bugged-racing/scenes/test_level.tscn

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://scenes/base_track_level.tscn" type="PackedScene" id=1]
[ext_resource path="res://icon.png" type="Texture" id=3]
[sub_resource type="PlaneMesh" id=11]
[sub_resource type="SpatialMaterial" id=12]
albedo_texture = ExtResource( 3 )
[sub_resource type="ConcavePolygonShape" id=13]
data = PoolVector3Array( 1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1 )
[sub_resource type="Curve3D" id=14]
_data = {
"points": PoolVector3Array( 9.79904, 0, 18.6319, -9.79904, 0, -18.6319, -31.895, 0, 7.96057, 0, 0, 0, 0, 0, 0, -57.093, 0, -13.8155, -7.43263, 0, 17.8593, 7.43263, 0, -17.8593, -58.3374, 0, -41.6578, -15.1113, 0, 9.06681, 15.1113, 0, -9.06681, -37.8981, 0, -68.1249, -14.7755, 0, 2.35069, 14.7755, 0, -2.35069, 4.94635, 7.23662, -84.5424, -17.7978, 0, -2.68641, 17.7978, 0, 2.68641, 61.5006, 0, -91.6313, 0.67157, 0, -25.5212, -0.67157, 0, 25.5212, 97.0961, 0, -69.1323, 2.68643, 0, -7.38771, -2.68643, 0, 7.38771, 78.6267, 0, -42.2678, -8.73099, 0, -17.4619, 8.73099, 0, 17.4619, 66.0252, 8.78723, -14.4988, 0, 0, 0, 0, 0, 0, 95.7529, 0, -1.6352, 0, 0, 0, 0, 0, 0, 139.408, 0, 1.05125, -20.1485, 0, -13.7681, 20.1485, 0, 13.7681, 185.413, 0, 3.4019, 0, 0, 0, 0, 0, 0, 201.868, 0, 23.2145, 0.335724, 0, -17.462, -0.335724, 0, 17.462, 210.21, 5.87604, 64.836, 3.97235, -0.0415859, -7.46809, -3.97235, 0.0415859, 7.46809, 201.532, 0, 95.7487, 0, 0, 0, 0, 0, 0, 183.063, 0, 103.472, 14.7754, 0, 11.0815, -14.7754, 0, -11.0815, 157.877, 0, 103.472, -7.25508, 0, 9.91405, 7.25508, 0, -9.91405, 162.578, 0, 79.2942, 8.24519, 0, 4.16077, -8.24519, 0, -4.16077, 159.22, 0, 35.3035, 0, 0, 0, 0, 0, 0, 109.521, 0, 55.4519, 13.9191, 0, -4.46759, -13.9191, 0, 4.46759, 61.5006, 0, 84.6671, 0, 0, 0, 0, 0, 0, 19.5493, 3.78882, 91.2156, 12.2019, 0, 6.94766, -12.2019, 0, -6.94766, -14.7275, 0, 82.6522, 6.66099, 0.313545, 7.53158, -6.66099, -0.313545, -7.53158, -22.7176, 8.46592, 50.9225, 2.76307, 0.531036, 4.97682, -2.76307, -0.531036, -4.97682, -31.895, 0, 7.96057 ),
"tilts": PoolRealArray( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
}
[sub_resource type="OpenSimplexNoise" id=15]
seed = -8
octaves = 9
period = 10.0
persistence = 0.49
lacunarity = 2.04
[sub_resource type="NoiseTexture" id=17]
flags = 39
seamless = true
noise = SubResource( 15 )
noise_offset = Vector2( -1, -1 )
[sub_resource type="SpatialMaterial" id=16]
albedo_color = Color( 0.4, 0.301961, 0.00784314, 1 )
albedo_texture = SubResource( 17 )
[node name="Spatial2" instance=ExtResource( 1 )]
[node name="PlayerSpawnLocation" parent="." index="1"]
transform = Transform( -0.951412, 0, -0.307921, 0, 1, 0, 0.307921, 0, -0.951412, -26.0175, 5.60708, 25.9637 )
[node name="Track" parent="." index="2"]
track_path = NodePath("../Path")
[node name="StaticBody" type="StaticBody" parent="." index="3"]
transform = Transform( 99.9785, 0, 0, 0, 99.9785, 0, 0, 0, 99.9785, 0, 0, 0 )
[node name="MeshInstance" type="MeshInstance" parent="StaticBody" index="0"]
transform = Transform( 6.13726, 0, 0, 0, 6.13726, 0, 0, 0, 6.13726, 0, 0, 0 )
mesh = SubResource( 11 )
material/0 = SubResource( 12 )
[node name="CollisionShape" type="CollisionShape" parent="StaticBody" index="1"]
transform = Transform( 6.13726, 0, 0, 0, 6.13726, 0, 0, 0, 6.13726, 0, 0, 0 )
shape = SubResource( 13 )
[node name="Path" type="Path" parent="." index="4"]
curve = SubResource( 14 )
[node name="Road" type="CSGPolygon" parent="Path" index="0"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.381588, 0.85226, -0.386032 )
use_collision = true
invert_faces = true
polygon = PoolVector2Array( -8, 0, 2, 0.1, 8, 0.1, 2, 0 )
mode = 2
path_node = NodePath("..")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 0.0
path_rotation = 2
path_local = false
path_continuous_u = false
path_u_distance = 1.0
path_joined = true
material = SubResource( 16 )
[node name="Slope" type="CSGPolygon" parent="Path" index="1"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.131294, 0.632256, -0.0876541 )
use_collision = true
polygon = PoolVector2Array( -12, -10, -10, -0.1, -3, 0, 3, 0, 10, -0.1, 12, -15 )
mode = 2
path_node = NodePath("..")
path_interval_type = 0
path_interval = 1.0
path_simplify_angle = 1.3
path_rotation = 2
path_local = true
path_continuous_u = true
path_u_distance = 1.0
path_joined = true