extends Panel const PLAYER_CONTROLLER = preload("res://player/vehicle_controller.gd") const CAMERA_TEST_SCENE = preload("res://menu/camera_config_scene.tscn") const BUGGY = "res://vehicles/buggy.tscn" const BEETLE = "res://vehicles/beetlecar.tscn" const BUGMOBILE = "res://vehicles/bugmobile.tscn" var vehicles = [BEETLE, BUGGY, BUGMOBILE] var inputs = BuggedVehicle.VehicleInputs.new() onready var master_bus := AudioServer.get_bus_index("Master") onready var sound_bus := AudioServer.get_bus_index("Sound") onready var music_bus := AudioServer.get_bus_index("Music") # gdlint: ignore=max-line-length onready var master_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Audio/Audio/MasterSlider # gdlint: ignore=max-line-length onready var sound_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Audio/Audio/SoundEffectsSlider # gdlint: ignore=max-line-length onready var music_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Audio/Audio/MusicSlider # gdlint: ignore=max-line-length onready var auto_clutch_cb: CheckBox = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/AutoClutchCheckBox # gdlint: ignore=max-line-length onready var automatic_transmission_cb: CheckBox = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/AutomaticTransmissionCheckBox # gdlint: ignore=max-line-length onready var fullscreen_cb: CheckBox = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/System/FullscreenCheckBox # gdlint: ignore=max-line-length onready var borderless_cb: CheckBox = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/System/BorderlessCheckBox # gdlint: ignore=max-line-length onready var multiplayer_name_box: LineEdit = $MarginContainer/VSplitContainer/TabContainer/Gameplay/Gameplay/MultiplayerNameBox # gdlint: ignore=max-line-length onready var steering_sensitivity_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/SteeringSensitivitySlider # gdlint: ignore=max-line-length onready var steering_return_speed_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/SteeringReturnSpeedSlider # gdlint: ignore=max-line-length onready var steering_deadzone_inner_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/SteeringInnerDeadzoneSlider # gdlint: ignore=max-line-length onready var steering_deadzone_outer_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/SteeringOuterDeadzoneSlider # gdlint: ignore=max-line-length onready var throttle_sensitivity_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/ThrottleSensitivitySlider # gdlint: ignore=max-line-length onready var brakes_sensitivity_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/BrakesSensitivitySlider # gdlint: ignore=max-line-length onready var steering_value_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/HBoxContainer/Steering/HSlider # gdlint: ignore=max-line-length onready var throttle_value_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/HBoxContainer/Throttle/HSlider # gdlint: ignore=max-line-length onready var brakes_value_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/HBoxContainer/Brakes/HSlider # gdlint: ignore=max-line-length onready var gear_value_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/HBoxContainer/Gear/HSlider # gdlint: ignore=max-line-length onready var fov_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/Camera/FovSlider # gdlint: ignore=max-line-length onready var move_forward_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/Camera/MoveForwardSlider # gdlint: ignore=max-line-length onready var move_backward_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/Camera/MoveBackwardSlider # gdlint: ignore=max-line-length onready var move_left_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/Camera/MoveLeftSlider # gdlint: ignore=max-line-length onready var move_right_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/Camera/MoveRightSlider # gdlint: ignore=max-line-length onready var move_up_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/Camera/MoveUpSlider # gdlint: ignore=max-line-length onready var move_down_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/Camera/MoveDownSlider # gdlint: ignore=max-line-length onready var vehicle_selector: OptionButton = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/VBoxContainer/VehicleSelector # gdlint: ignore=max-line-length onready var viewport: Viewport = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/VBoxContainer/ViewportContainer/Viewport onready var camera_scene = CAMERA_TEST_SCENE.instance() func _ready() -> void: auto_clutch_cb.grab_focus() master_slider.value = db2linear(AudioServer.get_bus_volume_db(master_bus)) sound_slider.value = db2linear(AudioServer.get_bus_volume_db(sound_bus)) music_slider.value = db2linear(AudioServer.get_bus_volume_db(music_bus)) auto_clutch_cb.pressed = GlobalSettings.auto_clutch automatic_transmission_cb.pressed = GlobalSettings.automatic_transmission multiplayer_name_box.text = GlobalSettings.multiplayer_name steering_sensitivity_slider.value = GlobalSettings.steering_sensitivity steering_return_speed_slider.value = GlobalSettings.return_speed steering_deadzone_inner_slider.value = GlobalSettings.steering_deadzone_inner steering_deadzone_outer_slider.value = GlobalSettings.steering_deadzone_outer throttle_sensitivity_slider.value = GlobalSettings.throttle_sensitivity brakes_sensitivity_slider.value = GlobalSettings.brake_sensitivity fov_slider.value = GlobalSettings.camera_fov move_forward_slider.value = GlobalSettings.camera_move_forward move_backward_slider.value = GlobalSettings.camera_move_backward move_right_slider.value = GlobalSettings.camera_move_right move_left_slider.value = GlobalSettings.camera_move_left move_up_slider.value = GlobalSettings.camera_move_up move_down_slider.value = GlobalSettings.camera_move_down fullscreen_cb.pressed = false borderless_cb.pressed = false var controller = PLAYER_CONTROLLER.new() controller.input_sink_path = get_path() add_child(controller) if OS.is_window_fullscreen(): _set_fullscreen(true) if OS.get_borderless_window(): _set_borderless(true) vehicle_selector.add_item("Beetlecar") vehicle_selector.add_item("Buggy") vehicle_selector.add_item("Bugmobile") vehicle_selector.selected = 1 viewport.add_child(camera_scene) func _physics_process(_delta: float) -> void: steering_value_slider.value = -inputs.steering throttle_value_slider.value = inputs.throttle brakes_value_slider.value = inputs.brake match inputs.gear_request: BuggedVehicle.GearRequest.UP: gear_value_slider.value += 1 BuggedVehicle.GearRequest.DOWN: gear_value_slider.value -= 1 func _on_autoclutch_toggled(new_state: bool) -> void: GlobalSettings.auto_clutch = new_state func _on_fullscreen_toggled(new_state: bool) -> void: _set_borderless(false) _set_fullscreen(new_state) func _on_borderless_toggled(new_state: bool) -> void: _set_fullscreen(false) _set_borderless(new_state) func _on_automatictransmission_toggled(new_state: bool) -> void: GlobalSettings.automatic_transmission = new_state auto_clutch_cb.disabled = new_state == true func _on_BackButton_pressed() -> void: GlobalSettings.multiplayer_name = multiplayer_name_box.text get_tree().change_scene("res://menu/main_menu.tscn") func _on_MasterSlider_value_changed(new_value: float) -> void: AudioServer.set_bus_volume_db(master_bus, linear2db(new_value)) func _on_SoundEffectsSlider_value_changed(new_value: float) -> void: AudioServer.set_bus_volume_db(sound_bus, linear2db(new_value)) func _on_MusicSlider_value_changed(new_value: float) -> void: AudioServer.set_bus_volume_db(music_bus, linear2db(new_value)) func _on_SteeringSensitivitySlider_value_changed(new_value: float) -> void: GlobalSettings.steering_sensitivity = new_value func _on_SteeringReturnSpeedSlider_value_changed(new_value: float) -> void: GlobalSettings.return_speed = new_value func _on_SteeringInnerDeadzoneSlider_value_changed(new_value: float) -> void: GlobalSettings.steering_deadzone_inner = new_value func _on_SteeringOuterDeadzoneSlider_value_changed(new_value: float) -> void: GlobalSettings.steering_deadzone_outer = new_value func _on_ThrottleSensitivitySlider_value_changed(new_value: float) -> void: GlobalSettings.throttle_sensitivity = new_value func _on_BrakesSensitivitySlider_value_changed(new_value: float) -> void: GlobalSettings.brake_sensitivity = new_value func _on_FovSlider_value_changed(new_value: float) -> void: GlobalSettings.camera_fov = new_value func _on_MoveForwardSlider_value_changed(new_value: float) -> void: GlobalSettings.camera_move_forward = new_value func _on_MoveBackwardSlider_value_changed(new_value: float) -> void: GlobalSettings.camera_move_backward = new_value func _on_MoveLeftSlider_value_changed(new_value: float) -> void: GlobalSettings.camera_move_left = new_value func _on_MoveRightSlider_value_changed(new_value: float) -> void: GlobalSettings.camera_move_right = new_value func _on_MoveUpSlider_value_changed(new_value: float) -> void: GlobalSettings.camera_move_up = new_value func _on_MoveDownSlider_value_changed(new_value: float) -> void: GlobalSettings.camera_move_down = new_value func _on_VehicleSelector_item_selected(item_index: int) -> void: camera_scene.change_vehicle_to(vehicles[item_index]) func _set_fullscreen(new_state: bool) -> void: OS.set_window_fullscreen(new_state) OS.set_window_maximized(new_state) if new_state == true: borderless_cb.disabled = true else: borderless_cb.disabled = false func _set_borderless(new_state: bool) -> void: OS.set_borderless_window(new_state) OS.set_window_maximized(new_state) if new_state == true: fullscreen_cb.disabled = true else: fullscreen_cb.disabled = false