Fix vehicle reset logic

soundtrack
Ensar Sarajčić 2021-11-20 17:34:08 +01:00
parent a86b2d8434
commit cc22ddb37b
2 changed files with 9 additions and 2 deletions

View File

@ -27,8 +27,13 @@ func spawn_player(player_node: Node, gui: Node) -> void:
func reset_player_to(node_to_reset_to: Node, player_node: BuggedVehicle) -> void:
player_node.reset_transform = node_to_reset_to.global_transform
player_node.reset_transform.origin += node_to_reset_to.global_transform.basis.y * 15
player_node.reset_transform = node_to_reset_to.global_transform.looking_at(
node_to_reset_to.global_transform.translated(
node_to_reset_to.global_transform.basis.z
).origin,
node_to_reset_to.global_transform.basis.y
)
player_node.reset_transform.origin += node_to_reset_to.global_transform.basis.y * 5
func _on_ResetArea_body_entered(body: Node) -> void:

View File

@ -71,6 +71,8 @@ func _ready():
func _integrate_forces(state: PhysicsDirectBodyState) -> void:
if reset_transform != Transform.IDENTITY:
state.set_transform(reset_transform)
state.linear_velocity = Vector3.ZERO
state.angular_velocity = Vector3.ZERO
reset_transform = Transform.IDENTITY