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[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/main_theme.wav-fc7a93fb910535b9bc6e7800904a7ba5.sample"
[deps]
source_file="res://assets/music/main_theme.wav"
dest_files=[ "res://.import/main_theme.wav-fc7a93fb910535b9bc6e7800904a7ba5.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=true
edit/normalize=false
edit/loop=true
compress/mode=0

5
assets/source/music/.gitignore vendored 100644
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target/
resources/
!resources/public/index.html
.*
!.gitignore

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# Bugged racing music source
Music for this game is builts using [edna](https://github.com/oakes/edna) clojure library, which uses [alda](https://github.com/alda-lang/alda) underneath.
To build this project, you'll need the Clojure CLI tool:
https://clojure.org/guides/deps_and_cli
To develop in a browser with live code reloading:
`clj -M dev.clj`
To build a release version for the web:
`clj -M prod.clj`
To play the song once:
`clj -M dev.clj play [song]`
To build wav:
`clj -M prod.clj wav [song]`
To build wav for all songs:
`clj -M prod.clj soundtrack`

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{:paths ["src" "resources"]
:deps {org.clojure/clojurescript {:mvn/version "1.10.764"}
com.bhauman/figwheel-main {:mvn/version "0.2.9"}
edna/edna {:mvn/version "1.6.0"}}}

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(defmulti task first)
(defmethod task :default
[[task-name]]
(println "Unknown task:" task-name)
(System/exit 1))
(require '[figwheel.main :as figwheel])
(defmethod task nil
[_]
(figwheel/-main "--build" "dev"))
(require '[music.core])
(defmethod task "play"
[_]
(music.core/-main "main_theme"))
(task *command-line-args*)

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@ -0,0 +1,5 @@
{:main music.core
:optimizations :none
:output-to "resources/public/main.js"
:output-dir "resources/public/main.out"
:asset-path "/main.out"}

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{:open-url "http://localhost:9500"
:clean-outputs true}

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(defmulti task first)
(defmethod task :default
[[task-name]]
(println "Unknown task:" task-name)
(System/exit 1))
(require
'[edna.core :as edna]
'[music.core :as c]
'[cljs.build.api :as api]
'[clojure.java.io :as io])
(defn delete-children-recursively! [f]
(when (.isDirectory f)
(doseq [f2 (.listFiles f)]
(delete-children-recursively! f2)))
(when (.exists f) (io/delete-file f)))
(defmethod task nil
[_]
(let [out-file "resources/public/main.js"
out-dir "resources/public/main.out"]
(println "Building main.js")
(delete-children-recursively! (io/file out-dir))
(api/build "src" {:main 'music.core
:optimizations :advanced
:output-to out-file
:output-dir out-dir
:infer-externs true})
(delete-children-recursively! (io/file out-dir))
(println "Build complete:" out-file)
(System/exit 0)))
(defn export-song-wav [song]
(let [wav-name (str song ".wav")
build-dir "target"
output-file (io/file build-dir wav-name)]
(.mkdir (io/file build-dir))
(println "Building" wav-name)
(edna/export! (c/read-music song) {:type :wav, :out output-file})
(println "Build complete:" wav-name)
(println "Song saved into:" (.getPath output-file))))
(defmethod task "wav"
[[_ song]]
(export-song-wav song)
(System/exit 0))
(defmethod task "soundtrack"
[_]
(run! #(task ["wav" %]) (c/get-all-songs))
(System/exit 0))
(task *command-line-args*)

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(ns music.core
(:require [edna.core :as edna]
[clojure.java.io :as io]
[clojure.string :as string]))
(def songs-dir "src/music/songs/")
(defn read-music [song]
(load-file (str songs-dir song ".clj")))
(defn get-all-songs []
(map #(string/replace (.getName %) ".clj" "") (.listFiles (io/file songs-dir))))
(defonce state (atom nil))
(defn -main [song]
(swap! state edna/stop!)
(reset! state (edna/play! (read-music song))))
(defmacro build-for-cljs []
(edna/edna->data-uri (read-music "main_theme")))

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(ns music.core
(:require-macros [music.core :refer [build-for-cljs]]))
(defonce audio (js/document.createElement "audio"))
(set! (.-src audio) (build-for-cljs))
(set! (.-controls audio) true)
(js/document.body.appendChild audio)
(.play audio)

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(ns music.songs.main-theme)
(def tempo 72)
(defn intro [volume]
(set
(map
(fn [instrument] [instrument {:octave 2
:tempo tempo
:volume volume}
1/4 :-d :-a 1/8 :-e :-c 1/4 :-g :e :c
1/2 :-d
1/4 :-d :-a 1/8 :-e :-c 1/4 :-g :d :-f 1/8 :e :g 1/4 :f :a 1/16 :g 1/4 :f 1/2 :c]) [:piano :violin :acoustic-bass])))
(concat
(map intro [70]))

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@ -4,6 +4,7 @@ extends Panel
func _ready() -> void:
# gdlint: ignore=max-line-length
$MarginContainer/VSplitContainer/VSplitContainer/CenterContainer/VBoxContainer/StartButton.grab_focus()
MusicPlayer.play_theme("main")
func _on_StartButton_pressed() -> void:

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@ -21,6 +21,7 @@ onready var borderless_cb: CheckBox = $MarginContainer/VSplitContainer/CenterCon
func _ready() -> void:
auto_clutch_cb.grab_focus()
master_slider.value = db2linear(AudioServer.get_bus_volume_db(master_bus))
sound_slider.value = db2linear(AudioServer.get_bus_volume_db(sound_bus))
music_slider.value = db2linear(AudioServer.get_bus_volume_db(music_bus))

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extends Node
export var main_theme: AudioStream
var current_theme = null
onready var themes = {"main": main_theme}
onready var player: AudioStreamPlayer = $Player
func play_theme(theme: String) -> void:
if theme != current_theme:
player.stream = themes[theme]
player.play()
current_theme = theme

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://music/MusicPlayer.gd" type="Script" id=1]
[ext_resource path="res://assets/music/main_theme.wav" type="AudioStream" id=2]
[node name="Node" type="Node"]
script = ExtResource( 1 )
main_theme = ExtResource( 2 )
[node name="Player" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 2 )
autoplay = true
bus = "Music"

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@ -46,6 +46,7 @@ config/icon="res://icon.png"
[autoload]
GlobalSettings="*res://settings/GlobalSettings.gd"
MusicPlayer="*res://music/MusicPlayer.tscn"
[editor_plugins]
@ -57,6 +58,13 @@ theme/use_hidpi=true
[input]
ui_cancel={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
throttle={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)

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#!/bin/sh
set -e
OLDWD=$PWD
SCRIPTD=$(dirname "$0")
ROOTD="$SCRIPTD/.."
ASSETS_DIR="$ROOTD/assets"
MUSIC_SOURCE_DIR="$ASSETS_DIR/source/music"
MUSIC_OUTPUT_DIR="$MUSIC_SOURCE_DIR/target"
MUSIC_ASSETS_DIR="$ASSETS_DIR/music"
echo "Removing all wav files from $MUSIC_OUTPUT_DIR"
rm -f "$MUSIC_OUTPUT_DIR/"*.wav
cd $MUSIC_SOURCE_DIR
echo "Building songs"
clj -M prod.clj soundtrack
cd $OLDWD
echo "Removing all wav files from $MUSIC_ASSETS_DIR"
rm -f "$MUSIC_ASSETS_DIR/"*.wav
mv "$MUSIC_OUTPUT_DIR/"*.wav "$MUSIC_ASSETS_DIR/"
echo "Moved all songs to $MUSIC_ASSETS_DIR"