extends Panel const buggy = preload("res://vehicles/buggy.tscn") const beetle = preload("res://vehicles/beetlecar.tscn") const bugmobile = preload("res://vehicles/bugmobile.tscn") const test_scene = preload("res://scenes/test_level.tscn") const gui_scene = preload("res://player/gui.tscn") onready var vehicle_selector = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/VehicleSelector onready var track_selector = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/TrackSelector var vehicles = [beetle, buggy, bugmobile] var tracks = [test_scene] func _ready() -> void: vehicle_selector.grab_focus() vehicle_selector.add_item("Beetlecar") vehicle_selector.add_item("Buggy") vehicle_selector.add_item("Bugmobile") track_selector.add_item("Test track") func _on_StartButton_pressed() -> void: print(vehicle_selector.get_selected_id()) print(track_selector.get_selected_id()) if vehicle_selector.get_selected_id() < 0: return if track_selector.get_selected_id() < 0: return var vehicle = vehicles[vehicle_selector.get_selected_id()] var track = tracks[track_selector.get_selected_id()] _start_track_with_vehicle(track.instance(), vehicle.instance()) func _start_track_with_vehicle(track: Node, vehicle: Node) -> void: var gui = gui_scene.instance() vehicle.connect("speed_updated", gui, "update_speed") vehicle.connect("rpm_updated", gui, "update_rpm") vehicle.connect("gear_updated", gui, "update_gear") track.call_deferred("spawn_player", vehicle, gui) get_tree().root.call_deferred("add_child", track) queue_free() func _on_BackButton_pressed() -> void: get_tree().change_scene("res://scenes/menu/main_menu.tscn")