extends PopupDialog func _ready() -> void: $MarginContainer/VSplitContainer/VBoxContainer/ContinueButton.grab_focus() func _process(_delta: float) -> void: if Input.is_action_just_pressed("ui_cancel"): if get_tree().paused: hide() get_tree().paused = false else: show() get_tree().paused = true func _on_ContinueButton_pressed(): hide() get_tree().paused = false func _on_ExitButton_pressed(): get_tree().paused = false get_tree().change_scene("res://scenes/menu/main_menu.tscn") get_tree().root.get_child(get_tree().root.get_child_count() - 1).queue_free()