extends Node var auto_clutch: bool = true var automatic_transmission: bool = true var steering_sensitivity = 1.0 var return_speed = 2.0 var throttle_sensitivity = 1.0 var brake_sensitivity = 1.0 var steering_deadzone_inner = 0.0 var steering_deadzone_outer = 0.0 var selected_camera: int = 0 var multiplayer_name: String = "Player" var _config: Dictionary func _ready() -> void: _config = read_json_file("res://info.json") get_tree().set_auto_accept_quit(false) var stored_config = read_json_file("user://settings.json") if stored_config.has("hidden"): selected_camera = stored_config["hidden"].get("selected_camera", 0) if stored_config.has("gameplay"): multiplayer_name = stored_config["gameplay"].get("multiplayer_name", "Player") if stored_config.has("controls"): auto_clutch = stored_config["controls"].get("auto_clutch", true) automatic_transmission = stored_config["controls"].get("automatic_transmission", true) steering_sensitivity = stored_config["controls"].get("steering_sensitivity", 1.0) return_speed = stored_config["controls"].get("return_speed", 2.0) throttle_sensitivity = stored_config["controls"].get("throttle_sensitivity", 1.0) brake_sensitivity = stored_config["controls"].get("brake_sensitivity", 1.0) steering_deadzone_inner = stored_config["controls"].get("steering_deadzone_inner", 1.0) steering_deadzone_outer = stored_config["controls"].get("steering_deadzone_outer", 1.0) func read_json_file(file_path: String) -> Dictionary: var file = File.new() if not file.file_exists(file_path): print("File not found: %s" % file_path) return Dictionary() file.open(file_path, File.READ) var content_as_text = file.get_as_text() var content_as_dictionary = parse_json(content_as_text) return content_as_dictionary func save_json_file(file_path: String, contents: Dictionary) -> void: var file = File.new() file.open(file_path, File.WRITE) file.store_line(to_json(contents)) file.close() func get_version_string() -> String: var version = _config["version"] var major = version["major"] var minor = version["minor"] var patch = version["patch"] return "%d.%d.%d" % [major, minor, patch] func save_settings() -> void: save_json_file("user://settings.json", to_dictionary()) func to_dictionary() -> Dictionary: return { "hidden": {"selected_camera": selected_camera}, "gameplay": {"multiplayer_name": multiplayer_name}, "controls": { "auto_clutch": auto_clutch, "automatic_transmission": automatic_transmission, "steering_sensitivity": steering_sensitivity, "return_speed": return_speed, "throttle_sensitivity": throttle_sensitivity, "brake_sensitivity": brake_sensitivity, "steering_deadzone_inner": steering_deadzone_inner, "steering_deadzone_outer": steering_deadzone_outer, } } # Handle quit func _notification(what): if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST: save_settings() get_tree().quit() # default behavior