[ScalabilitySettings] PerfIndexThresholds_ResolutionQuality=GPU 18 42 115 PerfIndexThresholds_ViewDistanceQuality=Min 18 42 105 PerfIndexThresholds_AntiAliasingQuality=GPU 18 42 115 PerfIndexThresholds_ShadowQuality=Min 18 42 105 PerfIndexThresholds_PostProcessQuality=GPU 18 42 115 PerfIndexThresholds_TextureQuality=GPU 18 42 115 PerfIndexThresholds_EffectsQuality=Min 18 42 105 PerfIndexThresholds_FoliageQuality=GPU 18 42 115 PerfIndexThresholds_ShadingQuality=GPU 18 42 115 PerfIndexValues_ResolutionQuality=50 71 87 100 100 [AntiAliasingQuality@0] r.PostProcessAAQuality=0 [AntiAliasingQuality@1] r.PostProcessAAQuality=2 [AntiAliasingQuality@2] r.PostProcessAAQuality=3 [AntiAliasingQuality@3] r.PostProcessAAQuality=4 [AntiAliasingQuality@Cine] r.PostProcessAAQuality=6 [ViewDistanceQuality@0] r.SkeletalMeshLODBias=2 r.ViewDistanceScale=0.4 [ViewDistanceQuality@1] r.SkeletalMeshLODBias=1 r.ViewDistanceScale=0.6 [ViewDistanceQuality@2] r.SkeletalMeshLODBias=0 r.ViewDistanceScale=0.8 [ViewDistanceQuality@3] r.SkeletalMeshLODBias=0 r.ViewDistanceScale=1.0 [ViewDistanceQuality@Cine] r.SkeletalMeshLODBias=0 r.ViewDistanceScale=10.0 [ShadowQuality@0] r.LightFunctionQuality=0 r.ShadowQuality=0 r.Shadow.CSM.MaxCascades=1 r.Shadow.MaxResolution=512 r.Shadow.MaxCSMResolution=512 r.Shadow.RadiusThreshold=0.06 r.Shadow.DistanceScale=0.6 r.Shadow.CSM.TransitionScale=0 r.Shadow.PreShadowResolutionFactor=0.5 r.DistanceFieldShadowing=0 r.DistanceFieldAO=0 r.VolumetricFog=0 r.LightMaxDrawDistanceScale=0 r.CapsuleShadows=0 [ShadowQuality@1] r.LightFunctionQuality=1 r.ShadowQuality=3 r.Shadow.CSM.MaxCascades=1 r.Shadow.MaxResolution=1024 r.Shadow.MaxCSMResolution=1024 r.Shadow.RadiusThreshold=0.05 r.Shadow.DistanceScale=0.7 r.Shadow.CSM.TransitionScale=0.25 r.Shadow.PreShadowResolutionFactor=0.5 r.DistanceFieldShadowing=0 r.DistanceFieldAO=0 r.VolumetricFog=0 r.LightMaxDrawDistanceScale=.5 r.CapsuleShadows=1 [ShadowQuality@2] r.LightFunctionQuality=1 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=4 r.Shadow.MaxResolution=1024 r.Shadow.MaxCSMResolution=2048 r.Shadow.RadiusThreshold=0.04 r.Shadow.DistanceScale=0.85 r.Shadow.CSM.TransitionScale=0.8 r.Shadow.PreShadowResolutionFactor=0.5 r.DistanceFieldShadowing=1 r.DistanceFieldAO=1 r.AOQuality=1 r.VolumetricFog=1 r.VolumetricFog.GridPixelSize=16 r.VolumetricFog.GridSizeZ=64 r.VolumetricFog.HistoryMissSupersampleCount=4 r.LightMaxDrawDistanceScale=1 r.CapsuleShadows=1 [ShadowQuality@3] r.LightFunctionQuality=1 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=10 r.Shadow.MaxResolution=2048 r.Shadow.MaxCSMResolution=2048 r.Shadow.RadiusThreshold=0.01 r.Shadow.DistanceScale=1.0 r.Shadow.CSM.TransitionScale=1.0 r.Shadow.PreShadowResolutionFactor=1.0 r.DistanceFieldShadowing=1 r.DistanceFieldAO=1 r.AOQuality=2 r.VolumetricFog=1 r.VolumetricFog.GridPixelSize=8 r.VolumetricFog.GridSizeZ=128 r.VolumetricFog.HistoryMissSupersampleCount=4 r.LightMaxDrawDistanceScale=1 r.CapsuleShadows=1 [ShadowQuality@Cine] r.LightFunctionQuality=1 r.ShadowQuality=5 r.Shadow.CSM.MaxCascades=10 r.Shadow.MaxResolution=4096 r.Shadow.MaxCSMResolution=4096 r.Shadow.RadiusThreshold=0 r.Shadow.DistanceScale=1.0 r.Shadow.CSM.TransitionScale=1.0 r.Shadow.PreShadowResolutionFactor=1.0 r.DistanceFieldShadowing=1 r.DistanceFieldAO=1 r.AOQuality=2 r.VolumetricFog=1 r.VolumetricFog.GridPixelSize=4 r.VolumetricFog.GridSizeZ=128 r.VolumetricFog.HistoryMissSupersampleCount=16 r.LightMaxDrawDistanceScale=1 r.CapsuleShadows=1 [PostProcessQuality@0] r.MotionBlurQuality=0 r.AmbientOcclusionMipLevelFactor=1.0 r.AmbientOcclusionMaxQuality=0 r.AmbientOcclusionLevels=0 r.AmbientOcclusionRadiusScale=1.2 r.DepthOfFieldQuality=0 r.RenderTargetPoolMin=300 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.EyeAdaptationQuality=0 r.BloomQuality=4 r.FastBlurThreshold=0 r.Upscale.Quality=1 r.Tonemapper.GrainQuantization=0 r.LightShaftQuality=0 r.Filter.SizeScale=0.6 r.Tonemapper.Quality=0 [PostProcessQuality@1] r.MotionBlurQuality=3 r.AmbientOcclusionMipLevelFactor=1.0 r.AmbientOcclusionMaxQuality=60 r.AmbientOcclusionLevels=-1 r.AmbientOcclusionRadiusScale=1.5 r.DepthOfFieldQuality=1 r.RenderTargetPoolMin=350 r.LensFlareQuality=0 r.SceneColorFringeQuality=0 r.EyeAdaptationQuality=0 r.BloomQuality=4 r.FastBlurThreshold=2 r.Upscale.Quality=2 r.Tonemapper.GrainQuantization=0 r.LightShaftQuality=0 r.Filter.SizeScale=0.7 r.Tonemapper.Quality=2 r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering r.DOF.Gather.RingCount=3 ; low number of samples when gathering r.DOF.Scatter.ForegroundCompositing=0 ; no foreground scattering r.DOF.Scatter.BackgroundCompositing=0 ; no foreground scattering r.DOF.Recombine.Quality=0 ; no slight out of focus r.DOF.TemporalAAQuality=0 ; faster temporal accumulation r.DOF.Kernel.MaxForegroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p r.DOF.Kernel.MaxBackgroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p [PostProcessQuality@2] r.MotionBlurQuality=3 r.AmbientOcclusionMipLevelFactor=0.6 r.AmbientOcclusionMaxQuality=100 r.AmbientOcclusionLevels=-1 r.AmbientOcclusionRadiusScale=1.5 r.DepthOfFieldQuality=2 r.RenderTargetPoolMin=400 r.LensFlareQuality=2 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.FastBlurThreshold=3 r.Upscale.Quality=2 r.Tonemapper.GrainQuantization=1 r.LightShaftQuality=1 r.Filter.SizeScale=0.8 r.Tonemapper.Quality=5 r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering r.DOF.Gather.RingCount=4 ; medium number of samples when gathering r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering r.DOF.Scatter.BackgroundCompositing=1 ; no background occlusion r.DOF.Scatter.EnableBokehSettings=0 ; no bokeh simulation when scattering r.DOF.Scatter.MaxSpriteRatio=0.04 ; only a maximum of 4% of scattered bokeh r.DOF.Recombine.Quality=0 ; no slight out of focus r.DOF.TemporalAAQuality=0 ; faster temporal accumulation r.DOF.Kernel.MaxForegroundRadius=0.012 ; required because of AccumulatorQuality=0 r.DOF.Kernel.MaxBackgroundRadius=0.012 ; required because of AccumulatorQuality=0 [PostProcessQuality@3] r.MotionBlurQuality=4 r.AmbientOcclusionMipLevelFactor=0.4 r.AmbientOcclusionMaxQuality=100 r.AmbientOcclusionLevels=-1 r.AmbientOcclusionRadiusScale=1.0 r.DepthOfFieldQuality=2 r.RenderTargetPoolMin=400 r.LensFlareQuality=2 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.FastBlurThreshold=100 r.Upscale.Quality=3 r.Tonemapper.GrainQuantization=1 r.LightShaftQuality=1 r.Filter.SizeScale=1 r.Tonemapper.Quality=5 r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering r.DOF.Gather.RingCount=4 ; medium number of samples when gathering r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering r.DOF.Scatter.BackgroundCompositing=2 ; additive background scattering r.DOF.Scatter.EnableBokehSettings=1 ; bokeh simulation when scattering r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh r.DOF.Recombine.Quality=1 ; cheap slight out of focus r.DOF.Recombine.EnableBokehSettings=0 ; no bokeh simulation on slight out of focus r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation r.DOF.Kernel.MaxForegroundRadius=0.025 r.DOF.Kernel.MaxBackgroundRadius=0.025 [PostProcessQuality@Cine] r.MotionBlurQuality=4 r.AmbientOcclusionMipLevelFactor=0.4 r.AmbientOcclusionMaxQuality=100 r.AmbientOcclusionLevels=-1 r.AmbientOcclusionRadiusScale=1.0 r.DepthOfFieldQuality=4 r.RenderTargetPoolMin=1000 r.LensFlareQuality=3 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=2 r.BloomQuality=5 r.FastBlurThreshold=100 r.Upscale.Quality=3 r.Tonemapper.GrainQuantization=1 r.LightShaftQuality=1 r.Filter.SizeScale=1 r.Tonemapper.Quality=5 r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering r.DOF.Gather.RingCount=5 ; high number of samples when gathering r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering r.DOF.Scatter.MaxSpriteRatio=0.25 ; only a maximum of 10% of scattered bokeh r.DOF.Recombine.Quality=2 ; highest slight out of focus r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation r.DOF.Kernel.MaxForegroundRadius=0.025 r.DOF.Kernel.MaxBackgroundRadius=0.025 [TextureQuality@0] r.Streaming.MipBias=16 r.Streaming.AmortizeCPUToGPUCopy=1 r.Streaming.MaxNumTexturesToStreamPerFrame=1 r.Streaming.Boost=0.3 r.MaxAnisotropy=0 r.VT.MaxAnisotropy=4 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.PoolSize=400 r.Streaming.MaxEffectiveScreenSize=0 [TextureQuality@1] r.Streaming.MipBias=1 r.Streaming.AmortizeCPUToGPUCopy=0 r.Streaming.MaxNumTexturesToStreamPerFrame=0 r.Streaming.Boost=1 r.MaxAnisotropy=2 r.VT.MaxAnisotropy=4 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.PoolSize=600 r.Streaming.MaxEffectiveScreenSize=0 [TextureQuality@2] r.Streaming.MipBias=0 r.Streaming.AmortizeCPUToGPUCopy=0 r.Streaming.MaxNumTexturesToStreamPerFrame=0 r.Streaming.Boost=1 r.MaxAnisotropy=4 r.VT.MaxAnisotropy=8 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.PoolSize=800 r.Streaming.MaxEffectiveScreenSize=0 [TextureQuality@3] r.Streaming.MipBias=0 r.Streaming.AmortizeCPUToGPUCopy=0 r.Streaming.MaxNumTexturesToStreamPerFrame=0 r.Streaming.Boost=1 r.MaxAnisotropy=8 r.VT.MaxAnisotropy=8 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.PoolSize=1000 r.Streaming.MaxEffectiveScreenSize=0 [TextureQuality@Cine] r.Streaming.MipBias=0 r.Streaming.AmortizeCPUToGPUCopy=0 r.Streaming.MaxNumTexturesToStreamPerFrame=0 r.Streaming.Boost=1 r.MaxAnisotropy=8 r.VT.MaxAnisotropy=8 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.PoolSize=3000 r.Streaming.MaxEffectiveScreenSize=0 [EffectsQuality@0] r.TranslucencyLightingVolumeDim=24 r.RefractionQuality=0 r.SSR.Quality=0 r.SSR.HalfResSceneColor=1 r.SceneColorFormat=3 r.DetailMode=0 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=0 ; Low quality r.SSS.Scale=0 r.SSS.SampleSet=0 r.SSS.Quality=0 r.SSS.HalfRes=1 r.SSGI.Quality=0 r.EmitterSpawnRateScale=0.125 r.ParticleLightQuality=0 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice=1 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=8.0 r.SkyAtmosphere.FastSkyLUT=1 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=2.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=16.0 r.SkyAtmosphere.SampleCountMin=2.0 r.SkyAtmosphere.SampleCountMax=16.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=1 r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 fx.Niagara.QualityLevel=0 [EffectsQuality@1] r.TranslucencyLightingVolumeDim=32 r.RefractionQuality=0 r.SSR.Quality=0 r.SSR.HalfResSceneColor=1 r.SceneColorFormat=3 r.DetailMode=1 r.TranslucencyVolumeBlur=0 r.MaterialQualityLevel=2 ; Medium quality r.SSS.Scale=0.75 r.SSS.SampleSet=0 r.SSS.Quality=0 r.SSS.HalfRes=1 r.SSGI.Quality=1 r.EmitterSpawnRateScale=0.25 r.ParticleLightQuality=0 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice=1 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 r.SkyAtmosphere.FastSkyLUT=1 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=32.0 r.SkyAtmosphere.SampleCountMin=4.0 r.SkyAtmosphere.SampleCountMax=32.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 fx.Niagara.QualityLevel=1 [EffectsQuality@2] r.TranslucencyLightingVolumeDim=48 r.RefractionQuality=2 r.SSR.Quality=2 r.SSR.HalfResSceneColor=1 r.SceneColorFormat=3 r.DetailMode=1 r.TranslucencyVolumeBlur=1 r.MaterialQualityLevel=1 ; High quality r.SSS.Scale=1 r.SSS.SampleSet=1 r.SSS.Quality=-1 r.SSS.HalfRes=1 r.SSGI.Quality=2 r.EmitterSpawnRateScale=0.5 r.ParticleLightQuality=1 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice=1 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 r.SkyAtmosphere.FastSkyLUT=1 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=32.0 r.SkyAtmosphere.SampleCountMin=4.0 r.SkyAtmosphere.SampleCountMax=32.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 fx.Niagara.QualityLevel=2 [EffectsQuality@3] r.TranslucencyLightingVolumeDim=64 r.RefractionQuality=2 r.SSR.Quality=3 r.SSR.HalfResSceneColor=0 r.SceneColorFormat=4 r.DetailMode=2 r.TranslucencyVolumeBlur=1 r.MaterialQualityLevel=1 ; High quality r.SSS.Scale=1 r.SSS.SampleSet=2 r.SSS.Quality=1 r.SSS.HalfRes=0 r.SSGI.Quality=3 r.EmitterSpawnRateScale=1.0 r.ParticleLightQuality=2 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice=1 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0 r.SkyAtmosphere.FastSkyLUT=1 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=32.0 r.SkyAtmosphere.SampleCountMin=4.0 r.SkyAtmosphere.SampleCountMax=32.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0 fx.Niagara.QualityLevel=3 [EffectsQuality@Cine] r.TranslucencyLightingVolumeDim=64 r.RefractionQuality=2 r.SSR.Quality=4 r.SSR.HalfResSceneColor=0 r.SceneColorFormat=4 r.DetailMode=2 r.TranslucencyVolumeBlur=1 r.MaterialQualityLevel=1 ; High quality r.SSS.Scale=1 r.SSS.SampleSet=2 r.SSS.Quality=1 r.SSS.HalfRes=0 r.SSGI.Quality=4 r.EmitterSpawnRateScale=1.0 r.ParticleLightQuality=2 r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0 r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice=2 r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=32.0 r.SkyAtmosphere.FastSkyLUT=0 r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0 r.SkyAtmosphere.FastSkyLUT.SampleCountMax=32.0 r.SkyAtmosphere.SampleCountMin=8.0 r.SkyAtmosphere.SampleCountMax=32.0 r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0 r.SkyAtmosphere.TransmittanceLUT.SampleCount=30.0 r.SkyAtmosphere.MultiScatteringLUT.SampleCount=20.0 fx.Niagara.QualityLevel=4 [FoliageQuality@0] foliage.DensityScale=0 grass.DensityScale=0 [FoliageQuality@1] foliage.DensityScale=0.4 grass.DensityScale=0.4 [FoliageQuality@2] foliage.DensityScale=0.8 grass.DensityScale=0.8 [FoliageQuality@3] foliage.DensityScale=1.0 grass.DensityScale=1.0 [FoliageQuality@Cine] foliage.DensityScale=1.0 grass.DensityScale=1.0 [ShadingQuality@0] r.HairStrands.SkyLighting.SampleCount=8 r.HairStrands.SkyLighting.JitterIntegration=0 r.HairStrands.SkyAO.SampleCount=8 r.HairStrands.DeepShadow.SuperSampling=0 r.HairStrands.VisibilityPPLL=0 r.HairStrands.RasterizationScale=0.5 r.HairStrands.VelocityRasterizationScale=1 [ShadingQuality@1] r.HairStrands.SkyLighting.SampleCount=16 r.HairStrands.SkyLighting.JitterIntegration=0 r.HairStrands.SkyAO.SampleCount=16 r.HairStrands.DeepShadow.SuperSampling=0 r.HairStrands.VisibilityPPLL=0 r.HairStrands.RasterizationScale=0.5 r.HairStrands.VelocityRasterizationScale=1 [ShadingQuality@2] r.HairStrands.SkyLighting.SampleCount=16 r.HairStrands.SkyLighting.JitterIntegration=0 r.HairStrands.SkyAO.SampleCount=16 r.HairStrands.DeepShadow.SuperSampling=0 r.HairStrands.VisibilityPPLL=0 r.HairStrands.RasterizationScale=0.5 r.HairStrands.VelocityRasterizationScale=1 [ShadingQuality@3] r.HairStrands.SkyLighting.SampleCount=16 r.HairStrands.SkyLighting.JitterIntegration=0 r.HairStrands.SkyAO.SampleCount=16 r.HairStrands.DeepShadow.SuperSampling=0 r.HairStrands.VisibilityPPLL=0 r.HairStrands.RasterizationScale=0.5 r.HairStrands.VelocityRasterizationScale=1 [ShadingQuality@Cine] r.HairStrands.SkyLighting.SampleCount=64 r.HairStrands.SkyLighting.JitterIntegration=1 r.HairStrands.SkyAO.SampleCount=32 r.HairStrands.DeepShadow.SuperSampling=1 r.HairStrands.RasterizationScale=1 r.HairStrands.VelocityRasterizationScale=1 r.HairStrands.VisibilityPPLL=1