60 lines
2.2 KiB
GDScript
60 lines
2.2 KiB
GDScript
extends Panel
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const BUGGY = "res://vehicles/buggy.tscn"
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const BEETLE = "res://vehicles/beetlecar.tscn"
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const BUGMOBILE = "res://vehicles/bugmobile.tscn"
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const TEST_SCENE = "res://scenes/test_level.tscn"
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const INFINITE_LOOP_SCENE = "res://scenes/infinite_loop_track_level.tscn"
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const ROUNDING_ERROR = "res://scenes/rounding_error_track_level.tscn"
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const SCARAB = "res://scenes/scarab_track_level.tscn"
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const RACE_CONDITION = "res://scenes/race_condition_track_level.tscn"
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const GUI_SCENE = "res://player/gui.tscn"
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var vehicles = [BEETLE, BUGGY, BUGMOBILE]
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var tracks = [INFINITE_LOOP_SCENE, ROUNDING_ERROR, RACE_CONDITION, SCARAB, TEST_SCENE]
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# gdlint: ignore=max-line-length
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onready var vehicle_selector = $MarginContainer/VSplitContainer/CenterContainer/GridContainer/VehicleSelector
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# gdlint: ignore=max-line-length
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onready var track_selector = $MarginContainer/VSplitContainer/CenterContainer/GridContainer/TrackSelector
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onready var ip = $MarginContainer/VSplitContainer/CenterContainer/GridContainer/IpBox
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onready var port = $MarginContainer/VSplitContainer/CenterContainer/GridContainer/PortBox
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func _ready() -> void:
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vehicle_selector.grab_focus()
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vehicle_selector.add_item("Beetlecar")
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vehicle_selector.add_item("Buggy")
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vehicle_selector.add_item("Bugmobile")
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track_selector.add_item("Infinite Loop")
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track_selector.add_item("Rounding Error")
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track_selector.add_item("Race Condition")
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track_selector.add_item("Scarab")
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track_selector.add_item("Testing grounds")
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func _on_JoinButton_pressed() -> void:
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if vehicle_selector.get_selected_id() < 0:
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return
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if track_selector.get_selected_id() < 0:
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return
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var vehicle = vehicles[vehicle_selector.get_selected_id()]
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MultiplayerController.create_client(ip.text, int(float(port.text)), vehicle)
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queue_free()
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func _on_HostButton_pressed() -> void:
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if vehicle_selector.get_selected_id() < 0:
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return
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if track_selector.get_selected_id() < 0:
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return
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var vehicle = vehicles[vehicle_selector.get_selected_id()]
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var track = tracks[track_selector.get_selected_id()]
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MultiplayerController.create_server(int(float(port.text)), track, vehicle)
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queue_free()
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func _on_BackButton_pressed() -> void:
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get_tree().change_scene("res://menu/main_menu.tscn")
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