Fix export name in build game script
parent
97a121f476
commit
bd8deef095
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@ -55,17 +55,13 @@ jobs:
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unzip Godot_v${GODOT_VERSION}-stable_export_templates.tpz
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unzip Godot_v${GODOT_VERSION}-stable_export_templates.tpz
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mv templates/* ~/.local/share/godot/templates/${GODOT_VERSION}.stable/
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mv templates/* ~/.local/share/godot/templates/${GODOT_VERSION}.stable/
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- name: Build game
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- name: Build game
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env:
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EXPORT_DIR_NAME: ${{ matrix.target[0] }}
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EXPORT_TARGET_NAME: ${{ matrix.target[1] }}
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run: |
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run: |
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mkdir -v -p build/$EXPORT_DIR_NAME
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mkdir -v -p build/mac
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godot -v --export "$EXPORT_TARGET_NAME"
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godot -v --export "Mac OSX"
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- name: Itch.io deploy
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- name: Itch.io deploy
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env:
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env:
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EXPORT_DIR_NAME: ${{ matrix.target[0] }}
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ITCHIO_USERNAME: ${{ secrets.ITCHIO_USERNAME }}
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ITCHIO_USERNAME: ${{ secrets.ITCHIO_USERNAME }}
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ITCHIO_GAME: ${{ secrets.ITCHIO_GAME }}
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ITCHIO_GAME: ${{ secrets.ITCHIO_GAME }}
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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run: |
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run: |
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butler push ./build/$EXPORT_DIR_NAME $ITCHIO_USERNAME/$ITCHIO_GAME:$EXPORT_DIR_NAME
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butler push ./build/mac $ITCHIO_USERNAME/$ITCHIO_GAME:$EXPORT_DIR_NAME
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