bugged-racing/menu/settings_menu.gd

93 lines
3.5 KiB
GDScript

extends Panel
onready var master_bus := AudioServer.get_bus_index("Master")
onready var sound_bus := AudioServer.get_bus_index("Sound")
onready var music_bus := AudioServer.get_bus_index("Music")
# gdlint: ignore=max-line-length
onready var master_slider: HSlider = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/MasterSlider
# gdlint: ignore=max-line-length
onready var sound_slider: HSlider = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/SoundEffectsSlider
# gdlint: ignore=max-line-length
onready var music_slider: HSlider = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/MusicSlider
# gdlint: ignore=max-line-length
onready var auto_clutch_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/AutoClutchCheckBox
# gdlint: ignore=max-line-length
onready var automatic_transmission_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/AutomaticTransmissionCheckBox
# gdlint: ignore=max-line-length
onready var fullscreen_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/FullscreenCheckBox
# gdlint: ignore=max-line-length
onready var borderless_cb: CheckBox = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/BorderlessCheckBox
# gdlint: ignore=max-line-length
onready var multiplayer_name_box: LineEdit = $MarginContainer/VSplitContainer/CenterContainer/VBoxContainer/MultiplayerNameBox
func _ready() -> void:
auto_clutch_cb.grab_focus()
master_slider.value = db2linear(AudioServer.get_bus_volume_db(master_bus))
sound_slider.value = db2linear(AudioServer.get_bus_volume_db(sound_bus))
music_slider.value = db2linear(AudioServer.get_bus_volume_db(music_bus))
auto_clutch_cb.pressed = GlobalSettings.auto_clutch
automatic_transmission_cb.pressed = GlobalSettings.automatic_transmission
multiplayer_name_box.text = GlobalSettings.multiplayer_name
fullscreen_cb.pressed = false
borderless_cb.pressed = false
if OS.is_window_fullscreen():
_set_fullscreen(true)
if OS.get_borderless_window():
_set_borderless(true)
func _on_autoclutch_toggled(new_state: bool) -> void:
GlobalSettings.auto_clutch = new_state
func _on_fullscreen_toggled(new_state: bool) -> void:
_set_borderless(false)
_set_fullscreen(new_state)
func _on_borderless_toggled(new_state: bool) -> void:
_set_fullscreen(false)
_set_borderless(new_state)
func _on_automatictransmission_toggled(new_state: bool) -> void:
GlobalSettings.automatic_transmission = new_state
auto_clutch_cb.disabled = new_state == true
func _on_BackButton_pressed() -> void:
GlobalSettings.multiplayer_name = multiplayer_name_box.text
get_tree().change_scene("res://menu/main_menu.tscn")
func _on_MasterSlider_value_changed(new_value: float) -> void:
AudioServer.set_bus_volume_db(master_bus, linear2db(new_value))
func _on_SoundEffectsSlider_value_changed(new_value: float) -> void:
AudioServer.set_bus_volume_db(sound_bus, linear2db(new_value))
func _on_MusicSlider_value_changed(new_value: float) -> void:
AudioServer.set_bus_volume_db(music_bus, linear2db(new_value))
func _set_fullscreen(new_state: bool) -> void:
OS.set_window_fullscreen(new_state)
OS.set_window_maximized(new_state)
if new_state == true:
borderless_cb.disabled = true
else:
borderless_cb.disabled = false
func _set_borderless(new_state: bool) -> void:
OS.set_borderless_window(new_state)
OS.set_window_maximized(new_state)
if new_state == true:
fullscreen_cb.disabled = true
else:
fullscreen_cb.disabled = false