class_name TireSmoke extends Particles onready var sound_player: AudioStreamPlayer3D = $tire_sound_player onready var sound_playback: AudioStreamPlayback = $tire_sound_player.get_stream_playback() func _ready() -> void: _update_sound(1) # sound_player.play() func update(skidinfo: float) -> void: _update_sound(skidinfo) if skidinfo < 0.5: emitting = true else: emitting = false func _update_sound(skidinfo: float) -> void: sound_player.pitch_scale = 1 + (1 - skidinfo) var to_fill = sound_playback.get_frames_available() var factor = (1 - skidinfo) * 2 if to_fill <= 0: return while to_fill > 0: sound_playback.push_frame(Vector2(1.0, 1.0) * factor) factor += 1 to_fill -= 1