bugged-racing/scenes/test_level.gd

16 lines
449 B
GDScript

extends Spatial
const camera = preload("res://player/camera.tscn")
onready var spawn_point = $PlayerSpawnLocation
var player_node: Node
func _ready() -> void:
player_node.global_transform = spawn_point.global_transform
add_child(player_node)
var player_camera = camera.instance()
player_camera.follow_target_path = player_node.get_path()
add_child(player_camera)
func spawn_player(player_node: Node) -> void:
self.player_node = player_node