bugged-racing/scenes/rounding_error_track_level....

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://scenes/base_track_level.tscn" type="PackedScene" id=2]
[sub_resource type="PlaneMesh" id=11]
[sub_resource type="SpatialMaterial" id=19]
albedo_color = Color( 0.0352941, 0.835294, 0.968627, 1 )
metallic = 1.0
emission_enabled = true
emission = Color( 0.403922, 1, 0.956863, 1 )
emission_energy = 0.1
emission_operator = 0
emission_on_uv2 = false
[sub_resource type="ConcavePolygonShape" id=13]
data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
[sub_resource type="Curve3D" id=14]
_data = {
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"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
}
[sub_resource type="OpenSimplexNoise" id=15]
seed = -8
octaves = 9
period = 10.0
persistence = 0.49
lacunarity = 2.04
[sub_resource type="NoiseTexture" id=17]
flags = 39
seamless = true
noise = SubResource( 15 )
noise_offset = Vector2( -1, -1 )
[sub_resource type="SpatialMaterial" id=16]
albedo_color = Color( 0.4, 0.301961, 0.00784314, 1 )
albedo_texture = SubResource( 17 )
[sub_resource type="BoxShape" id=18]
extents = Vector3( 226.72, 25.6138, 197.933 )
[node name="Spatial2" instance=ExtResource( 2 )]
[node name="Track" parent="." index="1"]
track_path = NodePath("../Path")
checkpoint_polygon = PoolVector2Array( -15, -2, -15, 10, 15, 10, 15, -2 )
[node name="StaticBody" type="StaticBody" parent="." index="2"]
transform = Transform( 99.9785, 0, 0, 0, 99.9785, 0, 0, 0, 99.9785, 0, 0, 0 )
[node name="MeshInstance" type="MeshInstance" parent="StaticBody" index="0"]
transform = Transform( 6.13726, 0, 0, 0, 6.13726, 0, 0, 0, 6.13726, 0, 0, 0 )
mesh = SubResource( 11 )
material/0 = SubResource( 19 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="1"]
transform = Transform( 6.13726, 0, 0, 0, 6.13726, 0, 0, 0, 6.13726, 0, 0, 0 )
shape = SubResource( 13 )
[node name="Path" type="Path" parent="." index="3"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.00166, 0 )
curve = SubResource( 14 )
[node name="Road" type="CSGPolygon" parent="Path" index="0"]
use_collision = true
invert_faces = true
polygon = PoolVector2Array( -8, 0, -2, -0.1, 2, -0.1, 8, 0 )
mode = 2
path_node = NodePath("..")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_local = true
path_continuous_u = true
path_u_distance = 1.0
path_joined = true
material = SubResource( 16 )
[node name="Slope" type="CSGPolygon" parent="Path" index="1"]
use_collision = true
polygon = PoolVector2Array( -12, -20, -10, 1.25, -8, 0.75, -8, -1, 8, -1, 8, 0.75, 10, 1.25, 12, -20 )
mode = 2
path_node = NodePath("..")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_local = true
path_continuous_u = true
path_u_distance = 1.0
path_joined = true
[node name="ResetArea" type="Area" parent="." index="4"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 81.1217, 0 )
[node name="CollisionShape" type="CollisionShape" parent="ResetArea" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -106.576, 0 )
shape = SubResource( 18 )
[connection signal="body_entered" from="ResetArea" to="." method="_on_ResetArea_body_entered"]