91 lines
2.8 KiB
GDScript
91 lines
2.8 KiB
GDScript
extends MarginContainer
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var best_time = -1
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var leaderboards_data = {}
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onready var time_value = $VBoxContainer/HBoxContainer/TimeValue
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onready var best_time_value = $VBoxContainer/HBoxContainer/BestTimeValue
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onready var wrong_way_label = $CenterContainer/WrongWayLabel
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onready var leaderboards = $VBoxContainer/LeaderboardsLine
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onready var leaderboards_list = $VBoxContainer/LeaderboardsLine/VBoxContainer/Leaderboards
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onready var track_minimap = $VBoxContainer2/HBoxContainer/ViewportContainer/TrackRadar/TrackMinimap
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func _ready() -> void:
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time_value.text = "NaN"
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best_time_value.text = "NaN"
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if MultiplayerController.is_online():
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leaderboards.visible = true
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MultiplayerController.connect("peers_updated", self, "_on_peers_updated")
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else:
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leaderboards.visible = false
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func _on_time_updated(new_time: float) -> void:
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time_value.text = _format_time(new_time)
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func _on_lap_complete(lap_time: float) -> void:
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if lap_time < best_time or best_time < 0:
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best_time = lap_time
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best_time_value.text = _format_time(best_time)
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if MultiplayerController.is_online():
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update_leaderboard_time(String(get_tree().get_network_unique_id()), lap_time)
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rpc("update_leaderboard_time", String(get_tree().get_network_unique_id()), lap_time)
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func _on_wrong_way_detected() -> void:
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wrong_way_label.visible = true
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yield(get_tree().create_timer(3.0), "timeout")
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wrong_way_label.visible = false
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func _format_time(time: float) -> String:
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var minute = floor(time / 1000.0 / 60.0)
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var second = floor((time / 1000.0) - minute * 60)
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var millisecond = time - minute * 60 * 1000 - second * 1000
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return "%02d:%02d.%03d" % [minute, second, millisecond]
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remote func update_leaderboard_time(peer_id: String, lap_time: float):
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leaderboards_data[peer_id] = lap_time
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_refresh_leaderboard()
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func _refresh_leaderboard():
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var leaderboards_sorted = []
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for peer in leaderboards_data:
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leaderboards_sorted.append([peer, leaderboards_data[peer]])
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leaderboards_sorted.sort_custom(self, "_leaderbords_comparison")
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for child in leaderboards_list.get_children():
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child.queue_free()
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for entry in leaderboards_sorted:
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var label = Label.new()
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var player_name = MultiplayerController.peers[int(float(entry[0]))].name
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label.text = "%s - %s" % [player_name, _format_time(entry[1])]
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leaderboards_list.add_child(label)
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func _leaderbords_comparison(left: Array, right: Array) -> bool:
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return left[1] < right[1]
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func set_curve(curve: Curve3D) -> void:
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track_minimap.set_curve(curve)
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func on_player_position_updated(player_id: int, position: Transform) -> void:
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track_minimap.on_player_position_updated(player_id, position)
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func _on_peers_updated() -> void:
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for peer in leaderboards_data.keys():
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if not MultiplayerController.peers.has(peer):
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leaderboards_data.erase(peer)
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_refresh_leaderboard()
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