bugged-racing/menu/settings_menu.gd

221 lines
9.3 KiB
GDScript

extends Panel
const PLAYER_CONTROLLER = preload("res://player/vehicle_controller.gd")
const CAMERA_TEST_SCENE = preload("res://menu/camera_config_scene.tscn")
const BUGGY = "res://vehicles/buggy.tscn"
const BEETLE = "res://vehicles/beetlecar.tscn"
const BUGMOBILE = "res://vehicles/bugmobile.tscn"
var vehicles = [BEETLE, BUGGY, BUGMOBILE]
var inputs = BuggedVehicle.VehicleInputs.new()
onready var master_bus := AudioServer.get_bus_index("Master")
onready var sound_bus := AudioServer.get_bus_index("Sound")
onready var music_bus := AudioServer.get_bus_index("Music")
# gdlint: ignore=max-line-length
onready var master_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Audio/Audio/MasterSlider
# gdlint: ignore=max-line-length
onready var sound_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Audio/Audio/SoundEffectsSlider
# gdlint: ignore=max-line-length
onready var music_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Audio/Audio/MusicSlider
# gdlint: ignore=max-line-length
onready var auto_clutch_cb: CheckBox = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/AutoClutchCheckBox
# gdlint: ignore=max-line-length
onready var automatic_transmission_cb: CheckBox = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/AutomaticTransmissionCheckBox
# gdlint: ignore=max-line-length
onready var fullscreen_cb: CheckBox = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/System/FullscreenCheckBox
# gdlint: ignore=max-line-length
onready var borderless_cb: CheckBox = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/System/BorderlessCheckBox
# gdlint: ignore=max-line-length
onready var multiplayer_name_box: LineEdit = $MarginContainer/VSplitContainer/TabContainer/Gameplay/Gameplay/MultiplayerNameBox
# gdlint: ignore=max-line-length
onready var steering_sensitivity_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/SteeringSensitivitySlider
# gdlint: ignore=max-line-length
onready var steering_return_speed_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/SteeringReturnSpeedSlider
# gdlint: ignore=max-line-length
onready var steering_deadzone_inner_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/SteeringInnerDeadzoneSlider
# gdlint: ignore=max-line-length
onready var steering_deadzone_outer_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/SteeringOuterDeadzoneSlider
# gdlint: ignore=max-line-length
onready var throttle_sensitivity_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/ThrottleSensitivitySlider
# gdlint: ignore=max-line-length
onready var brakes_sensitivity_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/BrakesSensitivitySlider
# gdlint: ignore=max-line-length
onready var steering_value_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/HBoxContainer/Steering/HSlider
# gdlint: ignore=max-line-length
onready var throttle_value_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/HBoxContainer/Throttle/HSlider
# gdlint: ignore=max-line-length
onready var brakes_value_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/HBoxContainer/Brakes/HSlider
# gdlint: ignore=max-line-length
onready var gear_value_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Controls/Controls/HBoxContainer/Gear/HSlider
# gdlint: ignore=max-line-length
onready var fov_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/Camera/FovSlider
# gdlint: ignore=max-line-length
onready var move_depth_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/Camera/MoveDepthSlider
# gdlint: ignore=max-line-length
onready var move_horizontal_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/Camera/MoveHorizontalSlider
# gdlint: ignore=max-line-length
onready var move_vertical_slider: HSlider = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/Camera/MoveVerticalSlider
# gdlint: ignore=max-line-length
onready var vehicle_selector: OptionButton = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/VBoxContainer/VehicleSelector
# gdlint: ignore=max-line-length
onready var viewport: Viewport = $MarginContainer/VSplitContainer/TabContainer/Video/TabContainer/Camera/VBoxContainer/ViewportContainer/Viewport
onready var camera_scene = CAMERA_TEST_SCENE.instance()
func _ready() -> void:
auto_clutch_cb.grab_focus()
master_slider.value = db2linear(AudioServer.get_bus_volume_db(master_bus))
sound_slider.value = db2linear(AudioServer.get_bus_volume_db(sound_bus))
music_slider.value = db2linear(AudioServer.get_bus_volume_db(music_bus))
auto_clutch_cb.pressed = GlobalSettings.auto_clutch
automatic_transmission_cb.pressed = GlobalSettings.automatic_transmission
multiplayer_name_box.text = GlobalSettings.multiplayer_name
steering_sensitivity_slider.value = GlobalSettings.steering_sensitivity
steering_return_speed_slider.value = GlobalSettings.return_speed
steering_deadzone_inner_slider.value = GlobalSettings.steering_deadzone_inner
steering_deadzone_outer_slider.value = GlobalSettings.steering_deadzone_outer
throttle_sensitivity_slider.value = GlobalSettings.throttle_sensitivity
brakes_sensitivity_slider.value = GlobalSettings.brake_sensitivity
fov_slider.value = GlobalSettings.camera_fov
move_depth_slider.value = GlobalSettings.camera_move_depth
move_horizontal_slider.value = GlobalSettings.camera_move_horizontal
move_vertical_slider.value = GlobalSettings.camera_move_vertical
fullscreen_cb.pressed = false
borderless_cb.pressed = false
var controller = PLAYER_CONTROLLER.new()
controller.input_sink_path = get_path()
add_child(controller)
if OS.is_window_fullscreen():
_set_fullscreen(true)
if OS.get_borderless_window():
_set_borderless(true)
vehicle_selector.add_item("Beetlecar")
vehicle_selector.add_item("Buggy")
vehicle_selector.add_item("Bugmobile")
vehicle_selector.selected = 1
viewport.add_child(camera_scene)
func _physics_process(_delta: float) -> void:
steering_value_slider.value = -inputs.steering
throttle_value_slider.value = inputs.throttle
brakes_value_slider.value = inputs.brake
match inputs.gear_request:
BuggedVehicle.GearRequest.UP:
gear_value_slider.value += 1
BuggedVehicle.GearRequest.DOWN:
gear_value_slider.value -= 1
func _on_autoclutch_toggled(new_state: bool) -> void:
GlobalSettings.auto_clutch = new_state
func _on_fullscreen_toggled(new_state: bool) -> void:
_set_borderless(false)
_set_fullscreen(new_state)
func _on_borderless_toggled(new_state: bool) -> void:
_set_fullscreen(false)
_set_borderless(new_state)
func _on_automatictransmission_toggled(new_state: bool) -> void:
GlobalSettings.automatic_transmission = new_state
auto_clutch_cb.disabled = new_state == true
func _on_BackButton_pressed() -> void:
GlobalSettings.multiplayer_name = multiplayer_name_box.text
get_tree().change_scene("res://menu/main_menu.tscn")
func _on_MasterSlider_value_changed(new_value: float) -> void:
AudioServer.set_bus_volume_db(master_bus, linear2db(new_value))
func _on_SoundEffectsSlider_value_changed(new_value: float) -> void:
AudioServer.set_bus_volume_db(sound_bus, linear2db(new_value))
func _on_MusicSlider_value_changed(new_value: float) -> void:
AudioServer.set_bus_volume_db(music_bus, linear2db(new_value))
func _on_SteeringSensitivitySlider_value_changed(new_value: float) -> void:
GlobalSettings.steering_sensitivity = new_value
func _on_SteeringReturnSpeedSlider_value_changed(new_value: float) -> void:
GlobalSettings.return_speed = new_value
func _on_SteeringInnerDeadzoneSlider_value_changed(new_value: float) -> void:
GlobalSettings.steering_deadzone_inner = new_value
func _on_SteeringOuterDeadzoneSlider_value_changed(new_value: float) -> void:
GlobalSettings.steering_deadzone_outer = new_value
func _on_ThrottleSensitivitySlider_value_changed(new_value: float) -> void:
GlobalSettings.throttle_sensitivity = new_value
func _on_BrakesSensitivitySlider_value_changed(new_value: float) -> void:
GlobalSettings.brake_sensitivity = new_value
func _on_FovSlider_value_changed(new_value: float) -> void:
GlobalSettings.camera_fov = new_value
func _on_MoveDepthSlider_value_changed(new_value: float) -> void:
GlobalSettings.camera_move_depth = new_value
func _on_MoveHorizontalSlider_value_changed(new_value: float) -> void:
GlobalSettings.camera_move_horizontal = new_value
func _on_MoveVerticalSlider_value_changed(new_value: float) -> void:
GlobalSettings.camera_move_vertical = new_value
func _on_VehicleSelector_item_selected(item_index: int) -> void:
camera_scene.change_vehicle_to(vehicles[item_index])
func _on_ResetToDefaultButton_pressed() -> void:
fov_slider.value = 70
move_depth_slider.value = 0
move_horizontal_slider.value = 0
move_vertical_slider.value = 0
func _set_fullscreen(new_state: bool) -> void:
OS.set_window_fullscreen(new_state)
OS.set_window_maximized(new_state)
if new_state == true:
borderless_cb.disabled = true
else:
borderless_cb.disabled = false
func _set_borderless(new_state: bool) -> void:
OS.set_borderless_window(new_state)
OS.set_window_maximized(new_state)
if new_state == true:
fullscreen_cb.disabled = true
else:
fullscreen_cb.disabled = false