extends Panel onready var master_bus := AudioServer.get_bus_index("Master") onready var sound_bus := AudioServer.get_bus_index("Sound") onready var music_bus := AudioServer.get_bus_index("Music") onready var master_slider: HSlider = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/MasterSlider onready var sound_slider: HSlider = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/SoundEffectsSlider onready var music_slider: HSlider = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/MusicSlider onready var auto_clutch_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/AutoClutchCheckBox onready var automatic_transmission_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/AutomaticTransmissionCheckBox onready var debug_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/DebugModeCheckBox func _ready() -> void: master_slider.value = db2linear(AudioServer.get_bus_volume_db(master_bus)) sound_slider.value = db2linear(AudioServer.get_bus_volume_db(sound_bus)) music_slider.value = db2linear(AudioServer.get_bus_volume_db(music_bus)) debug_cb.pressed = GlobalSettings.debug auto_clutch_cb.pressed = GlobalSettings.auto_clutch automatic_transmission_cb.pressed = GlobalSettings.automatic_transmission func _on_debug_toggled(new_state: bool) -> void: GlobalSettings.debug = new_state func _on_autoclutch_toggled(new_state: bool) -> void: GlobalSettings.auto_clutch = new_state func _on_automatictransmission_toggled(new_state: bool) -> void: GlobalSettings.automatic_transmission = new_state auto_clutch_cb.disabled = new_state == true func _on_BackButton_pressed() -> void: get_tree().change_scene("res://scenes/menu/main_menu.tscn") func _on_MasterSlider_value_changed(new_value: float) -> void: AudioServer.set_bus_volume_db(master_bus, linear2db(new_value)) func _on_SoundEffectsSlider_value_changed(new_value: float) -> void: AudioServer.set_bus_volume_db(sound_bus, linear2db(new_value)) func _on_MusicSlider_value_changed(new_value: float) -> void: AudioServer.set_bus_volume_db(music_bus, linear2db(new_value))