[gd_scene load_steps=10 format=2] [ext_resource path="res://scenes/test_level.gd" type="Script" id=1] [ext_resource path="res://icon.png" type="Texture" id=3] [sub_resource type="PlaneMesh" id=1] [sub_resource type="SpatialMaterial" id=2] albedo_texture = ExtResource( 3 ) [sub_resource type="ConcavePolygonShape" id=3] data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 ) [sub_resource type="Curve3D" id=4] _data = { "points": PoolVector3Array( 9.79904, 0, 18.6319, -9.79904, 0, -18.6319, -31.895, 0, 7.96057, 0, 0, 0, 0, 0, 0, -57.093, 0, -13.8155, -7.43263, 0, 17.8593, 7.43263, 0, -17.8593, -58.3374, 0, -41.6578, -15.1113, 0, 9.06681, 15.1113, 0, -9.06681, -37.8981, 0, -68.1249, -14.7755, 0, 2.35069, 14.7755, 0, -2.35069, 4.94635, 7.23662, -84.5424, -17.7978, 0, -2.68641, 17.7978, 0, 2.68641, 61.5006, 0, -91.6313, 0.67157, 0, -25.5212, -0.67157, 0, 25.5212, 97.0961, 0, -69.1323, 2.68643, 0, -7.38771, -2.68643, 0, 7.38771, 78.6267, 0, -42.2678, -8.73099, 0, -17.4619, 8.73099, 0, 17.4619, 66.0252, 8.78723, -14.4988, 0, 0, 0, 0, 0, 0, 95.7529, 0, -1.6352, 0, 0, 0, 0, 0, 0, 139.408, 0, 1.05125, -20.1485, 0, -13.7681, 20.1485, 0, 13.7681, 185.413, 0, 3.4019, 0, 0, 0, 0, 0, 0, 201.868, 0, 23.2145, 0.335724, 0, -17.462, -0.335724, 0, 17.462, 210.21, 5.87604, 64.836, 3.97235, -0.0415859, -7.46809, -3.97235, 0.0415859, 7.46809, 201.532, 0, 95.7487, 0, 0, 0, 0, 0, 0, 183.063, 0, 103.472, 14.7754, 0, 11.0815, -14.7754, 0, -11.0815, 157.877, 0, 103.472, -7.25508, 0, 9.91405, 7.25508, 0, -9.91405, 162.578, 0, 79.2942, 8.24519, 0, 4.16077, -8.24519, 0, -4.16077, 159.22, 0, 35.3035, 0, 0, 0, 0, 0, 0, 109.521, 0, 55.4519, 13.9191, 0, -4.46759, -13.9191, 0, 4.46759, 61.5006, 0, 84.6671, 0, 0, 0, 0, 0, 0, 19.5493, 3.78882, 91.2156, 12.2019, 0, 6.94766, -12.2019, 0, -6.94766, -14.7275, 0, 82.6522, 6.66099, 0.313545, 7.53158, -6.66099, -0.313545, -7.53158, -22.7176, 8.46592, 50.9225, 2.76307, 0.531036, 4.97682, -2.76307, -0.531036, -4.97682, -31.895, 0, 7.96057 ), "tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) } [sub_resource type="OpenSimplexNoise" id=5] seed = -8 octaves = 9 period = 10.0 persistence = 0.49 lacunarity = 2.04 [sub_resource type="NoiseTexture" id=6] flags = 39 seamless = true noise = SubResource( 5 ) noise_offset = Vector2( -1, -1 ) [sub_resource type="SpatialMaterial" id=7] albedo_color = Color( 0.4, 0.301961, 0.00784314, 1 ) albedo_texture = SubResource( 6 ) [node name="Spatial" type="Spatial"] script = ExtResource( 1 ) [node name="PlayerSpawnLocation" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -53.0538, 4.97082, -42.7552 ) [node name="StaticBody" type="StaticBody" parent="."] transform = Transform( 99.9785, 0, 0, 0, 99.9785, 0, 0, 0, 99.9785, 0, 0, 0 ) [node name="MeshInstance" type="MeshInstance" parent="StaticBody"] transform = Transform( 6.13726, 0, 0, 0, 6.13726, 0, 0, 0, 6.13726, 0, 0, 0 ) mesh = SubResource( 1 ) material/0 = SubResource( 2 ) [node name="CollisionShape" type="CollisionShape" parent="StaticBody"] transform = Transform( 6.13726, 0, 0, 0, 6.13726, 0, 0, 0, 6.13726, 0, 0, 0 ) shape = SubResource( 3 ) [node name="Track" type="Spatial" parent="."] [node name="Path" type="Path" parent="Track"] curve = SubResource( 4 ) [node name="Road" type="CSGPolygon" parent="Track/Path"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.194962, 0.721504, -0.0180283 ) use_collision = true invert_faces = true polygon = PoolVector2Array( -8, 0, 2, 0.1, 8, 0.1, 2, 0 ) mode = 2 path_node = NodePath("..") path_interval_type = 0 path_interval = 1.0 path_simplify_angle = 0.0 path_rotation = 2 path_local = false path_continuous_u = false path_u_distance = 1.0 path_joined = true material = SubResource( 7 ) [node name="Slope" type="CSGPolygon" parent="Track/Path"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.131294, 0.632256, -0.0876541 ) use_collision = true polygon = PoolVector2Array( -12, -10, -10, -0.1, -3, 0, 3, 0, 10, -0.1, 12, -15 ) mode = 2 path_node = NodePath("..") path_interval_type = 0 path_interval = 1.0 path_simplify_angle = 1.3 path_rotation = 2 path_local = true path_continuous_u = true path_u_distance = 1.0 path_joined = true