extends PopupDialog func _process(_delta: float) -> void: if Input.is_action_just_pressed("ui_cancel"): if get_tree().paused: hide() get_tree().paused = false else: show() get_tree().paused = true func _on_ContinueButton_pressed(): hide() get_tree().paused = false func _on_ExitButton_pressed(): get_tree().paused = false if MultiplayerController.connected: MultiplayerController.quit() get_tree().change_scene("res://menu/main_menu.tscn") get_tree().root.get_child(get_tree().root.get_child_count() - 1).queue_free()