extends Node var auto_clutch: bool = false var automatic_transmission: bool = true var selected_camera: int = 0 var multiplayer_name: String = "Player" var _config: Dictionary func _ready() -> void: _config = read_json_file("res://info.json") func read_json_file(file_path: String) -> Dictionary: var file = File.new() if not file.file_exists(file_path): print("File not found: %s" % file_path) return Dictionary() file.open(file_path, File.READ) var content_as_text = file.get_as_text() var content_as_dictionary = parse_json(content_as_text) return content_as_dictionary func save_json_file(file_path: String, contents: Dictionary) -> void: var file = File.new() file.open(file_path, File.WRITE) file.store_line(to_json(contents)) file.close() func get_version_string() -> String: var version = _config["version"] var major = version["major"] var minor = version["minor"] var patch = version["patch"] return "%d.%d.%d" % [major, minor, patch]