26 lines
1.3 KiB
Plaintext
26 lines
1.3 KiB
Plaintext
[gd_scene load_steps=4 format=2]
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[ext_resource path="res://vehicles/buggy.tscn" type="PackedScene" id=1]
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[sub_resource type="CubeMesh" id=1]
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[sub_resource type="ConcavePolygonShape" id=2]
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data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
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[node name="buggy" instance=ExtResource( 1 )]
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STEER_SPEED = 1.5
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[node name="Camera" type="Camera" parent="." index="7"]
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transform = Transform( -0.0903024, 0, -0.995914, 0, 1, 0, 0.995914, 0, -0.0903024, -3.4904, 1.22508, 0 )
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[node name="StaticBody" type="StaticBody" parent="." index="8"]
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[node name="MeshInstance" type="MeshInstance" parent="StaticBody" index="0"]
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transform = Transform( 6.60148, 0, 0, 0, 0.0658818, 0, 0, 0, 6.60148, 0, -0.212286, 0 )
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mesh = SubResource( 1 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="1"]
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transform = Transform( 6.60148, 0, 0, 0, 0.0658818, 0, 0, 0, 6.60148, 0, -0.212286, 0 )
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shape = SubResource( 2 )
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