[gd_scene load_steps=6 format=2] [ext_resource path="res://assets/checkered.png" type="Texture" id=1] [sub_resource type="CubeMesh" id=1] size = Vector3( 0.1, 0.75, 1 ) [sub_resource type="SpatialMaterial" id=2] albedo_color = Color( 0.333333, 0.333333, 0.333333, 1 ) [sub_resource type="CubeMesh" id=3] size = Vector3( 0.3, 1, 1 ) [sub_resource type="SpatialMaterial" id=4] albedo_texture = ExtResource( 1 ) uv1_scale = Vector3( 2.07, 2.592, 1 ) uv1_triplanar = true [node name="Spatial" type="Spatial"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.15, 0 ) [node name="StaticBody" type="StaticBody" parent="."] [node name="MeshInstance" type="MeshInstance" parent="StaticBody"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.444051, 0.366505, 0 ) mesh = SubResource( 1 ) skeleton = NodePath("../..") material/0 = SubResource( 2 ) [node name="MeshInstance2" type="MeshInstance" parent="StaticBody"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.448985, 0.365196, 0 ) mesh = SubResource( 1 ) skeleton = NodePath("../..") material/0 = SubResource( 2 ) [node name="MeshInstance3" type="MeshInstance" parent="StaticBody"] transform = Transform( -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0, 0.894511, 0 ) mesh = SubResource( 3 ) skeleton = NodePath("../..") material/0 = SubResource( 4 ) [node name="CollisionPolygon" type="CollisionPolygon" parent="StaticBody"] polygon = PoolVector2Array( -0.5, 0, -0.5, 1.05, 0.5, 1.05, 0.5, 0, 0.4, 0, 0.4, 0.75, -0.4, 0.75, -0.4, 0 )