47 lines
1.3 KiB
GDScript
47 lines
1.3 KiB
GDScript
class_name BaseTrackLevel
|
|
extends Spatial
|
|
|
|
const CAMERA_CONTROLLER = preload("res://player/cameras/camera_controller.gd")
|
|
|
|
var player_node: BuggedVehicle
|
|
var gui: Node
|
|
var camera_controller: CameraController
|
|
|
|
onready var track = $Track
|
|
|
|
|
|
func _ready() -> void:
|
|
reset_player_to(track.get_furthest_checkpoint(), player_node)
|
|
add_child(player_node)
|
|
add_child(gui)
|
|
camera_controller = CAMERA_CONTROLLER.new()
|
|
camera_controller.attach_cameras_to(player_node)
|
|
|
|
|
|
func spawn_player(player_node: BuggedVehicle, gui: Node) -> void:
|
|
self.player_node = player_node
|
|
self.gui = gui
|
|
|
|
|
|
func reset_player_to(node_to_reset_to: Node, player_node: BuggedVehicle) -> void:
|
|
player_node.reset_transform = node_to_reset_to.global_transform.looking_at(
|
|
node_to_reset_to.global_transform.translated(
|
|
node_to_reset_to.global_transform.basis.z
|
|
).origin,
|
|
node_to_reset_to.global_transform.basis.y
|
|
)
|
|
player_node.reset_transform.origin += node_to_reset_to.global_transform.basis.y * 3
|
|
|
|
|
|
func _process(_delta: float) -> void:
|
|
if Input.is_action_just_released("reset_vehicle"):
|
|
reset_player_to(track.get_furthest_checkpoint(), player_node)
|
|
|
|
if Input.is_action_just_released("next_camera"):
|
|
camera_controller.next_camera()
|
|
|
|
|
|
func _on_ResetArea_body_entered(body: Node) -> void:
|
|
if body.get_groups().has("car"):
|
|
reset_player_to(track.get_furthest_checkpoint(), body)
|