extends Node func show_simple_alert(text: String, title: String = "Alert") -> void: var dialog = AcceptDialog.new() dialog.dialog_text = text dialog.window_title = title dialog.connect("modal_closed", dialog, "queue_free") var scene_tree = Engine.get_main_loop() scene_tree.current_scene.add_child(dialog) dialog.popup_centered() func create_simple_alert(text: String, title: String = "Alert") -> AcceptDialog: var dialog = AcceptDialog.new() dialog.dialog_text = text dialog.window_title = title dialog.connect("modal_closed", dialog, "queue_free") return dialog