44 lines
1.5 KiB
Plaintext
44 lines
1.5 KiB
Plaintext
[gd_scene load_steps=6 format=2]
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[ext_resource path="res://assets/checkered.png" type="Texture" id=1]
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[sub_resource type="CubeMesh" id=1]
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size = Vector3( 0.1, 0.75, 1 )
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[sub_resource type="SpatialMaterial" id=2]
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albedo_color = Color( 0.333333, 0.333333, 0.333333, 1 )
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[sub_resource type="CubeMesh" id=3]
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size = Vector3( 0.3, 1, 1 )
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[sub_resource type="SpatialMaterial" id=4]
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albedo_texture = ExtResource( 1 )
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uv1_scale = Vector3( 2.07, 2.592, 1 )
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uv1_triplanar = true
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[node name="Spatial" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.15, 0 )
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[node name="StaticBody" type="StaticBody" parent="."]
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[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.444051, 0.366505, 0 )
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mesh = SubResource( 1 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 2 )
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[node name="MeshInstance2" type="MeshInstance" parent="StaticBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.448985, 0.365196, 0 )
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mesh = SubResource( 1 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 2 )
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[node name="MeshInstance3" type="MeshInstance" parent="StaticBody"]
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transform = Transform( -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0, 1, 0, 0.894511, 0 )
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mesh = SubResource( 3 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 4 )
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[node name="CollisionPolygon" type="CollisionPolygon" parent="StaticBody"]
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polygon = PoolVector2Array( -0.5, 0, -0.5, 1.05, 0.5, 1.05, 0.5, 0, 0.4, 0, 0.4, 0.75, -0.4, 0.75, -0.4, 0 )
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