Add texture to finish gate
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bbde8b2ae7
commit
fbc01a296e
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[remap]
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importer="texture"
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type="StreamTexture"
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path.s3tc="res://.import/checkered.png-668a157f2d2ca6daad4a9e7d6de114d0.s3tc.stex"
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path.etc2="res://.import/checkered.png-668a157f2d2ca6daad4a9e7d6de114d0.etc2.stex"
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metadata={
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://assets/checkered.png"
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dest_files=[ "res://.import/checkered.png-668a157f2d2ca6daad4a9e7d6de114d0.s3tc.stex", "res://.import/checkered.png-668a157f2d2ca6daad4a9e7d6de114d0.etc2.stex" ]
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[params]
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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@ -1,16 +1,43 @@
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[gd_scene format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://assets/checkered.png" type="Texture" id=1]
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[sub_resource type="CubeMesh" id=1]
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size = Vector3( 0.1, 0.75, 1 )
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[sub_resource type="SpatialMaterial" id=2]
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albedo_color = Color( 0.333333, 0.333333, 0.333333, 1 )
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[sub_resource type="CubeMesh" id=3]
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size = Vector3( 0.3, 1, 1 )
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[sub_resource type="SpatialMaterial" id=4]
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albedo_texture = ExtResource( 1 )
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uv1_scale = Vector3( 2.07, 2.592, 1 )
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uv1_triplanar = true
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[node name="Spatial" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.15, 0 )
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[node name="CSGBox" type="CSGBox" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0 )
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width = 1.0
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height = 1.0
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depth = 1.0
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[node name="StaticBody" type="StaticBody" parent="."]
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[node name="CSGBox" type="CSGBox" parent="CSGBox"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.124099, 0 )
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operation = 2
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width = 0.8
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height = 1.10884
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depth = 1.27364
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[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.444051, 0.366505, 0 )
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mesh = SubResource( 1 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 2 )
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[node name="MeshInstance2" type="MeshInstance" parent="StaticBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.448985, 0.365196, 0 )
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mesh = SubResource( 1 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 2 )
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[node name="MeshInstance3" type="MeshInstance" parent="StaticBody"]
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transform = Transform( -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0, 0.894511, 0 )
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mesh = SubResource( 3 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 4 )
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[node name="CollisionPolygon" type="CollisionPolygon" parent="StaticBody"]
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polygon = PoolVector2Array( -0.5, 0, -0.5, 1.05, 0.5, 1.05, 0.5, 0, 0.4, 0, 0.4, 0.75, -0.4, 0.75, -0.4, 0 )
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