extends Panel func _ready() -> void: $MarginContainer/VSplitContainer/VSplitContainer/CenterContainer/VBoxContainer/StartButton.grab_focus() func _on_StartButton_pressed() -> void: get_tree().change_scene("res://scenes/menu/start_menu.tscn") func _on_ExitButton_pressed() -> void: get_tree().quit() func _on_SettingsButton_pressed() -> void: get_tree().change_scene("res://scenes/menu/settings_menu.tscn") func _on_AboutButton_pressed() -> void: get_tree().change_scene("res://scenes/menu/about.tscn") func _on_GodotButton_pressed() -> void: OS.shell_open("https://godotengine.org")