Add dirt track "texture"
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c0075ab91c
commit
c5d7850241
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@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path.s3tc="res://.import/dirttrack.png-083381fc44e646fa9111e81d122e1864.s3tc.stex"
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path.etc2="res://.import/dirttrack.png-083381fc44e646fa9111e81d122e1864.etc2.stex"
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metadata={
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/dirttrack.png"
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dest_files=[ "res://.import/dirttrack.png-083381fc44e646fa9111e81d122e1864.s3tc.stex", "res://.import/dirttrack.png-083381fc44e646fa9111e81d122e1864.etc2.stex" ]
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[params]
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=1
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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://vehicles/buggy.tscn" type="PackedScene" id=1]
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[ext_resource path="res://player/camera.gd" type="Script" id=2]
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@ -18,6 +18,23 @@ _data = {
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"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
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}
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[sub_resource type="OpenSimplexNoise" id=5]
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seed = -8
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octaves = 9
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period = 10.0
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persistence = 0.49
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lacunarity = 2.04
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[sub_resource type="NoiseTexture" id=6]
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flags = 39
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seamless = true
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noise = SubResource( 5 )
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noise_offset = Vector2( -1, -1 )
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[sub_resource type="SpatialMaterial" id=7]
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albedo_color = Color( 0.4, 0.301961, 0.00784314, 1 )
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albedo_texture = SubResource( 6 )
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[node name="Spatial" type="Spatial"]
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[node name="StaticBody" type="StaticBody" parent="."]
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@ -38,6 +55,7 @@ mass = 250.0
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[node name="camera" type="Camera" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.88022, 23.0639 )
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far = 457.7
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script = ExtResource( 2 )
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follow_target_path = NodePath("../buggy")
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target_distance = 12.0
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@ -49,8 +67,9 @@ target_height = 6.0
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curve = SubResource( 4 )
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[node name="Road" type="CSGPolygon" parent="Track/Path"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.194962, 0.557852, -0.0180283 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.194962, 0.721504, -0.0180283 )
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use_collision = true
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invert_faces = true
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polygon = PoolVector2Array( -8, 0, 2, 0.1, 8, 0.1, 2, 0 )
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mode = 2
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path_node = NodePath("..")
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@ -61,7 +80,8 @@ path_rotation = 2
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path_local = false
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path_continuous_u = false
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path_u_distance = 1.0
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path_joined = false
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path_joined = true
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material = SubResource( 7 )
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[node name="Slope" type="CSGPolygon" parent="Track/Path"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.131294, 0.632256, -0.0876541 )
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@ -76,4 +96,4 @@ path_rotation = 2
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path_local = true
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path_continuous_u = true
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path_u_distance = 1.0
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path_joined = false
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path_joined = true
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