$ITCHIO_GAME:$EXPORT_DIR_NAME
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export-mac:
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runs-on: mac-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Install godot
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run: brew install --cask godot
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- name: Install butler
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run: brew install --cask butler
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- name: Setup export templates
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run: |
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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- name: Build game
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env:
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EXPORT_DIR_NAME: ${{ matrix.target[0] }}
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EXPORT_TARGET_NAME: ${{ matrix.target[1] }}
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run: |
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mkdir -v -p build/$EXPORT_DIR_NAME
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godot -v --export "$EXPORT_TARGET_NAME"
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- name: Itch.io deploy
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env:
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EXPORT_DIR_NAME: ${{ matrix.target[0] }}
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ITCHIO_USERNAME: ${{ secrets.ITCHIO_USERNAME }}
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ITCHIO_GAME: ${{ secrets.ITCHIO_GAME }}
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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run: |
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butler push ./build/$EXPORT_DIR_NAME $ITCHIO_USERNAME/$ITCHIO_GAME:$EXPORT_DIR_NAME
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