122 lines
3.3 KiB
GDScript
122 lines
3.3 KiB
GDScript
extends Node
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const GUI_SCENE = "res://player/gui.tscn"
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var enet_peer = NetworkedMultiplayerENet.new()
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var peers = {}
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var peers_vehicles = {}
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var current_track: Node = null
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var current_track_path: String
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var current_vehicle: String
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var connected = false
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func _ready():
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enet_peer.connect("peer_connected", self, "_peer_connected")
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enet_peer.connect("peer_disconnected", self, "_peer_disconnected")
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get_tree().connect("connected_to_server", self, "_connected_to_server")
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enet_peer.connect("server_disconnected", self, "_server_disconnected")
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get_tree().connect("connection_failed", self, "_connection_failed")
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func create_server(port, track, vehicle):
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current_track_path = track
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current_track = load(track).instance()
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current_vehicle = vehicle
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enet_peer.create_server(port, 2)
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get_tree().network_peer = enet_peer
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peers[1] = true
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create_player(1, vehicle)
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get_tree().root.call_deferred("add_child", current_track)
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connected = true
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func create_client(address, port, vehicle):
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current_vehicle = vehicle
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peers[get_tree().get_network_unique_id()] = true
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enet_peer.create_client(address, port)
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get_tree().network_peer = enet_peer
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func _peer_connected(peer_id):
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print("_peer_connected(%s)" % peer_id)
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peers[peer_id] = false
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rpc_id(peer_id, "add_player", get_tree().get_network_unique_id(), current_vehicle)
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if get_tree().get_network_unique_id() == 1:
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rpc_id(peer_id, "select_track", current_track_path)
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func _peer_disconnected(peer_id):
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print("_peer_disconnected(%s)" % peer_id)
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peers.erase(peer_id)
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destroy_player(peer_id)
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print("new peers state: %s" % peers)
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func _connected_to_server():
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print("_connected_to_server")
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connected = true
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func _connection_failed():
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connected = false
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current_track = null
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peers_vehicles.clear()
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_server_disconnected()
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func _server_disconnected():
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connected = false
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current_track = null
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peers.clear()
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peers_vehicles.clear()
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get_tree().root.get_child(get_tree().root.get_child_count() - 1).queue_free()
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get_tree().change_scene("res://menu/main_menu.tscn")
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func create_player(peer_id, vehicle_path):
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var vehicle = load(vehicle_path).instance()
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var gui
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if peer_id == get_tree().get_network_unique_id():
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gui = load(GUI_SCENE).instance()
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vehicle.connect("speed_updated", gui, "update_speed")
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vehicle.connect("rpm_updated", gui, "update_rpm")
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vehicle.connect("gear_updated", gui, "update_gear")
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vehicle.set_network_master(peer_id)
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vehicle.name = String(peer_id)
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if peer_id == get_tree().get_network_unique_id():
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current_track.call_deferred("spawn_player", vehicle, gui)
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else:
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current_track.call_deferred("spawn_vehicle", vehicle)
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func destroy_player(peer_id):
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current_track.remove_player(String(peer_id))
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func quit():
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enet_peer.close_connection()
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connected = false
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current_track = null
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peers.clear()
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peers_vehicles.clear()
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remote func add_player(peer_id, vehicle_path):
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if peers[peer_id] == false:
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peers[peer_id] = true
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if current_track != null:
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create_player(peer_id, vehicle_path)
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else:
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peers_vehicles[peer_id] = vehicle_path
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remote func select_track(track_path):
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current_track = load(track_path).instance()
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get_tree().root.call_deferred("add_child", current_track)
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create_player(get_tree().get_network_unique_id(), current_vehicle)
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for peer in peers_vehicles:
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create_player(peer, peers_vehicles[peer])
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peers_vehicles.clear()
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