548 lines
17 KiB
INI
548 lines
17 KiB
INI
[ScalabilitySettings]
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PerfIndexThresholds_ResolutionQuality=GPU 18 42 115
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PerfIndexThresholds_ViewDistanceQuality=Min 18 42 105
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PerfIndexThresholds_AntiAliasingQuality=GPU 18 42 115
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PerfIndexThresholds_ShadowQuality=Min 18 42 105
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PerfIndexThresholds_PostProcessQuality=GPU 18 42 115
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PerfIndexThresholds_TextureQuality=GPU 18 42 115
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PerfIndexThresholds_EffectsQuality=Min 18 42 105
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PerfIndexThresholds_FoliageQuality=GPU 18 42 115
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PerfIndexThresholds_ShadingQuality=GPU 18 42 115
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PerfIndexValues_ResolutionQuality=50 71 87 100 100
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[AntiAliasingQuality@0]
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r.PostProcessAAQuality=0
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[AntiAliasingQuality@1]
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r.PostProcessAAQuality=2
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[AntiAliasingQuality@2]
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r.PostProcessAAQuality=3
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[AntiAliasingQuality@3]
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r.PostProcessAAQuality=4
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[AntiAliasingQuality@Cine]
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r.PostProcessAAQuality=6
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[ViewDistanceQuality@0]
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r.SkeletalMeshLODBias=2
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r.ViewDistanceScale=0.4
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[ViewDistanceQuality@1]
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r.SkeletalMeshLODBias=1
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r.ViewDistanceScale=0.6
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[ViewDistanceQuality@2]
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r.SkeletalMeshLODBias=0
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r.ViewDistanceScale=0.8
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[ViewDistanceQuality@3]
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r.SkeletalMeshLODBias=0
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r.ViewDistanceScale=1.0
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[ViewDistanceQuality@Cine]
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r.SkeletalMeshLODBias=0
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r.ViewDistanceScale=10.0
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[ShadowQuality@0]
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r.LightFunctionQuality=0
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r.ShadowQuality=0
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r.Shadow.CSM.MaxCascades=1
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r.Shadow.MaxResolution=512
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r.Shadow.MaxCSMResolution=512
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r.Shadow.RadiusThreshold=0.06
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r.Shadow.DistanceScale=0.6
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r.Shadow.CSM.TransitionScale=0
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r.Shadow.PreShadowResolutionFactor=0.5
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r.DistanceFieldShadowing=0
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r.DistanceFieldAO=0
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r.VolumetricFog=0
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r.LightMaxDrawDistanceScale=0
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r.CapsuleShadows=0
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[ShadowQuality@1]
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r.LightFunctionQuality=1
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r.ShadowQuality=3
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r.Shadow.CSM.MaxCascades=1
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r.Shadow.MaxResolution=1024
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r.Shadow.MaxCSMResolution=1024
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r.Shadow.RadiusThreshold=0.05
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r.Shadow.DistanceScale=0.7
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r.Shadow.CSM.TransitionScale=0.25
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r.Shadow.PreShadowResolutionFactor=0.5
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r.DistanceFieldShadowing=0
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r.DistanceFieldAO=0
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r.VolumetricFog=0
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r.LightMaxDrawDistanceScale=.5
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r.CapsuleShadows=1
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[ShadowQuality@2]
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r.LightFunctionQuality=1
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r.ShadowQuality=5
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r.Shadow.CSM.MaxCascades=4
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r.Shadow.MaxResolution=1024
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r.Shadow.MaxCSMResolution=2048
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r.Shadow.RadiusThreshold=0.04
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r.Shadow.DistanceScale=0.85
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r.Shadow.CSM.TransitionScale=0.8
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r.Shadow.PreShadowResolutionFactor=0.5
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r.DistanceFieldShadowing=1
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r.DistanceFieldAO=1
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r.AOQuality=1
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r.VolumetricFog=1
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r.VolumetricFog.GridPixelSize=16
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r.VolumetricFog.GridSizeZ=64
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r.VolumetricFog.HistoryMissSupersampleCount=4
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r.LightMaxDrawDistanceScale=1
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r.CapsuleShadows=1
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[ShadowQuality@3]
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r.LightFunctionQuality=1
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r.ShadowQuality=5
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r.Shadow.CSM.MaxCascades=10
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r.Shadow.MaxResolution=2048
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r.Shadow.MaxCSMResolution=2048
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r.Shadow.RadiusThreshold=0.01
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r.Shadow.DistanceScale=1.0
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r.Shadow.CSM.TransitionScale=1.0
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r.Shadow.PreShadowResolutionFactor=1.0
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r.DistanceFieldShadowing=1
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r.DistanceFieldAO=1
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r.AOQuality=2
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r.VolumetricFog=1
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r.VolumetricFog.GridPixelSize=8
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r.VolumetricFog.GridSizeZ=128
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r.VolumetricFog.HistoryMissSupersampleCount=4
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r.LightMaxDrawDistanceScale=1
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r.CapsuleShadows=1
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[ShadowQuality@Cine]
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r.LightFunctionQuality=1
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r.ShadowQuality=5
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r.Shadow.CSM.MaxCascades=10
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r.Shadow.MaxResolution=4096
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r.Shadow.MaxCSMResolution=4096
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r.Shadow.RadiusThreshold=0
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r.Shadow.DistanceScale=1.0
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r.Shadow.CSM.TransitionScale=1.0
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r.Shadow.PreShadowResolutionFactor=1.0
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r.DistanceFieldShadowing=1
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r.DistanceFieldAO=1
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r.AOQuality=2
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r.VolumetricFog=1
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r.VolumetricFog.GridPixelSize=4
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r.VolumetricFog.GridSizeZ=128
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r.VolumetricFog.HistoryMissSupersampleCount=16
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r.LightMaxDrawDistanceScale=1
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r.CapsuleShadows=1
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[PostProcessQuality@0]
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r.MotionBlurQuality=0
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r.AmbientOcclusionMipLevelFactor=1.0
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r.AmbientOcclusionMaxQuality=0
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r.AmbientOcclusionLevels=0
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r.AmbientOcclusionRadiusScale=1.2
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r.DepthOfFieldQuality=0
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r.RenderTargetPoolMin=300
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r.LensFlareQuality=0
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r.SceneColorFringeQuality=0
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r.EyeAdaptationQuality=0
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r.BloomQuality=4
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r.FastBlurThreshold=0
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r.Upscale.Quality=1
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r.Tonemapper.GrainQuantization=0
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r.LightShaftQuality=0
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r.Filter.SizeScale=0.6
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r.Tonemapper.Quality=0
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[PostProcessQuality@1]
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r.MotionBlurQuality=3
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r.AmbientOcclusionMipLevelFactor=1.0
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r.AmbientOcclusionMaxQuality=60
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r.AmbientOcclusionLevels=-1
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r.AmbientOcclusionRadiusScale=1.5
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r.DepthOfFieldQuality=1
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r.RenderTargetPoolMin=350
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r.LensFlareQuality=0
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r.SceneColorFringeQuality=0
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r.EyeAdaptationQuality=0
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r.BloomQuality=4
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r.FastBlurThreshold=2
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r.Upscale.Quality=2
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r.Tonemapper.GrainQuantization=0
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r.LightShaftQuality=0
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r.Filter.SizeScale=0.7
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r.Tonemapper.Quality=2
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r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality
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r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method
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r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering
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r.DOF.Gather.RingCount=3 ; low number of samples when gathering
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r.DOF.Scatter.ForegroundCompositing=0 ; no foreground scattering
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r.DOF.Scatter.BackgroundCompositing=0 ; no foreground scattering
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r.DOF.Recombine.Quality=0 ; no slight out of focus
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r.DOF.TemporalAAQuality=0 ; faster temporal accumulation
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r.DOF.Kernel.MaxForegroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p
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r.DOF.Kernel.MaxBackgroundRadius=0.006 ; required because low gathering and no scattering and not looking great at 1080p
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[PostProcessQuality@2]
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r.MotionBlurQuality=3
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r.AmbientOcclusionMipLevelFactor=0.6
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r.AmbientOcclusionMaxQuality=100
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r.AmbientOcclusionLevels=-1
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r.AmbientOcclusionRadiusScale=1.5
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r.DepthOfFieldQuality=2
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r.RenderTargetPoolMin=400
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r.LensFlareQuality=2
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r.SceneColorFringeQuality=1
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r.EyeAdaptationQuality=2
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r.BloomQuality=5
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r.FastBlurThreshold=3
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r.Upscale.Quality=2
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r.Tonemapper.GrainQuantization=1
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r.LightShaftQuality=1
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r.Filter.SizeScale=0.8
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r.Tonemapper.Quality=5
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r.DOF.Gather.AccumulatorQuality=0 ; lower gathering accumulator quality
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r.DOF.Gather.PostfilterMethod=2 ; Max3x3 postfilering method
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r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering
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r.DOF.Gather.RingCount=4 ; medium number of samples when gathering
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r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
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r.DOF.Scatter.BackgroundCompositing=1 ; no background occlusion
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r.DOF.Scatter.EnableBokehSettings=0 ; no bokeh simulation when scattering
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r.DOF.Scatter.MaxSpriteRatio=0.04 ; only a maximum of 4% of scattered bokeh
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r.DOF.Recombine.Quality=0 ; no slight out of focus
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r.DOF.TemporalAAQuality=0 ; faster temporal accumulation
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r.DOF.Kernel.MaxForegroundRadius=0.012 ; required because of AccumulatorQuality=0
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r.DOF.Kernel.MaxBackgroundRadius=0.012 ; required because of AccumulatorQuality=0
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[PostProcessQuality@3]
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r.MotionBlurQuality=4
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r.AmbientOcclusionMipLevelFactor=0.4
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r.AmbientOcclusionMaxQuality=100
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r.AmbientOcclusionLevels=-1
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r.AmbientOcclusionRadiusScale=1.0
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r.DepthOfFieldQuality=2
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r.RenderTargetPoolMin=400
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r.LensFlareQuality=2
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r.SceneColorFringeQuality=1
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r.EyeAdaptationQuality=2
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r.BloomQuality=5
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r.FastBlurThreshold=100
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r.Upscale.Quality=3
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r.Tonemapper.GrainQuantization=1
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r.LightShaftQuality=1
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r.Filter.SizeScale=1
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r.Tonemapper.Quality=5
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r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
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r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
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r.DOF.Gather.EnableBokehSettings=0 ; no bokeh simulation when gathering
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r.DOF.Gather.RingCount=4 ; medium number of samples when gathering
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r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
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r.DOF.Scatter.BackgroundCompositing=2 ; additive background scattering
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r.DOF.Scatter.EnableBokehSettings=1 ; bokeh simulation when scattering
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r.DOF.Scatter.MaxSpriteRatio=0.1 ; only a maximum of 10% of scattered bokeh
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r.DOF.Recombine.Quality=1 ; cheap slight out of focus
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r.DOF.Recombine.EnableBokehSettings=0 ; no bokeh simulation on slight out of focus
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r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
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r.DOF.Kernel.MaxForegroundRadius=0.025
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r.DOF.Kernel.MaxBackgroundRadius=0.025
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[PostProcessQuality@Cine]
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r.MotionBlurQuality=4
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r.AmbientOcclusionMipLevelFactor=0.4
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r.AmbientOcclusionMaxQuality=100
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r.AmbientOcclusionLevels=-1
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r.AmbientOcclusionRadiusScale=1.0
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r.DepthOfFieldQuality=4
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r.RenderTargetPoolMin=1000
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r.LensFlareQuality=3
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r.SceneColorFringeQuality=1
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r.EyeAdaptationQuality=2
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r.BloomQuality=5
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r.FastBlurThreshold=100
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r.Upscale.Quality=3
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r.Tonemapper.GrainQuantization=1
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r.LightShaftQuality=1
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r.Filter.SizeScale=1
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r.Tonemapper.Quality=5
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r.DOF.Gather.AccumulatorQuality=1 ; higher gathering accumulator quality
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r.DOF.Gather.PostfilterMethod=1 ; Median3x3 postfilering method
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r.DOF.Gather.EnableBokehSettings=1 ; bokeh simulation when gathering
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r.DOF.Gather.RingCount=5 ; high number of samples when gathering
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r.DOF.Scatter.ForegroundCompositing=1 ; additive foreground scattering
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r.DOF.Scatter.BackgroundCompositing=2 ; background scattering occlusion
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r.DOF.Scatter.EnableBokehSettings=1 ; no bokeh simulation when scattering
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r.DOF.Scatter.MaxSpriteRatio=0.25 ; only a maximum of 10% of scattered bokeh
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r.DOF.Recombine.Quality=2 ; highest slight out of focus
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r.DOF.Recombine.EnableBokehSettings=1 ; bokeh simulation on slight out of focus
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r.DOF.TemporalAAQuality=1 ; more stable temporal accumulation
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r.DOF.Kernel.MaxForegroundRadius=0.025
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r.DOF.Kernel.MaxBackgroundRadius=0.025
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[TextureQuality@0]
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r.Streaming.MipBias=16
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r.Streaming.AmortizeCPUToGPUCopy=1
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r.Streaming.MaxNumTexturesToStreamPerFrame=1
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r.Streaming.Boost=0.3
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r.MaxAnisotropy=0
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r.VT.MaxAnisotropy=4
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r.Streaming.LimitPoolSizeToVRAM=1
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r.Streaming.PoolSize=400
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r.Streaming.MaxEffectiveScreenSize=0
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[TextureQuality@1]
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r.Streaming.MipBias=1
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r.Streaming.AmortizeCPUToGPUCopy=0
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r.Streaming.MaxNumTexturesToStreamPerFrame=0
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r.Streaming.Boost=1
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r.MaxAnisotropy=2
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r.VT.MaxAnisotropy=4
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r.Streaming.LimitPoolSizeToVRAM=1
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r.Streaming.PoolSize=600
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r.Streaming.MaxEffectiveScreenSize=0
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[TextureQuality@2]
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r.Streaming.MipBias=0
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r.Streaming.AmortizeCPUToGPUCopy=0
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r.Streaming.MaxNumTexturesToStreamPerFrame=0
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r.Streaming.Boost=1
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r.MaxAnisotropy=4
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r.VT.MaxAnisotropy=8
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r.Streaming.LimitPoolSizeToVRAM=1
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r.Streaming.PoolSize=800
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r.Streaming.MaxEffectiveScreenSize=0
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[TextureQuality@3]
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r.Streaming.MipBias=0
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r.Streaming.AmortizeCPUToGPUCopy=0
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r.Streaming.MaxNumTexturesToStreamPerFrame=0
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r.Streaming.Boost=1
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r.MaxAnisotropy=8
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r.VT.MaxAnisotropy=8
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r.Streaming.LimitPoolSizeToVRAM=0
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r.Streaming.PoolSize=1000
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r.Streaming.MaxEffectiveScreenSize=0
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[TextureQuality@Cine]
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r.Streaming.MipBias=0
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r.Streaming.AmortizeCPUToGPUCopy=0
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r.Streaming.MaxNumTexturesToStreamPerFrame=0
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r.Streaming.Boost=1
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r.MaxAnisotropy=8
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r.VT.MaxAnisotropy=8
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r.Streaming.LimitPoolSizeToVRAM=0
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r.Streaming.PoolSize=3000
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r.Streaming.MaxEffectiveScreenSize=0
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[EffectsQuality@0]
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r.TranslucencyLightingVolumeDim=24
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r.RefractionQuality=0
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r.SSR.Quality=0
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r.SSR.HalfResSceneColor=1
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r.SceneColorFormat=3
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r.DetailMode=0
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r.TranslucencyVolumeBlur=0
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r.MaterialQualityLevel=0 ; Low quality
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r.SSS.Scale=0
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r.SSS.SampleSet=0
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r.SSS.Quality=0
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r.SSS.HalfRes=1
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r.SSGI.Quality=0
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r.EmitterSpawnRateScale=0.125
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r.ParticleLightQuality=0
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r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
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r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice=1
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r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=8.0
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r.SkyAtmosphere.FastSkyLUT=1
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r.SkyAtmosphere.FastSkyLUT.SampleCountMin=2.0
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r.SkyAtmosphere.FastSkyLUT.SampleCountMax=16.0
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r.SkyAtmosphere.SampleCountMin=2.0
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r.SkyAtmosphere.SampleCountMax=16.0
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r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=1
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r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
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r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
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fx.Niagara.QualityLevel=0
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[EffectsQuality@1]
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r.TranslucencyLightingVolumeDim=32
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r.RefractionQuality=0
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r.SSR.Quality=0
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r.SSR.HalfResSceneColor=1
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r.SceneColorFormat=3
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r.DetailMode=1
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r.TranslucencyVolumeBlur=0
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r.MaterialQualityLevel=2 ; Medium quality
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r.SSS.Scale=0.75
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r.SSS.SampleSet=0
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r.SSS.Quality=0
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r.SSS.HalfRes=1
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r.SSGI.Quality=1
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r.EmitterSpawnRateScale=0.25
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r.ParticleLightQuality=0
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r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
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r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice=1
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r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
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r.SkyAtmosphere.FastSkyLUT=1
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r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
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r.SkyAtmosphere.FastSkyLUT.SampleCountMax=32.0
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r.SkyAtmosphere.SampleCountMin=4.0
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r.SkyAtmosphere.SampleCountMax=32.0
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r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
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r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
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r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
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fx.Niagara.QualityLevel=1
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[EffectsQuality@2]
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r.TranslucencyLightingVolumeDim=48
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r.RefractionQuality=2
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r.SSR.Quality=2
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r.SSR.HalfResSceneColor=1
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r.SceneColorFormat=3
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r.DetailMode=1
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r.TranslucencyVolumeBlur=1
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r.MaterialQualityLevel=1 ; High quality
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r.SSS.Scale=1
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r.SSS.SampleSet=1
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r.SSS.Quality=-1
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r.SSS.HalfRes=1
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r.SSGI.Quality=2
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r.EmitterSpawnRateScale=0.5
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r.ParticleLightQuality=1
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r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
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r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice=1
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r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
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r.SkyAtmosphere.FastSkyLUT=1
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r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
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r.SkyAtmosphere.FastSkyLUT.SampleCountMax=32.0
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r.SkyAtmosphere.SampleCountMin=4.0
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r.SkyAtmosphere.SampleCountMax=32.0
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r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
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r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
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r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
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fx.Niagara.QualityLevel=2
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[EffectsQuality@3]
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r.TranslucencyLightingVolumeDim=64
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r.RefractionQuality=2
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r.SSR.Quality=3
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r.SSR.HalfResSceneColor=0
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r.SceneColorFormat=4
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r.DetailMode=2
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r.TranslucencyVolumeBlur=1
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r.MaterialQualityLevel=1 ; High quality
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r.SSS.Scale=1
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r.SSS.SampleSet=2
|
|
r.SSS.Quality=1
|
|
r.SSS.HalfRes=0
|
|
r.SSGI.Quality=3
|
|
r.EmitterSpawnRateScale=1.0
|
|
r.ParticleLightQuality=2
|
|
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
|
|
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice=1
|
|
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
|
|
r.SkyAtmosphere.FastSkyLUT=1
|
|
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
|
|
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=32.0
|
|
r.SkyAtmosphere.SampleCountMin=4.0
|
|
r.SkyAtmosphere.SampleCountMax=32.0
|
|
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
|
|
r.SkyAtmosphere.TransmittanceLUT.SampleCount=10.0
|
|
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=15.0
|
|
fx.Niagara.QualityLevel=3
|
|
|
|
[EffectsQuality@Cine]
|
|
r.TranslucencyLightingVolumeDim=64
|
|
r.RefractionQuality=2
|
|
r.SSR.Quality=4
|
|
r.SSR.HalfResSceneColor=0
|
|
r.SceneColorFormat=4
|
|
r.DetailMode=2
|
|
r.TranslucencyVolumeBlur=1
|
|
r.MaterialQualityLevel=1 ; High quality
|
|
r.SSS.Scale=1
|
|
r.SSS.SampleSet=2
|
|
r.SSS.Quality=1
|
|
r.SSS.HalfRes=0
|
|
r.SSGI.Quality=4
|
|
r.EmitterSpawnRateScale=1.0
|
|
r.ParticleLightQuality=2
|
|
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
|
|
r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice=2
|
|
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=32.0
|
|
r.SkyAtmosphere.FastSkyLUT=0
|
|
r.SkyAtmosphere.FastSkyLUT.SampleCountMin=4.0
|
|
r.SkyAtmosphere.FastSkyLUT.SampleCountMax=32.0
|
|
r.SkyAtmosphere.SampleCountMin=8.0
|
|
r.SkyAtmosphere.SampleCountMax=32.0
|
|
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
|
|
r.SkyAtmosphere.TransmittanceLUT.SampleCount=30.0
|
|
r.SkyAtmosphere.MultiScatteringLUT.SampleCount=20.0
|
|
fx.Niagara.QualityLevel=4
|
|
|
|
[FoliageQuality@0]
|
|
foliage.DensityScale=0
|
|
grass.DensityScale=0
|
|
|
|
[FoliageQuality@1]
|
|
foliage.DensityScale=0.4
|
|
grass.DensityScale=0.4
|
|
|
|
[FoliageQuality@2]
|
|
foliage.DensityScale=0.8
|
|
grass.DensityScale=0.8
|
|
|
|
[FoliageQuality@3]
|
|
foliage.DensityScale=1.0
|
|
grass.DensityScale=1.0
|
|
|
|
[FoliageQuality@Cine]
|
|
foliage.DensityScale=1.0
|
|
grass.DensityScale=1.0
|
|
|
|
[ShadingQuality@0]
|
|
r.HairStrands.SkyLighting.SampleCount=8
|
|
r.HairStrands.SkyLighting.JitterIntegration=0
|
|
r.HairStrands.SkyAO.SampleCount=8
|
|
r.HairStrands.DeepShadow.SuperSampling=0
|
|
r.HairStrands.VisibilityPPLL=0
|
|
r.HairStrands.RasterizationScale=0.5
|
|
r.HairStrands.VelocityRasterizationScale=1
|
|
|
|
[ShadingQuality@1]
|
|
r.HairStrands.SkyLighting.SampleCount=16
|
|
r.HairStrands.SkyLighting.JitterIntegration=0
|
|
r.HairStrands.SkyAO.SampleCount=16
|
|
r.HairStrands.DeepShadow.SuperSampling=0
|
|
r.HairStrands.VisibilityPPLL=0
|
|
r.HairStrands.RasterizationScale=0.5
|
|
r.HairStrands.VelocityRasterizationScale=1
|
|
|
|
[ShadingQuality@2]
|
|
r.HairStrands.SkyLighting.SampleCount=16
|
|
r.HairStrands.SkyLighting.JitterIntegration=0
|
|
r.HairStrands.SkyAO.SampleCount=16
|
|
r.HairStrands.DeepShadow.SuperSampling=0
|
|
r.HairStrands.VisibilityPPLL=0
|
|
r.HairStrands.RasterizationScale=0.5
|
|
r.HairStrands.VelocityRasterizationScale=1
|
|
|
|
[ShadingQuality@3]
|
|
r.HairStrands.SkyLighting.SampleCount=16
|
|
r.HairStrands.SkyLighting.JitterIntegration=0
|
|
r.HairStrands.SkyAO.SampleCount=16
|
|
r.HairStrands.DeepShadow.SuperSampling=0
|
|
r.HairStrands.VisibilityPPLL=0
|
|
r.HairStrands.RasterizationScale=0.5
|
|
r.HairStrands.VelocityRasterizationScale=1
|
|
|
|
[ShadingQuality@Cine]
|
|
r.HairStrands.SkyLighting.SampleCount=64
|
|
r.HairStrands.SkyLighting.JitterIntegration=1
|
|
r.HairStrands.SkyAO.SampleCount=32
|
|
r.HairStrands.DeepShadow.SuperSampling=1
|
|
r.HairStrands.RasterizationScale=1
|
|
r.HairStrands.VelocityRasterizationScale=1
|
|
r.HairStrands.VisibilityPPLL=1
|
|
|