extends Panel const PLAYER_CONTROLLER = preload("res://player/vehicle_controller.gd") var inputs = BuggedVehicle.VehicleInputs.new() onready var master_bus := AudioServer.get_bus_index("Master") onready var sound_bus := AudioServer.get_bus_index("Sound") onready var music_bus := AudioServer.get_bus_index("Music") # gdlint: ignore=max-line-length onready var master_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Audio/Audio/MasterSlider # gdlint: ignore=max-line-length onready var sound_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Audio/Audio/SoundEffectsSlider # gdlint: ignore=max-line-length onready var music_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Audio/Audio/MusicSlider # gdlint: ignore=max-line-length onready var auto_clutch_cb: CheckBox = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/AutoClutchCheckBox # gdlint: ignore=max-line-length onready var automatic_transmission_cb: CheckBox = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/AutomaticTransmissionCheckBox # gdlint: ignore=max-line-length onready var fullscreen_cb: CheckBox = $MarginContainer/VSplitContainer/TabContainer/Video/Video/FullscreenCheckBox # gdlint: ignore=max-line-length onready var borderless_cb: CheckBox = $MarginContainer/VSplitContainer/TabContainer/Video/Video/BorderlessCheckBox # gdlint: ignore=max-line-length onready var multiplayer_name_box: LineEdit = $MarginContainer/VSplitContainer/TabContainer/Gameplay/Gameplay/MultiplayerNameBox # gdlint: ignore=max-line-length onready var steering_sensitivity_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/SteeringSensitivitySlider # gdlint: ignore=max-line-length onready var steering_return_speed_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/SteeringReturnSpeedSlider # gdlint: ignore=max-line-length onready var steering_deadzone_inner_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/SteeringInnerDeadzoneSlider # gdlint: ignore=max-line-length onready var steering_deadzone_outer_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/SteeringOuterDeadzoneSlider # gdlint: ignore=max-line-length onready var throttle_sensitivity_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/ThrottleSensitivitySlider # gdlint: ignore=max-line-length onready var brakes_sensitivity_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/BrakesSensitivitySlider # gdlint: ignore=max-line-length onready var steering_value_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/HBoxContainer/Steering/HSlider # gdlint: ignore=max-line-length onready var throttle_value_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/HBoxContainer/Throttle/HSlider # gdlint: ignore=max-line-length onready var brakes_value_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/HBoxContainer/Brakes/HSlider # gdlint: ignore=max-line-length onready var gear_value_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/HBoxContainer/Gear/HSlider func _ready() -> void: auto_clutch_cb.grab_focus() master_slider.value = db2linear(AudioServer.get_bus_volume_db(master_bus)) sound_slider.value = db2linear(AudioServer.get_bus_volume_db(sound_bus)) music_slider.value = db2linear(AudioServer.get_bus_volume_db(music_bus)) auto_clutch_cb.pressed = GlobalSettings.auto_clutch automatic_transmission_cb.pressed = GlobalSettings.automatic_transmission multiplayer_name_box.text = GlobalSettings.multiplayer_name steering_sensitivity_slider.value = GlobalSettings.steering_sensitivity steering_return_speed_slider.value = GlobalSettings.return_speed steering_deadzone_inner_slider.value = GlobalSettings.steering_deadzone_inner steering_deadzone_outer_slider.value = GlobalSettings.steering_deadzone_outer throttle_sensitivity_slider.value = GlobalSettings.throttle_sensitivity brakes_sensitivity_slider.value = GlobalSettings.brake_sensitivity fullscreen_cb.pressed = false borderless_cb.pressed = false var controller = PLAYER_CONTROLLER.new() controller.input_sink_path = get_path() add_child(controller) if OS.is_window_fullscreen(): _set_fullscreen(true) if OS.get_borderless_window(): _set_borderless(true) func _physics_process(_delta: float) -> void: steering_value_slider.value = -inputs.steering throttle_value_slider.value = inputs.throttle brakes_value_slider.value = inputs.brake match inputs.gear_request: BuggedVehicle.GearRequest.UP: gear_value_slider.value += 1 BuggedVehicle.GearRequest.DOWN: gear_value_slider.value -= 1 func _on_autoclutch_toggled(new_state: bool) -> void: GlobalSettings.auto_clutch = new_state func _on_fullscreen_toggled(new_state: bool) -> void: _set_borderless(false) _set_fullscreen(new_state) func _on_borderless_toggled(new_state: bool) -> void: _set_fullscreen(false) _set_borderless(new_state) func _on_automatictransmission_toggled(new_state: bool) -> void: GlobalSettings.automatic_transmission = new_state auto_clutch_cb.disabled = new_state == true func _on_BackButton_pressed() -> void: GlobalSettings.multiplayer_name = multiplayer_name_box.text get_tree().change_scene("res://menu/main_menu.tscn") func _on_MasterSlider_value_changed(new_value: float) -> void: AudioServer.set_bus_volume_db(master_bus, linear2db(new_value)) func _on_SoundEffectsSlider_value_changed(new_value: float) -> void: AudioServer.set_bus_volume_db(sound_bus, linear2db(new_value)) func _on_MusicSlider_value_changed(new_value: float) -> void: AudioServer.set_bus_volume_db(music_bus, linear2db(new_value)) func _on_SteeringSensitivitySlider_value_changed(new_value: float) -> void: GlobalSettings.steering_sensitivity = new_value func _on_SteeringReturnSpeedSlider_value_changed(new_value: float) -> void: GlobalSettings.return_speed = new_value func _on_SteeringInnerDeadzoneSlider_value_changed(new_value: float) -> void: GlobalSettings.steering_deadzone_inner = new_value func _on_SteeringOuterDeadzoneSlider_value_changed(new_value: float) -> void: GlobalSettings.steering_deadzone_outer = new_value func _on_ThrottleSensitivitySlider_value_changed(new_value: float) -> void: GlobalSettings.throttle_sensitivity = new_value func _on_BrakesSensitivitySlider_value_changed(new_value: float) -> void: GlobalSettings.brake_sensitivity = new_value func _set_fullscreen(new_state: bool) -> void: OS.set_window_fullscreen(new_state) OS.set_window_maximized(new_state) if new_state == true: borderless_cb.disabled = true else: borderless_cb.disabled = false func _set_borderless(new_state: bool) -> void: OS.set_borderless_window(new_state) OS.set_window_maximized(new_state) if new_state == true: fullscreen_cb.disabled = true else: fullscreen_cb.disabled = false