[gd_scene load_steps=18 format=2] [ext_resource path="res://scenes/base_track_level.tscn" type="PackedScene" id=1] [ext_resource path="res://assets/tyretexture.png" type="Texture" id=2] [ext_resource path="res://assets/roadtexture.png" type="Texture" id=3] [sub_resource type="SpatialMaterial" id=11] albedo_color = Color( 0.0980392, 0.247059, 0.00392157, 1 ) [sub_resource type="PlaneMesh" id=12] material = SubResource( 11 ) size = Vector2( 600, 600 ) [sub_resource type="ConvexPolygonShape" id=3] points = PoolVector3Array( -300, 0, -300, -300, 0, 300, 300, 0, -300, 300, 0, 300 ) [sub_resource type="SpatialMaterial" id=1] albedo_texture = ExtResource( 2 ) uv1_scale = Vector3( 0.15, 10, 1 ) [sub_resource type="PlaneMesh" id=2] material = SubResource( 1 ) size = Vector2( 600, 600 ) [sub_resource type="BoxShape" id=4] extents = Vector3( 290.122, 2.1347, 299.772 ) [sub_resource type="Curve3D" id=5] _data = { "points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 1, 0, 128, -128, 0, -0.2, 128, 0, 0.2, 129, 0, 128, 0, 0, 64.3, 0, 0, -64.3, 256, 0, 1, 127.8, 0, -0.4, -127.8, 0, 0.4, 128.388, 0, -127.842, 0, 0, 0, 0, 0, 0, 0.565611, 0, -127.842, 128.1, 0, -0.4, -128.1, 0, 0.4, -127.658, 0, -127.842, 0, 0, -63.9, 0, 0, 63.9, -255.882, 0, -0.422239, -128.7, 0, 0.4, 128.7, 0, -0.4, -127.658, 0, 128.204, 0, 0, 0, 0, 0, 0, 1, 0, 128 ), "tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0 ) } [sub_resource type="Shader" id=9] code = "shader_type spatial; uniform sampler2D road_texture; void fragment() { vec2 road_uv = vec2(UV.y * 5.0, UV.x * 0.02); vec4 color = texture(road_texture, road_uv); ALBEDO = color.rgb; METALLIC = 0.0; ROUGHNESS = 0.8; }" [sub_resource type="ShaderMaterial" id=10] shader = SubResource( 9 ) shader_param/road_texture = ExtResource( 3 ) [sub_resource type="SpatialMaterial" id=7] flags_transparent = true albedo_color = Color( 0.67451, 0.992157, 1, 0.168627 ) [sub_resource type="SpatialMaterial" id=8] albedo_color = Color( 0.584314, 0.584314, 0.584314, 1 ) metallic = 1.0 roughness = 0.63 [sub_resource type="SpatialMaterial" id=13] albedo_color = Color( 0.192157, 0.192157, 0.192157, 1 ) [sub_resource type="SpatialMaterial" id=14] albedo_color = Color( 0.294118, 0.243137, 0, 1 ) [sub_resource type="SpatialMaterial" id=15] albedo_color = Color( 0.203922, 0.203922, 0.203922, 1 ) [node name="Spatial" instance=ExtResource( 1 )] [node name="Track" parent="." index="1"] track_path = NodePath("../Path") checkpoint_polygon = PoolVector2Array( -20, -4, -20, 10, 20, 10, 20, -4 ) gate_size = Vector3( 42, 20, 5 ) [node name="Grass" type="StaticBody" parent="." index="2"] transform = Transform( 0.8, 0, 0, 0, 1, 0, 0, 0, 0.4, 0, 5, 0 ) [node name="MeshInstance" type="MeshInstance" parent="Grass" index="0"] mesh = SubResource( 12 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="Grass" index="1"] shape = SubResource( 3 ) [node name="StaticBody" type="StaticBody" parent="." index="3"] [node name="MeshInstance" type="MeshInstance" parent="StaticBody" index="0"] mesh = SubResource( 2 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="1"] shape = SubResource( 3 ) [node name="ResetArea" type="Area" parent="." index="4"] [node name="CollisionShape" type="CollisionShape" parent="ResetArea" index="0"] shape = SubResource( 4 ) [node name="Path" type="Path" parent="." index="5"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 9, 0 ) curve = SubResource( 5 ) [node name="Track" type="CSGPolygon" parent="Path" index="0"] use_collision = true polygon = PoolVector2Array( -20, -4, 20, 4, -19, -4 ) mode = 2 path_node = NodePath("..") path_interval_type = 0 path_interval = 1.0 path_simplify_angle = 1.0 path_rotation = 2 path_local = true path_continuous_u = true path_u_distance = 1.0 path_joined = true material = SubResource( 10 ) [node name="LeftRail" type="CSGPolygon" parent="Path" index="1"] use_collision = true polygon = PoolVector2Array( -21, 3, -20, 3, -20, -4, -21, -4 ) mode = 2 path_node = NodePath("..") path_interval_type = 0 path_interval = 1.0 path_simplify_angle = 0.0 path_rotation = 2 path_local = true path_continuous_u = true path_u_distance = 1.0 path_joined = true material = SubResource( 7 ) [node name="LeftRailTop" type="CSGPolygon" parent="Path" index="2"] use_collision = true polygon = PoolVector2Array( -21, 4, -20, 4, -20, 3, -21, 3 ) mode = 2 path_node = NodePath("..") path_interval_type = 0 path_interval = 1.0 path_simplify_angle = 0.0 path_rotation = 2 path_local = true path_continuous_u = true path_u_distance = 1.0 path_joined = true material = SubResource( 8 ) [node name="RightRail" type="CSGPolygon" parent="Path" index="3"] use_collision = true polygon = PoolVector2Array( 20, 4, 20, 7, 22, 7, 22, 4 ) mode = 2 path_node = NodePath("..") path_interval_type = 0 path_interval = 1.0 path_simplify_angle = 0.0 path_rotation = 2 path_local = true path_continuous_u = true path_u_distance = 1.0 path_joined = true material = SubResource( 13 ) [node name="Seats" type="CSGPolygon" parent="Path" index="4"] use_collision = true polygon = PoolVector2Array( 40, 4, 60, 20, 22, 7, 22, 4 ) mode = 2 path_node = NodePath("..") path_interval_type = 0 path_interval = 20.0 path_simplify_angle = 0.0 path_rotation = 2 path_local = true path_continuous_u = true path_u_distance = 1.0 path_joined = true material = SubResource( 14 ) [node name="Walls" type="CSGPolygon" parent="Path" index="5"] use_collision = true polygon = PoolVector2Array( 40, 4, 60, 20, 70, 7, 70, 50, 60, 40, 40, 4 ) mode = 2 path_node = NodePath("..") path_interval_type = 0 path_interval = 20.0 path_simplify_angle = 0.0 path_rotation = 2 path_local = true path_continuous_u = true path_u_distance = 1.0 path_joined = true material = SubResource( 15 ) [node name="Roof" type="CSGPolygon" parent="Path" index="6"] use_collision = true polygon = PoolVector2Array( 70, 50, -50, 70, 20, 68 ) mode = 2 path_node = NodePath("..") path_interval_type = 0 path_interval = 20.0 path_simplify_angle = 0.0 path_rotation = 2 path_local = true path_continuous_u = true path_u_distance = 1.0 path_joined = true [node name="DirectionalLight" type="DirectionalLight" parent="." index="6"] transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 69, 0 ) shadow_enabled = true directional_shadow_max_distance = 1000.0 [connection signal="body_entered" from="ResetArea" to="." method="_on_ResetArea_body_entered"]