extends VehicleBody export (float) var MAX_STEER_ANGLE = 25 export (float) var SPEED_STEER_ANGLE = 10 export (float) var MAX_STEER_SPEED = 100.0 export (float) var MAX_STEER_INPUT = 80.0 export (float) var STEER_SPEED = 1.0 onready var max_steer_angle_rad: float = deg2rad(MAX_STEER_ANGLE) onready var speed_steer_angle_rad: float = deg2rad(SPEED_STEER_ANGLE) onready var max_steer_input_rad: float = deg2rad(MAX_STEER_INPUT) export (Curve) var steer_curve = null var steer_target = 0.0 var steer_angle = 0.0 export (float) var MAX_ENGINE_FORCE = 50.0 export (float) var MAX_BRAKE_FORCE = 50.0 export (float) var THROTTLE_POWER = 10000.0 export (float) var MAX_RPM_LOSS_PS = 3000.0 export (Array) var gear_ratios = [ 6, 5, 4, 3, 2, 1.0 ] export (float) var reverse_ratio = -6.0 export (float) var final_drive = 3.38 export (float) var max_rpm = 7000 export (float) var min_rpm = 900 export (float) var gear_switch_time = 0.2 export (Curve) var power_curve = null var clutch_position: float = 0.0 var rpm = 0 var gear = 1 var gear_timer = 0 onready var frwheel: VehicleWheel = $front_right onready var flwheel: VehicleWheel = $front_left onready var rrwheel: VehicleWheel = $rear_right onready var rlwheel: VehicleWheel = $rear_left var traction_wheels: Array func _ready(): for wheel in [frwheel, flwheel, rrwheel, rlwheel]: if wheel.use_as_traction: traction_wheels.append(wheel) func _get_gear_ratio(): if gear == 0: return 0 elif gear == -1: return reverse_ratio else: return gear_ratios[gear - 1] func _handle_gear_switch(delta: float): if gear_timer > 0: gear_timer = max(0, gear_timer - delta) elif clutch_position > 0.8: if Input.is_action_just_pressed("gear_up"): if gear + 1 <= gear_ratios.size(): gear += 1 gear_timer = gear_switch_time * (2 - clutch_position) if Input.is_action_just_pressed("gear_down"): if gear - 1 >= -1: gear -= 1 gear_timer = gear_switch_time * (2 - clutch_position) func _has_traction(): for wheel in traction_wheels: if wheel.is_in_contact(): return true return false func _lerp_rpm(from, to, delta, factor): var new_val = lerp(from, to, factor) if abs(from - new_val) > MAX_RPM_LOSS_PS * delta: var new_factor = inverse_lerp(from, to, from - sign(from - new_val) * MAX_RPM_LOSS_PS * delta) new_val = lerp(from, to, new_factor) return new_val func _physics_process(delta: float): clutch_position = Input.get_action_strength("clutch") _handle_gear_switch(delta) var throttle = Input.get_action_strength("throttle") var wheel_rpm = traction_wheels[0].get_rpm() var final_rpm = abs(wheel_rpm) * final_drive var transmission_rpm = final_rpm * abs(_get_gear_ratio()) if gear != 0: rpm = lerp(rpm, transmission_rpm, delta * (1 - clutch_position)) rpm = _lerp_rpm(rpm, min_rpm, delta, delta * clutch_position * 3) else: rpm = _lerp_rpm(rpm, min_rpm, delta, delta * 3) if _has_traction(): rpm += throttle * delta * clutch_position * THROTTLE_POWER else: rpm += throttle * delta * THROTTLE_POWER rpm = clamp(rpm, 0, max_rpm) var rpm_factor = clamp(rpm / max_rpm, 0.0, 1.0) var power_factor = power_curve.interpolate_baked(rpm_factor) # Transfer to transmission var transmission_input = power_factor * (1 - clutch_position) * _get_gear_ratio() var final_input = transmission_input * final_drive brake = Input.get_action_strength("brake") * MAX_BRAKE_FORCE engine_force = throttle * final_input * MAX_ENGINE_FORCE var handbrake = Input.get_action_strength("handbrake") rrwheel.brake = handbrake * MAX_BRAKE_FORCE / 2 rlwheel.brake = handbrake * MAX_BRAKE_FORCE / 2 var speed = wheel_rpm * 2.0 * PI * rrwheel.wheel_radius / 60.0 * 3600.0 / 1000.0 $Info.text = "Gear: %d, KPH: %.0f, RPM: %.0f, TRPM: %.0f, Engine force: %.0f" % [ gear, speed, rpm, transmission_rpm, engine_force ] var steering_input = Input.get_action_strength("steer_left") - Input.get_action_strength("steer_right") if abs(steering_input) < 0.05: steering_input = 0.0 elif steer_curve: if steering_input < 0.0: steering_input = -steer_curve.interpolate_baked(-steering_input) else: steering_input = steer_curve.interpolate_baked(steering_input) var steer_speed_factor = clamp(speed / MAX_STEER_SPEED, 0.0, 1.0) steer_angle = steering_input * lerp(max_steer_angle_rad, speed_steer_angle_rad, steer_speed_factor) steering = steer_angle